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Unified Diff: ui/views/controls/scroll_view_unittest.cc

Issue 2188133002: Scroll with Layers in views::ScrollView (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@20160728-MacViews-ScrollTrack
Patch Set: bugref, scale_delta DCHECK + comment Created 4 years, 4 months ago
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Index: ui/views/controls/scroll_view_unittest.cc
diff --git a/ui/views/controls/scroll_view_unittest.cc b/ui/views/controls/scroll_view_unittest.cc
index b18ebe7647c0215e468a89c7e0dd23d7372b2940..dd8b23228231a94dc13acec0adfe218f5e6a4e05 100644
--- a/ui/views/controls/scroll_view_unittest.cc
+++ b/ui/views/controls/scroll_view_unittest.cc
@@ -5,6 +5,9 @@
#include "ui/views/controls/scroll_view.h"
#include "base/macros.h"
+#include "base/run_loop.h"
+#include "base/test/test_timeouts.h"
+#include "base/threading/thread_task_runner_handle.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/views/border.h"
#include "ui/views/controls/scrollbar/base_scroll_bar_thumb.h"
@@ -46,7 +49,14 @@ class ScrollViewTestApi {
return GetBaseScrollBar(orientation)->thumb_;
}
+ gfx::Point IntegralViewOffset() {
+ return gfx::Point() - gfx::ScrollOffsetToFlooredVector2d(CurrentOffset());
+ }
+
+ gfx::ScrollOffset CurrentOffset() { return scroll_view_->CurrentOffset(); }
+
View* corner_view() { return scroll_view_->corner_view_; }
+ View* contents_viewport() { return scroll_view_->contents_viewport_; }
private:
ScrollView* scroll_view_;
@@ -72,6 +82,8 @@ class CustomView : public View {
PreferredSizeChanged();
}
+ const gfx::Point last_location() const { return last_location_; }
+
gfx::Size GetPreferredSize() const override { return preferred_size_; }
void Layout() override {
@@ -85,8 +97,14 @@ class CustomView : public View {
SetBounds(x(), y(), width, height);
}
+ bool OnMousePressed(const ui::MouseEvent& event) override {
+ last_location_ = event.location();
+ return true;
+ }
+
private:
gfx::Size preferred_size_;
+ gfx::Point last_location_;
DISALLOW_COPY_AND_ASSIGN(CustomView);
};
@@ -115,7 +133,8 @@ ui::MouseEvent TestLeftMouseAt(const gfx::Point& location, ui::EventType type) {
using test::ScrollViewTestApi;
// Test harness that includes a Widget to help test ui::Event handling.
-class WidgetScrollViewTest : public test::WidgetTest {
+class WidgetScrollViewTest : public test::WidgetTest,
+ public ui::CompositorObserver {
public:
static const int kDefaultHeight = 100;
static const int kDefaultWidth = 100;
@@ -127,34 +146,82 @@ class WidgetScrollViewTest : public test::WidgetTest {
#endif
}
- // Adds a ScrollView with a contents view of the given |size| and does layout.
- ScrollView* AddScrollViewWithContentSize(const gfx::Size& contents_size) {
+ // Adds a ScrollView with the given |contents_view| and does layout.
+ ScrollView* AddScrollViewWithContents(View* contents,
+ bool commit_layers = true) {
const gfx::Rect default_bounds(50, 50, kDefaultWidth, kDefaultHeight);
widget_ = CreateTopLevelFramelessPlatformWidget();
ScrollView* scroll_view = new ScrollView();
- View* contents = new View;
scroll_view->SetContents(contents);
- contents->SetSize(contents_size);
widget_->SetBounds(default_bounds);
widget_->Show();
widget_->SetContentsView(scroll_view);
scroll_view->Layout();
+
+ widget_->GetCompositor()->AddObserver(this);
+
+ // Ensure the Compositor has committed layer changes before attempting to
+ // use them for impl-side scrolling. Note that simply RunUntilIdle() works
+ // when tests are run in isolation, but compositor scheduling can interact
+ // between test runs in the general case.
