Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(135)

Unified Diff: ui/views/controls/scroll_view.cc

Issue 2188133002: Scroll with Layers in views::ScrollView (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@20160728-MacViews-ScrollTrack
Patch Set: bugref, scale_delta DCHECK + comment Created 4 years, 4 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « ui/views/controls/scroll_view.h ('k') | ui/views/controls/scroll_view_unittest.cc » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: ui/views/controls/scroll_view.cc
diff --git a/ui/views/controls/scroll_view.cc b/ui/views/controls/scroll_view.cc
index a3e1e9787a2ae32b3118c2d0ed9837d808f94d25..8cdb69ba0db0bb486f299b0f67761c5191bc6d41 100644
--- a/ui/views/controls/scroll_view.cc
+++ b/ui/views/controls/scroll_view.cc
@@ -4,14 +4,16 @@
#include "ui/views/controls/scroll_view.h"
+#include "base/feature_list.h"
#include "base/logging.h"
#include "base/macros.h"
#include "ui/events/event.h"
#include "ui/gfx/canvas.h"
#include "ui/native_theme/native_theme.h"
+#include "ui/views/background.h"
#include "ui/views/border.h"
#include "ui/views/style/platform_style.h"
-#include "ui/views/widget/root_view.h"
+#include "ui/views/widget/widget.h"
namespace views {
@@ -19,6 +21,15 @@ const char ScrollView::kViewClassName[] = "ScrollView";
namespace {
+const base::Feature kToolkitViewsScrollWithLayers {
+ "ToolkitViewsScrollWithLayers",
+#if defined(OS_MACOSX)
+ base::FEATURE_ENABLED_BY_DEFAULT
+#else
+ base::FEATURE_DISABLED_BY_DEFAULT
+#endif
+};
+
// Subclass of ScrollView that resets the border when the theme changes.
class ScrollViewWithBorder : public views::ScrollView {
public:
@@ -64,15 +75,31 @@ int CheckScrollBounds(int viewport_size, int content_size, int current_pos) {
}
// Make sure the content is not scrolled out of bounds
-void CheckScrollBounds(View* viewport, View* view) {
+void ConstrainScrollToBounds(View* viewport, View* view) {
if (!view)
return;
- int x = CheckScrollBounds(viewport->width(), view->width(), -view->x());
- int y = CheckScrollBounds(viewport->height(), view->height(), -view->y());
+ // Note that even when ScrollView::ScrollsWithLayers() is true, the header row
+ // scrolls by repainting.
+ const bool scrolls_with_layers = viewport->layer() != nullptr;
+ if (scrolls_with_layers) {
+ DCHECK(view->layer());
+ DCHECK_EQ(0, view->x());
+ DCHECK_EQ(0, view->y());
+ }
+ gfx::ScrollOffset offset = scrolls_with_layers
+ ? view->layer()->CurrentScrollOffset()
+ : gfx::ScrollOffset(-view->x(), -view->y());
- // This is no op if bounds are the same
- view->SetBounds(-x, -y, view->width(), view->height());
+ int x = CheckScrollBounds(viewport->width(), view->width(), offset.x());
+ int y = CheckScrollBounds(viewport->height(), view->height(), offset.y());
+
+ if (scrolls_with_layers) {
+ view->layer()->SetScrollOffset(gfx::ScrollOffset(x, y));
+ } else {
+ // This is no op if bounds are the same
+ view->SetBounds(-x, -y, view->width(), view->height());
+ }
}
// Used by ScrollToPosition() to make sure the new position fits within the
@@ -105,9 +132,18 @@ class ScrollView::Viewport : public View {
View* contents = child_at(0);
gfx::Rect scroll_rect(rect);
- scroll_rect.Offset(-contents->x(), -contents->y());
- static_cast<ScrollView*>(parent())->ScrollContentsRegionToBeVisible(
- scroll_rect);
+
+ ScrollView* scroll_view = static_cast<ScrollView*>(parent());
+ if (scroll_view->ScrollsWithLayers()) {
+ // With layer scrolling, there's no need to "undo" the offset done in the
+ // child's View::ScrollRectToVisible() before it calls this.
+ DCHECK_EQ(0, contents->x());
+ DCHECK_EQ(0, contents->y());
+ } else {
+ scroll_rect.Offset(-contents->x(), -contents->y());
+ }
+
+ scroll_view->ScrollContentsRegionToBeVisible(scroll_rect);
}
void ChildPreferredSizeChanged(View* child) override {
@@ -129,6 +165,7 @@ ScrollView::ScrollView()
corner_view_(new ScrollCornerView()),
min_height_(-1),
max_height_(-1),
+ background_color_(SK_ColorTRANSPARENT),
hide_horizontal_scrollbar_(false) {
set_notify_enter_exit_on_child(true);
@@ -142,6 +179,15 @@ ScrollView::ScrollView()
vert_sb_->SetVisible(false);
vert_sb_->set_controller(this);
corner_view_->SetVisible(false);
+
+ if (!base::FeatureList::IsEnabled(kToolkitViewsScrollWithLayers))
+ return;
+
+ background_color_ = SK_ColorWHITE;
+ contents_viewport_->set_background(
+ Background::CreateSolidBackground(background_color_));
+ contents_viewport_->SetPaintToLayer(true);
+ contents_viewport_->layer()->SetMasksToBounds(true);
}
ScrollView::~ScrollView() {
@@ -158,6 +204,18 @@ ScrollView* ScrollView::CreateScrollViewWithBorder() {
}
void ScrollView::SetContents(View* a_view) {
+ // Protect against clients passing a contents view that has its own Layer.
