OLD | NEW |
---|---|
(Empty) | |
1 /* | |
2 * Copyright 2016 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "gm.h" | |
9 #include "SampleCode.h" | |
robertphillips
2016/08/02 16:05:06
Do we need SkDrawFilter.h ?
vjiaoblack
2016/08/03 14:04:21
Done.
| |
10 #include "SkDrawFilter.h" | |
11 #include "SkNormalSource.h" | |
robertphillips
2016/08/02 16:05:06
Same for SkPathEffect.h
vjiaoblack
2016/08/03 14:04:21
Done.
| |
12 #include "SkPathEffect.h" | |
13 #include "SkPictureRecorder.h" | |
14 #include "SkSurface.h" | |
15 #include "SkShadowPaintFilterCanvas.h" | |
16 #include "SkShadowShader.h" | |
17 | |
18 #ifdef SK_EXPERIMENTAL_SHADOWING | |
19 | |
20 constexpr int NUM_TEST_RECTS = 3; | |
21 | |
22 static sk_sp<SkShader> make_shadow_shader(sk_sp<SkImage> povDepth, | |
23 sk_sp<SkImage> diffuse, | |
24 sk_sp<SkLights> lights) { | |
25 | |
26 sk_sp<SkShader> povDepthShader = povDepth->makeShader(SkShader::kClamp_TileM ode, | |
27 SkShader::kClamp_TileM ode); | |
28 | |
29 sk_sp<SkShader> diffuseShader = diffuse->makeShader(SkShader::kClamp_TileMod e, | |
30 SkShader::kClamp_TileMod e); | |
31 | |
32 return SkShadowShader::Make(std::move(povDepthShader), | |
33 std::move(diffuseShader), | |
34 std::move(lights), | |
35 diffuse->width(), diffuse->height()); | |
36 } | |
37 | |
38 | |
39 class IndexClick : public SkView::Click { | |
40 int fIndex; | |
41 public: | |
robertphillips
2016/08/02 16:05:06
add INHERITED and use it here
vjiaoblack
2016/08/03 14:04:21
Done.
| |
42 IndexClick(SkView* v, int index) : SkView::Click(v), fIndex(index) {} | |
43 | |
44 static int GetIndex(SkView::Click* click) { | |
45 return ((IndexClick*)click)->fIndex; | |
46 } | |
47 }; | |
48 | |
49 class ShadowingView : public SampleView { | |
50 enum { | |
51 kZoom = 96 | |
52 }; | |
53 | |
54 public: | |
55 ShadowingView() { | |
56 | |
57 this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); | |
58 SkLights::Builder builder; | |
59 builder.add(SkLights::Light(SkColor3f::Make(0.1f, 0.2f, 0.3f), | |
60 SkVector3::Make(0.27f, 0.07f, 1.0f))); | |
61 builder.add(SkLights::Light(SkColor3f::Make(0.3f, 0.2f, 0.1f), | |
62 SkVector3::Make(0.03f, 0.27f, 1.0f))); | |
63 builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.15f, 0.1f), | |
64 SkVector3::Make(0.21f, 0.21f, 1.0f))); | |
65 builder.add(SkLights::Light(SkColor3f::Make(0.1f, 0.15f, 0.2f), | |
66 SkVector3::Make(0.09f, 0.09f, 1.0f))); | |
67 builder.add(SkLights::Light(SkColor3f::Make(0.3f, 0.3f, 0.3f))); | |
68 this->fLights = builder.finish(); | |
69 | |
robertphillips
2016/08/02 16:05:07
don't need this-> on member variables
vjiaoblack
2016/08/03 14:04:21
Done.
| |
70 this->fColors[0] = 0xFFEE8888; | |
71 this->fDepths[0] = 80; | |
72 this->fRects[0] = SkRect::MakeLTRB(200,150,350,300); | |
73 | |
74 this->fColors[1] = 0xFF88EE88; | |
75 this->fDepths[1] = 160; | |
76 this->fRects[1] = SkRect::MakeLTRB(150,200,300,350); | |
77 | |
78 this->fColors[2] = 0xFF8888EE; | |
79 this->fDepths[2] = 240; | |
80 this->fRects[2] = SkRect::MakeLTRB(100,100,250,250); | |
81 } | |
82 | |
83 protected: | |
84 static const int kWidth = 400; | |
85 static const int kHeight = 400; | |
86 SkRect fRects[NUM_TEST_RECTS]; | |
87 int fDepths[NUM_TEST_RECTS]; | |
88 SkColor fColors[NUM_TEST_RECTS]; | |
89 int fSelectedRect = -1; | |
90 bool fMoveLight = false; | |
91 | |
92 bool onQuery(SkEvent *evt) override { | |
93 if (SampleCode::TitleQ(*evt)) { | |
94 SampleCode::TitleR(evt, "shadowing"); | |
95 return true; | |
96 } | |
97 | |
98 SkUnichar uni; | |
99 if (SampleCode::CharQ(*evt, &uni)) { | |
100 switch (uni) { | |
101 case 'L': | |
102 fMoveLight = !fMoveLight; | |
103 break; | |
104 default: | |
105 break; | |
106 } | |
107 } | |
108 return this->INHERITED::onQuery(evt); | |
109 } | |
110 | |
robertphillips
2016/08/02 16:05:06
This is file static naming. You either need to mak
vjiaoblack
2016/08/03 14:04:21
Done.