+ if (commit_layers)
+ WaitForCommit();
return scroll_view;
}
+ // Adds a ScrollView with a contents view of the given |size| and does layout.
+ ScrollView* AddScrollViewWithContentSize(const gfx::Size& contents_size,
+ bool commit_layers = true) {
+ View* contents = new View;
+ contents->SetSize(contents_size);
+ return AddScrollViewWithContents(contents, commit_layers);
+ }
+
+ // Wait for a commit to be observed on the compositor.
+ void WaitForCommit() {
+ base::RunLoop run_loop;
+ quit_closure_ = run_loop.QuitClosure();
+ base::ThreadTaskRunnerHandle::Get()->PostDelayedTask(
+ FROM_HERE, quit_closure_, TestTimeouts::action_timeout());
+ run_loop.Run();
+ EXPECT_TRUE(quit_closure_.is_null()) << "Timed out waiting for a commit.";
+ }
+
+ void TestClickAt(const gfx::Point& location) {
+ ui::MouseEvent press(TestLeftMouseAt(location, ui::ET_MOUSE_PRESSED));
+ ui::MouseEvent release(TestLeftMouseAt(location, ui::ET_MOUSE_RELEASED));
+ widget_->OnMouseEvent(&press);
+ widget_->OnMouseEvent(&release);
+ }
+
// testing::Test:
void TearDown() override {
+ widget_->GetCompositor()->RemoveObserver(this);
if (widget_)
widget_->CloseNow();
WidgetTest::TearDown();
}
private:
+ // ui::CompositorObserver:
+ void OnCompositingDidCommit(ui::Compositor* compositor) override {
+ quit_closure_.Run();
+ quit_closure_.Reset();
+ }
+ void OnCompositingStarted(ui::Compositor* compositor,
+ base::TimeTicks start_time) override {}
+ void OnCompositingEnded(ui::Compositor* compositor) override {}
+ void OnCompositingAborted(ui::Compositor* compositor) override {}
+ void OnCompositingLockStateChanged(ui::Compositor* compositor) override {}
+ void OnCompositingShuttingDown(ui::Compositor* compositor) override {}
+
Widget* widget_ = nullptr;
+ base::Closure quit_closure_;
+
#if defined(OS_MACOSX)
std::unique_ptr<ui::test::ScopedPreferredScrollerStyle> scroller_style_;
#endif
@@ -304,10 +371,25 @@ TEST(ScrollViewTest, Header) {
EXPECT_EQ("0,0 100x0", header->parent()->bounds().ToString());
EXPECT_EQ("0,0 100x100", contents->parent()->bounds().ToString());
+ // With layered scrolling, ScrollView::Layout() will impose a size on the
+ // contents that fills the viewport. Since the test view doesn't have its own
+ // Layout, reset it in this case so that adding a header doesn't shift the
+ // contents down and require scrollbars.
+ if (contents->layer()) {
+ EXPECT_EQ("0,0 100x100", contents->bounds().ToString());
+ contents->SetBoundsRect(gfx::Rect());
+ }
+ EXPECT_EQ("0,0 0x0", contents->bounds().ToString());
+
// Get the header a height of 20.
header->SetPreferredSize(gfx::Size(10, 20));
EXPECT_EQ("0,0 100x20", header->parent()->bounds().ToString());
EXPECT_EQ("0,20 100x80", contents->parent()->bounds().ToString());
+ if (contents->layer()) {
+ EXPECT_EQ("0,0 100x80", contents->bounds().ToString());
+ contents->SetBoundsRect(gfx::Rect());
+ }
+ EXPECT_EQ("0,0 0x0", contents->bounds().ToString());
// Remove the header.
scroll_view.SetHeader(NULL);
@@ -385,6 +467,7 @@ TEST(ScrollViewTest, ScrollBarsWithHeader) {
// Verifies the header scrolls horizontally with the content.
