Index: src/core/SkShadowShader.h |
diff --git a/src/core/SkShadowShader.h b/src/core/SkShadowShader.h |
index 7cbcbca224ceb82a3b9627b45d626d610cc4a78d..ad4f4e2f38ae5d7abe74d6cc89081bd915687cef 100644 |
--- a/src/core/SkShadowShader.h |
+++ b/src/core/SkShadowShader.h |
@@ -25,6 +25,8 @@ public: |
sk_sp<SkLights> lights, |
int diffuseWidth, int diffuseHeight); |
robertphillips
2016/08/04 18:16:06
// The shadow shader supports any number of ambien
vjiaoblack
2016/08/04 18:55:49
Currently, I've been told to use SkAssert instead
|
+ static constexpr int kMaxNonAmbientLights = 4; |
+ |
SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() |
}; |