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Unified Diff: cc/output/direct_renderer.h

Issue 2194013002: cc: Delete the Renderer base class. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@dcheck-delegating
Patch Set: delete-renderer-base-class: rebase Created 4 years, 4 months ago
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Index: cc/output/direct_renderer.h
diff --git a/cc/output/direct_renderer.h b/cc/output/direct_renderer.h
index f13582a7c9025c7317f207fa96b52dfd7797732b..9e7be470c6dd6431e2ae63840a13f9d9377040bd 100644
--- a/cc/output/direct_renderer.h
+++ b/cc/output/direct_renderer.h
@@ -5,56 +5,78 @@
#ifndef CC_OUTPUT_DIRECT_RENDERER_H_
#define CC_OUTPUT_DIRECT_RENDERER_H_
+#include <memory>
#include <unordered_map>
#include "base/callback.h"
#include "base/macros.h"
#include "cc/base/cc_export.h"
#include "cc/output/ca_layer_overlay.h"
+#include "cc/output/compositor_frame_metadata.h"
#include "cc/output/overlay_processor.h"
-#include "cc/output/renderer.h"
+#include "cc/output/renderer_capabilities_impl.h"
#include "cc/quads/tile_draw_quad.h"
#include "cc/resources/resource_provider.h"
-#include "cc/resources/scoped_resource.h"
#include "gpu/command_buffer/common/texture_in_use_response.h"
#include "ui/gfx/geometry/quad_f.h"
+#include "ui/gfx/geometry/rect.h"
+
+namespace gfx {
+class ColorSpace;
+}
namespace cc {
class DrawPolygon;
+class OutputSurface;
+class RenderPass;
+class RenderPassId;
+class RendererSettings;
class ResourceProvider;
+class ScopedResource;
// This is the base class for code shared between the GL and software
-// renderer implementations. "Direct" refers to the fact that it does not
-// delegate rendering to another compositor.
-class CC_EXPORT DirectRenderer : public Renderer {
+// renderer implementations. "Direct" refers to the fact that it does not
+// delegate rendering to another compositor (see historical DelegatingRenderer
+// for reference).
+class CC_EXPORT DirectRenderer {
public:
- ~DirectRenderer() override;
+ DirectRenderer(const RendererSettings* settings,
+ OutputSurface* output_surface,
+ ResourceProvider* resource_provider);
+ virtual ~DirectRenderer();
+ void SetVisible(bool visible);
void DecideRenderPassAllocationsForFrame(
- const RenderPassList& render_passes_in_draw_order) override;
- bool HasAllocatedResourcesForTesting(RenderPassId id) const override;
+ const RenderPassList& render_passes_in_draw_order);
+ bool HasAllocatedResourcesForTesting(RenderPassId id) const;
void DrawFrame(RenderPassList* render_passes_in_draw_order,
float device_scale_factor,
const gfx::ColorSpace& device_color_space,
const gfx::Rect& device_viewport_rect,
- const gfx::Rect& device_clip_rect) override;
+ const gfx::Rect& device_clip_rect);
+
+ // Public interface implemented by subclasses.
+ virtual const RendererCapabilitiesImpl& Capabilities() const = 0;
+ virtual void SwapBuffers(CompositorFrameMetadata metadata) = 0;
virtual void SwapBuffersComplete() {}
virtual void DidReceiveTextureInUseResponses(
const gpu::TextureInUseResponses& responses) {}
- // If a pass contains a single tile draw quad and can be drawn without
- // a render pass (e.g. applying a filter directly to the tile quad)
- // return that quad, otherwise return null.
- virtual const TileDrawQuad* CanPassBeDrawnDirectly(const RenderPass* pass);
+ // Allow tests to enlarge the texture size of non-root render passes to
+ // verify cases where the texture doesn't match the render pass size.
+ void SetEnlargePassTextureAmountForTesting(const gfx::Size& amount) {
+ enlarge_pass_texture_amount_ = amount;
+ }
+ // Public for tests that poke at internals.
struct CC_EXPORT DrawingFrame {
DrawingFrame();
~DrawingFrame();
- const RenderPassList* render_passes_in_draw_order;
- const RenderPass* root_render_pass;
- const RenderPass* current_render_pass;
- const ScopedResource* current_texture;
+ const RenderPassList* render_passes_in_draw_order = nullptr;
+ const RenderPass* root_render_pass = nullptr;
+ const RenderPass* current_render_pass = nullptr;
+ const ScopedResource* current_texture = nullptr;
gfx::Rect root_damage_rect;
gfx::Rect device_viewport_rect;
@@ -67,28 +89,15 @@ class CC_EXPORT DirectRenderer : public Renderer {
CALayerOverlayList ca_layer_overlay_list;
};
- // Allow tests to enlarge the texture size of non-root render passes to
- // verify cases where the texture doesn't match the render pass size.