TEST(ScrollViewTest, HeaderScrollsWithContent) {
ScrollView scroll_view;
+ ScrollViewTestApi test_api(&scroll_view);
CustomView* contents = new CustomView;
scroll_view.SetContents(contents);
contents->SetPreferredSize(gfx::Size(500, 500));
@@ -394,44 +477,53 @@ TEST(ScrollViewTest, HeaderScrollsWithContent) {
header->SetPreferredSize(gfx::Size(500, 20));
scroll_view.SetBoundsRect(gfx::Rect(0, 0, 100, 100));
- EXPECT_EQ("0,0", contents->bounds().origin().ToString());
+ EXPECT_EQ("0,0", test_api.IntegralViewOffset().ToString());
EXPECT_EQ("0,0", header->bounds().origin().ToString());
// Scroll the horizontal scrollbar.
ASSERT_TRUE(scroll_view.horizontal_scroll_bar());
scroll_view.ScrollToPosition(
const_cast<ScrollBar*>(scroll_view.horizontal_scroll_bar()), 1);
- EXPECT_EQ("-1,0", contents->bounds().origin().ToString());
+ EXPECT_EQ("-1,0", test_api.IntegralViewOffset().ToString());
EXPECT_EQ("-1,0", header->bounds().origin().ToString());
// Scrolling the vertical scrollbar shouldn't effect the header.
ASSERT_TRUE(scroll_view.vertical_scroll_bar());
scroll_view.ScrollToPosition(
const_cast<ScrollBar*>(scroll_view.vertical_scroll_bar()), 1);
- EXPECT_EQ("-1,-1", contents->bounds().origin().ToString());
+ EXPECT_EQ("-1,-1", test_api.IntegralViewOffset().ToString());
EXPECT_EQ("-1,0", header->bounds().origin().ToString());
}
// Verifies ScrollRectToVisible() on the child works.
TEST(ScrollViewTest, ScrollRectToVisible) {
+#if defined(OS_MACOSX)
+ ui::test::ScopedPreferredScrollerStyle scroller_style_override(false);
+#endif
ScrollView scroll_view;
+ ScrollViewTestApi test_api(&scroll_view);
CustomView* contents = new CustomView;
scroll_view.SetContents(contents);
contents->SetPreferredSize(gfx::Size(500, 1000));
scroll_view.SetBoundsRect(gfx::Rect(0, 0, 100, 100));
scroll_view.Layout();
- EXPECT_EQ("0,0", contents->bounds().origin().ToString());
+ EXPECT_EQ("0,0", test_api.IntegralViewOffset().ToString());
// Scroll to y=405 height=10, this should make the y position of the content
// at (405 + 10) - viewport_height (scroll region bottom aligned).
contents->ScrollRectToVisible(gfx::Rect(0, 405, 10, 10));
- const int viewport_height = contents->parent()->height();
- EXPECT_EQ(-(415 - viewport_height), contents->y());
+ const int viewport_height = test_api.contents_viewport()->height();
+
+ // Expect there to be a horizontal scrollbar, making the viewport shorter.
+ EXPECT_LT(viewport_height, 100);
+
+ gfx::ScrollOffset offset = test_api.CurrentOffset();
+ EXPECT_EQ(415 - viewport_height, offset.y());
// Scroll to the current y-location and 10x10; should do nothing.
- contents->ScrollRectToVisible(gfx::Rect(0, -contents->y(), 10, 10));
- EXPECT_EQ(-(415 - viewport_height), contents->y());
+ contents->ScrollRectToVisible(gfx::Rect(0, offset.y(), 10, 10));
+ EXPECT_EQ(415 - viewport_height, test_api.CurrentOffset().y());
}
// Verifies ClipHeightTo() uses the height of the content when it is between the
@@ -457,23 +549,29 @@ TEST(ScrollViewTest, ClipHeightToNormalContentHeight) {
}
// Verifies ClipHeightTo() uses the minimum height when the content is shorter
-// thamn the minimum height value.
+// than the minimum height value.
