Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #ifndef SkShadowShader_DEFINED | 9 #ifndef SkShadowShader_DEFINED |
| 10 #define SkShadowShader_DEFINED | 10 #define SkShadowShader_DEFINED |
| 11 | 11 |
| 12 #ifdef SK_EXPERIMENTAL_SHADOWING | 12 #ifdef SK_EXPERIMENTAL_SHADOWING |
| 13 | 13 |
| 14 class SkLights; | 14 class SkLights; |
| 15 class SkShader; | 15 class SkShader; |
| 16 | 16 |
| 17 class SK_API SkShadowShader { | 17 class SK_API SkShadowShader { |
| 18 public: | 18 public: |
| 19 /** This shader combines the diffuse color in 'diffuseShader' with the shado ws | 19 /** This shader combines the diffuse color in 'diffuseShader' with the shado ws |
| 20 * determined by the 'povDepthShader' and the shadow maps stored in each of the | 20 * determined by the 'povDepthShader' and the shadow maps stored in each of the |
| 21 * lights in 'lights' | 21 * lights in 'lights' |
| 22 */ | 22 */ |
| 23 static sk_sp<SkShader> Make(sk_sp<SkShader> povDepthShader, | 23 static sk_sp<SkShader> Make(sk_sp<SkShader> povDepthShader, |
| 24 sk_sp<SkShader> diffuseShader, | 24 sk_sp<SkShader> diffuseShader, |
| 25 sk_sp<SkLights> lights, | 25 sk_sp<SkLights> lights, |
| 26 int diffuseWidth, int diffuseHeight); | 26 int diffuseWidth, int diffuseHeight); |
| 27 | 27 |
|
robertphillips
2016/08/04 18:16:06
// The shadow shader supports any number of ambien
vjiaoblack
2016/08/04 18:55:49
Currently, I've been told to use SkAssert instead
| |
| 28 static constexpr int kMaxNonAmbientLights = 4; | |
| 29 | |
| 28 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() | 30 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() |
| 29 }; | 31 }; |
| 30 | 32 |
| 31 #endif | 33 #endif |
| 32 #endif | 34 #endif |
| OLD | NEW |