- void SetEnlargePassTextureAmount(const gfx::Size& amount) {
- enlarge_pass_texture_amount_ = amount;
- }
-
- void DoDrawPolygon(const DrawPolygon& poly,
- DrawingFrame* frame,
- const gfx::Rect& render_pass_scissor,
- bool use_render_pass_scissor);
-
protected:
+ friend class BspWalkActionDrawPolygon;
+
enum SurfaceInitializationMode {
SURFACE_INITIALIZATION_MODE_PRESERVE,
SURFACE_INITIALIZATION_MODE_SCISSORED_CLEAR,
SURFACE_INITIALIZATION_MODE_FULL_SURFACE_CLEAR,
};
- DirectRenderer(const RendererSettings* settings,
- OutputSurface* output_surface,
- ResourceProvider* resource_provider);
-
static gfx::RectF QuadVertexRect();
static void QuadRectTransform(gfx::Transform* quad_rect_transform,
const gfx::Transform& quad_transform,
@@ -125,6 +134,12 @@ class CC_EXPORT DirectRenderer : public Renderer {
void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
+ void DoDrawPolygon(const DrawPolygon& poly,
+ DrawingFrame* frame,
+ const gfx::Rect& render_pass_scissor,
+ bool use_render_pass_scissor);
+
+ // Private interface implemented by subclasses for use by DirectRenderer.
virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) = 0;
virtual bool BindFramebufferToTexture(DrawingFrame* frame,
const ScopedResource* resource) = 0;
@@ -133,7 +148,7 @@ class CC_EXPORT DirectRenderer : public Renderer {
DrawingFrame* frame,
SurfaceInitializationMode initialization_mode,
const gfx::Rect& render_pass_scissor) = 0;
- // clip_region is a (possibly null) pointer to a quad in the same
+ // |clip_region| is a (possibly null) pointer to a quad in the same
// space as the quad. When non-null only the area of the quad that overlaps
// with clip_region will be drawn.
virtual void DoDrawQuad(DrawingFrame* frame,
@@ -141,15 +156,25 @@ class CC_EXPORT DirectRenderer : public Renderer {
const gfx::QuadF* clip_region) = 0;
virtual void BeginDrawingFrame(DrawingFrame* frame) = 0;
virtual void FinishDrawingFrame(DrawingFrame* frame) = 0;
- virtual void FinishDrawingQuadList();
+ // If a pass contains a single tile draw quad and can be drawn without
+ // a render pass (e.g. applying a filter directly to the tile quad)
+ // return that quad, otherwise return null.
+ virtual const TileDrawQuad* CanPassBeDrawnDirectly(const RenderPass* pass);
+ virtual void FinishDrawingQuadList() {}
virtual bool FlippedFramebuffer(const DrawingFrame* frame) const = 0;
virtual void EnsureScissorTestEnabled() = 0;
virtual void EnsureScissorTestDisabled() = 0;
-
+ virtual void DidChangeVisibility() = 0;
virtual void CopyCurrentRenderPassToBitmap(
DrawingFrame* frame,
std::unique_ptr<CopyOutputRequest> request) = 0;
+ const RendererSettings* const settings_;
+ OutputSurface* const output_surface_;
+ ResourceProvider* const resource_provider_;
+ // This can be replaced by test implementations.
+ std::unique_ptr<OverlayProcessor> overlay_processor_;
+
// TODO(danakj): Just use a vector of pairs here? Hash map is way overkill.
std::unordered_map<RenderPassId,
std::unique_ptr<ScopedResource>,
@@ -157,9 +182,8 @@ class CC_EXPORT DirectRenderer : public Renderer {
render_pass_textures_;
std::unordered_map<RenderPassId, TileDrawQuad, RenderPassIdHash>
render_pass_bypass_quads_;
- OutputSurface* output_surface_;
- ResourceProvider* resource_provider_;
- std::unique_ptr<OverlayProcessor> overlay_processor_;
+
+ bool visible_;
// For use in coordinate conversion, this stores the output rect, viewport
// rect (= unflipped version of glViewport rect), the size of target
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