TEST(ScrollViewTest, ClipHeightToShortContentHeight) {
ScrollView scroll_view;
scroll_view.ClipHeightTo(kMinHeight, kMaxHeight);
const int kShortContentHeight = 10;
- scroll_view.SetContents(
- new views::StaticSizedView(gfx::Size(kWidth, kShortContentHeight)));
+ View* contents =
+ new views::StaticSizedView(gfx::Size(kWidth, kShortContentHeight));
+ scroll_view.SetContents(contents);
EXPECT_EQ(gfx::Size(kWidth, kMinHeight), scroll_view.GetPreferredSize());
scroll_view.SizeToPreferredSize();
scroll_view.Layout();
- EXPECT_EQ(gfx::Size(kWidth, kShortContentHeight),
- scroll_view.contents()->size());
+ // Layered scrolling requires the contents to fill the viewport.
+ if (contents->layer()) {
+ EXPECT_EQ(gfx::Size(kWidth, kMinHeight), scroll_view.contents()->size());
+ } else {
+ EXPECT_EQ(gfx::Size(kWidth, kShortContentHeight),
+ scroll_view.contents()->size());
+ }
EXPECT_EQ(gfx::Size(kWidth, kMinHeight), scroll_view.size());
}
@@ -628,6 +726,39 @@ TEST(ScrollViewTest, CocoaOverlayScrollBars) {
}
#endif
+// Test that increasing the size of the viewport "below" scrolled content causes
+// the content to scroll up so that it still fills the viewport.
+TEST(ScrollViewTest, ConstrainScrollToBounds) {
+ ScrollView scroll_view;
+ ScrollViewTestApi test_api(&scroll_view);
+
+ View* contents = new View;
+ contents->SetBoundsRect(gfx::Rect(0, 0, 300, 300));
+ scroll_view.SetContents(contents);
+ scroll_view.SetBoundsRect(gfx::Rect(0, 0, 100, 100));
+ scroll_view.Layout();
+
+ EXPECT_EQ(gfx::ScrollOffset(), test_api.CurrentOffset());
+
+ // Scroll as far as it goes and query location to discount scroll bars.
+ contents->ScrollRectToVisible(gfx::Rect(300, 300, 1, 1));
+ const gfx::ScrollOffset fully_scrolled = test_api.CurrentOffset();
+ EXPECT_NE(gfx::ScrollOffset(), fully_scrolled);
+
+ // Making the viewport 55 pixels taller should scroll up the same amount.
+ scroll_view.SetBoundsRect(gfx::Rect(0, 0, 100, 155));
+ scroll_view.Layout();
+ EXPECT_EQ(fully_scrolled.y() - 55, test_api.CurrentOffset().y());
+ EXPECT_EQ(fully_scrolled.x(), test_api.CurrentOffset().x());
+
+ // And 77 pixels wider should scroll left. Also make it short again: the y-
+ // offset from the last change should remain.
+ scroll_view.SetBoundsRect(gfx::Rect(0, 0, 177, 100));
+ scroll_view.Layout();
+ EXPECT_EQ(fully_scrolled.y() - 55, test_api.CurrentOffset().y());
+ EXPECT_EQ(fully_scrolled.x() - 77, test_api.CurrentOffset().x());
+}
+
// Test scrolling behavior when clicking on the scroll track.
TEST_F(WidgetScrollViewTest, ScrollTrackScrolling) {
// Set up with a vertical scroller.
@@ -661,4 +792,95 @@ TEST_F(WidgetScrollViewTest, ScrollTrackScrolling) {
EXPECT_EQ(kDefaultHeight, scroll_view->GetVisibleRect().y());
}
+// Test that LocatedEvents are transformed correctly when scrolling.
+TEST_F(WidgetScrollViewTest, EventLocation) {
+ // Set up with both scrollers.
+ CustomView* contents = new CustomView;
+ contents->SetPreferredSize(gfx::Size(kDefaultHeight * 5, kDefaultHeight * 5));
+ AddScrollViewWithContents(contents);
+
+ const gfx::Point location_in_widget(10, 10);
+
+ // Click without scrolling.
+ TestClickAt(location_in_widget);
+ EXPECT_EQ(location_in_widget, contents->last_location());
+
+ // Scroll down a page.
+ contents->ScrollRectToVisible(
+ gfx::Rect(0, kDefaultHeight, 1, kDefaultHeight));
+ TestClickAt(location_in_widget);
+ EXPECT_EQ(gfx::Point(10, 10 + kDefaultHeight), contents->last_location());
+
+ // Scroll right a page (and back up).