| |
111 sk_sp<SkPicture> make_test_picture(int width, int height) { | |
112 SkPictureRecorder recorder; | |
113 | |
114 // LONG RANGE TODO: eventually add SkBBHFactory (bounding box factory) | |
115 SkCanvas* canvas = recorder.beginRecording(SkRect::MakeIWH(width, height )); | |
116 | |
117 SkASSERT(canvas->getTotalMatrix().isIdentity()); | |
118 SkPaint paint; | |
119 paint.setColor(SK_ColorGRAY); | |
120 | |
121 // LONG RANGE TODO: tag occluders | |
122 // LONG RANGE TODO: track number of IDs we need (hopefully less than 256 ) | |
123 // and determinate the mapping from z to id | |
124 | |
125 // universal receiver, "ground" | |
126 canvas->drawRect(SkRect::MakeIWH(width, height), paint); | |
127 | |
128 for (int i = 0; i < NUM_TEST_RECTS; i++) { | |
129 paint.setColor(fColors[i]); | |
130 if (i == 0) { | |
131 canvas->translateZ(fDepths[0]); | |
132 } else { | |
133 canvas->translateZ(fDepths[i] - fDepths[i-1]); | |
134 } | |
135 canvas->drawRect(fRects[i], paint); | |
136 } | |
137 | |
138 return recorder.finishRecordingAsPicture(); | |
139 } | |
140 | |
robertphillips
2016/08/02 16:05:07
SkTMin ?
vjiaoblack
2016/08/03 14:04:21
Done.
| |
141 #define MIN(x,y) ((x) > (y) ? (y) : (x)) | |
142 void onDrawContent(SkCanvas *canvas) override { | |
143 // This picture stores the picture of the scene. | |
144 // It's used to generate the depth maps. | |
robertphillips
2016/08/02 16:05:06
Do you need to recreate this every time ?
vjiaoblack
2016/08/03 14:04:21
Done.
| |
145 sk_sp<SkPicture> pic(make_test_picture(kWidth, kHeight)); | |
146 | |
robertphillips
2016/08/02 16:05:07
Don't you only need to recreate the shadow map if
vjiaoblack
2016/08/03 14:04:21
Done.
| |
147 for (int i = 0; i < fLights->numLights(); ++i) { | |
148 // skip over ambient lights; they don't cast shadows | |
149 if (SkLights::Light::kAmbient_LightType == fLights->light(i).type()) { | |
150 continue; | |
151 } | |
152 | |
153 // TODO: maybe add a kDepth_8_SkColorType when vertices have depth | |
154 | |
155 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, | |
156 kBGRA_8888_SkColorType, | |
157 kOpaque_SkAlphaType); | |
158 | |
159 // Create a new surface (that matches the backend of canvas) | |
160 // for each shadow map | |
161 sk_sp<SkSurface> surf(canvas->makeSurface(info)); | |
162 | |
163 // Wrap another SPFCanvas around the surface | |
164 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = | |
165 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); | |
166 | |
167 // set the depth map canvas to have the light we're drawing. | |
168 SkLights::Builder builder; | |
169 builder.add(fLights->light(i)); | |
170 sk_sp<SkLights> curLight = builder.finish(); | |
171 | |
172 depthMapCanvas->setLights(std::move(curLight)); | |
173 depthMapCanvas->drawPicture(pic); | |
174 | |
175 fLights->light(i).setShadowMap(surf->makeImageSnapshot()); | |
176 } | |
177 | |
178 sk_sp<SkImage> povDepthMap; | |
179 sk_sp<SkImage> diffuseMap; | |
180 | |
181 // TODO: pass the depth to the shader in vertices, or uniforms | |
182 // so we don't have to render depth and color separately | |
183 | |
184 // povDepthMap | |
185 { | |
186 SkLights::Builder builder; | |
187 builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), | |
188 SkVector3::Make(0.0f, 0.0f, 1.0f))); | |
189 sk_sp<SkLights> povLight = builder.finish(); | |
190 | |
191 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, | |
192 kBGRA_8888_SkColorType, | |
193 kOpaque_SkAlphaType); | |
194 | |
195 // Create a new surface (that matches the backend of canvas) | |