+ contents->ScrollRectToVisible(gfx::Rect(kDefaultWidth, 0, kDefaultWidth, 1));
+ TestClickAt(location_in_widget);
+ EXPECT_EQ(gfx::Point(10 + kDefaultWidth, 10), contents->last_location());
+
+ // Scroll both directions.
+ contents->ScrollRectToVisible(
+ gfx::Rect(kDefaultWidth, kDefaultHeight, kDefaultWidth, kDefaultHeight));
+ TestClickAt(location_in_widget);
+ EXPECT_EQ(gfx::Point(10 + kDefaultWidth, 10 + kDefaultHeight),
+ contents->last_location());
+}
+
+// Test that views scroll offsets are in sync with the layer scroll offsets.
+TEST_F(WidgetScrollViewTest, ScrollOffsetUsingLayers) {
+ // Set up with a vertical scroller, but don't commit the layer changes yet.
+ ScrollView* scroll_view =
+ AddScrollViewWithContentSize(gfx::Size(10, kDefaultHeight * 5), false);
+ ScrollViewTestApi test_api(scroll_view);
+
+ EXPECT_EQ(gfx::ScrollOffset(0, 0), test_api.CurrentOffset());
+
+ // UI code may request a scroll before layer changes are committed.
+ gfx::Rect offset(0, kDefaultHeight * 2, 1, kDefaultHeight);
+ scroll_view->contents()->ScrollRectToVisible(offset);
+ EXPECT_EQ(gfx::ScrollOffset(0, offset.y()), test_api.CurrentOffset());
+
+ // The following only makes sense when layered scrolling is enabled.
+ View* container = scroll_view->contents();
+#if defined(OS_MACOSX)
+ // Sanity check: Mac should always scroll with layers.
+ EXPECT_TRUE(container->layer());
+#endif
+ if (!container->layer())
+ return;
+
+ // Container and viewport should have layers.
+ EXPECT_TRUE(container->layer());
+ EXPECT_TRUE(test_api.contents_viewport()->layer());
+
+ // In a Widget, so there should be a compositor.
+ ui::Compositor* compositor = container->layer()->GetCompositor();
+ EXPECT_TRUE(compositor);
+
+ // But setting on the impl side should fail since the layer isn't committed.
+ int layer_id = container->layer()->cc_layer_for_testing()->id();
+ EXPECT_FALSE(compositor->ScrollLayerTo(layer_id, gfx::ScrollOffset(0, 0)));
+ EXPECT_EQ(gfx::ScrollOffset(0, offset.y()), test_api.CurrentOffset());
+
+ WaitForCommit();
+ EXPECT_EQ(gfx::ScrollOffset(0, offset.y()), test_api.CurrentOffset());
+
+ // Upon commit, the impl side should report the same value too.
+ gfx::ScrollOffset impl_offset;
+ EXPECT_TRUE(compositor->GetScrollOffsetForLayer(layer_id, &impl_offset));
+ EXPECT_EQ(gfx::ScrollOffset(0, offset.y()), impl_offset);
+
+ // Now impl-side scrolling should work, and also update the ScrollView.
+ offset.set_y(kDefaultHeight * 3);
+ EXPECT_TRUE(
+ compositor->ScrollLayerTo(layer_id, gfx::ScrollOffset(0, offset.y())));
+ EXPECT_EQ(gfx::ScrollOffset(0, offset.y()), test_api.CurrentOffset());
+
+ // Scroll via ScrollView API. Should be reflected on the impl side.
+ offset.set_y(kDefaultHeight * 4);
+ scroll_view->contents()->ScrollRectToVisible(offset);
+ EXPECT_EQ(gfx::ScrollOffset(0, offset.y()), test_api.CurrentOffset());
+
+ EXPECT_TRUE(compositor->GetScrollOffsetForLayer(layer_id, &impl_offset));
+ EXPECT_EQ(gfx::ScrollOffset(0, offset.y()), impl_offset);
+}
+
} // namespace views
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