196 // to create the povDepthMap | |
197 sk_sp<SkSurface> surf(canvas->makeSurface(info)); | |
198 | |
199 // Wrap another SPFCanvas around the surface | |
200 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = | |
201 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); | |
202 | |
203 // set the depth map canvas to have the light as the user's POV | |
204 depthMapCanvas->setLights(std::move(povLight)); | |
205 | |
206 depthMapCanvas->drawPicture(pic); | |
207 | |
208 povDepthMap = surf->makeImageSnapshot(); | |
209 } | |
210 | |
211 // diffuseMap | |
212 { | |
213 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, | |
214 kBGRA_8888_SkColorType, | |
215 kOpaque_SkAlphaType); | |
216 | |
217 sk_sp<SkSurface> surf(canvas->makeSurface(info)); | |
218 surf->getCanvas()->drawPicture(pic); | |
219 | |
220 diffuseMap = surf->makeImageSnapshot(); | |
221 } | |
222 | |
223 SkPaint paint; | |
224 paint.setShader(make_shadow_shader(std::move(povDepthMap), | |
225 std::move(diffuseMap), | |
226 fLights)); | |
227 | |
228 canvas->drawRect(SkRect::MakeIWH(kWidth, kHeight), paint); | |
229 } | |
230 | |
231 SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) ove rride { | |
232 int index = 0; | |
233 | |
234 return new IndexClick(this, index); | |
235 } | |
236 | |
237 bool onClick(Click *click) override { | |
238 SkScalar x = click->fCurr.fX; | |
239 SkScalar y = click->fCurr.fY; | |
240 | |
241 SkScalar dx = x - click->fPrev.fX; | |
242 SkScalar dy = y - click->fPrev.fY; | |
243 | |
244 if (fMoveLight) { | |
robertphillips
2016/08/02 16:05:07
Rebuild the object here ...
vjiaoblack
2016/08/03 14:04:21
Done.
| |
245 fLights->light(0).setDir(SkVector3::Make( 0.12f + (200.0f - x) / 400 .0f, | |
246 -0.08f + (200.0f - y) / 400 .0f, 1.0f)); | |
247 fLights->light(1).setDir(SkVector3::Make(-0.12f + (200.0f - x) / 400 .0f, | |
248 0.12f + (200.0f - y) / 400 .0f, 1.0f)); | |
249 fLights->light(2).setDir(SkVector3::Make( 0.06f + (200.0f - x) / 400 .0f, | |
250 0.06f + (200.0f - y) / 400 .0f, 1.0f)); | |
251 fLights->light(3).setDir(SkVector3::Make(-0.06f + (200.0f - x) / 400 .0f, | |
252 -0.06f + (200.0f - y) / 400 .0f, 1.0f)); | |
253 return true; | |
254 } | |
255 | |
256 if (click->fState == Click::State::kUp_State) { | |
257 fSelectedRect = -1; | |
258 return true; | |
259 } | |
260 | |
261 if (fSelectedRect > -1) { | |
262 SkScalar x = click->fCurr.fX; | |
263 SkScalar y = click->fCurr.fY; | |
264 | |
265 SkScalar dx = x - click->fPrev.fX; | |
266 SkScalar dy = y - click->fPrev.fY; | |
267 | |
268 fRects[fSelectedRect].fLeft += dx; | |
269 fRects[fSelectedRect].fRight += dx; | |
270 fRects[fSelectedRect].fTop += dy; | |
271 fRects[fSelectedRect].fBottom += dy; | |
272 | |
273 return true; | |
274 } | |
275 | |
276 // assume last elements are highest | |
277 for (int i = NUM_TEST_RECTS - 1; i >= 0; i--) { | |
278 if (fRects[i].contains(SkRect::MakeXYWH(x, y, 1, 1))) { | |
279 fSelectedRect = i; | |
280 fRects[i].fLeft += dx; | |
281 fRects[i].fRight += dx; | |
282 fRects[i].fTop += dy; | |
283 fRects[i].fBottom += dy; | |
284 | |
285 break; | |
286 } | |
287 } | |
288 | |
289 return true; | |
290 } | |
291 | |
292 | |
293 private: | |
294 sk_sp<SkLights> fLights; | |
295 | |
296 typedef SampleView INHERITED; | |
297 }; | |
298 | |
299 | |
300 ////////////////////////////////////////////////////////////////////////////// | |
301 static SkView* MyFactory() { return new ShadowingView; } | |
302 static SkViewRegister reg(MyFactory); | |
303 | |
304 #endif | |
OLD | NEW |