+ DCHECK(!a_view->layer());
+ if (ScrollsWithLayers()) {
+ if (!a_view->background() && background_color_ != SK_ColorTRANSPARENT) {
+ a_view->set_background(
+ Background::CreateSolidBackground(background_color_));
+ }
+ a_view->SetPaintToLayer(true);
+ a_view->layer()->SetScrollable(
+ contents_viewport_->layer(),
+ base::Bind(&ScrollView::OnLayerScrolled, base::Unretained(this)));
+ }
SetHeaderOrContents(contents_viewport_, a_view, &contents_);
}
@@ -165,11 +223,23 @@ void ScrollView::SetHeader(View* header) {
SetHeaderOrContents(header_viewport_, header, &header_);
}
+void ScrollView::SetBackgroundColor(SkColor color) {
+ background_color_ = color;
+ contents_viewport_->set_background(
+ Background::CreateSolidBackground(background_color_));
+ if (contents_ && ScrollsWithLayers() &&
+ background_color_ != SK_ColorTRANSPARENT) {
+ contents_->set_background(
+ Background::CreateSolidBackground(background_color_));
+ }
+}
+
gfx::Rect ScrollView::GetVisibleRect() const {
if (!contents_)
return gfx::Rect();
- return gfx::Rect(-contents_->x(), -contents_->y(),
- contents_viewport_->width(), contents_viewport_->height());
+ gfx::ScrollOffset offset = CurrentOffset();
+ return gfx::Rect(offset.x(), offset.y(), contents_viewport_->width(),
+ contents_viewport_->height());
}
void ScrollView::ClipHeightTo(int min_height, int max_height) {
@@ -329,13 +399,22 @@ void ScrollView::Layout() {
if (should_layout_contents && contents_)
contents_->Layout();
+ // Even when |contents_| needs to scroll, it can still be narrower or wider
+ // the viewport. So ensure the scrolling layer can fill the viewport, so that
+ // events will correctly hit it, and overscroll looks correct.
+ if (contents_ && ScrollsWithLayers()) {
+ gfx::Size container_size = contents_ ? contents_->size() : gfx::Size();
+ container_size.SetToMax(viewport_bounds.size());
+ contents_->SetBoundsRect(gfx::Rect(container_size));
+ }
+
header_viewport_->SetBounds(contents_x, contents_y,
viewport_bounds.width(), header_height);
if (header_)
header_->Layout();
- CheckScrollBounds(header_viewport_, header_);
- CheckScrollBounds(contents_viewport_, contents_);
+ ConstrainScrollToBounds(header_viewport_, header_);
+ ConstrainScrollToBounds(contents_viewport_, contents_);
SchedulePaint();
UpdateScrollBarPositions();
}
@@ -406,24 +485,24 @@ void ScrollView::ScrollToPosition(ScrollBar* source, int position) {
if (!contents_)
return;
+ gfx::ScrollOffset offset = CurrentOffset();
if (source == horiz_sb_ && horiz_sb_->visible()) {
- position = AdjustPosition(contents_->x(), position, contents_->width(),
+ position = AdjustPosition(offset.x(), position, contents_->width(),
contents_viewport_->width());
- if (-contents_->x() == position)
+ if (offset.x() == position)
return;
- contents_->SetX(-position);
- if (header_) {
- header_->SetX(-position);
- header_->SchedulePaintInRect(header_->GetVisibleBounds());
- }
+ offset.set_x(position);
} else if (source == vert_sb_ && vert_sb_->visible()) {
- position = AdjustPosition(contents_->y(), position, contents_->height(),
+ position = AdjustPosition(offset.y(), position, contents_->height(),
contents_viewport_->height());
- if (-contents_->y() == position)
+ if (offset.y() == position)
return;
- contents_->SetY(-position);
+ offset.set_y(position);
}
- contents_->SchedulePaintInRect(contents_->GetVisibleBounds());
+ ScrollToOffset(offset);
+
+ if (!ScrollsWithLayers())
+ contents_->SchedulePaintInRect(contents_->GetVisibleBounds());
}
int ScrollView::GetScrollIncrement(ScrollBar* source, bool is_page,
@@ -504,10 +583,7 @@ void ScrollView::ScrollContentsRegionToBeVisible(const gfx::Rect& rect) {
(vis_rect.y() > y) ? y : std::max(0, max_y -
contents_viewport_->height());
- contents_->SetX(-new_x);
- if (header_)
- header_->SetX(-new_x);
- contents_->SetY(-new_y);
+ ScrollToOffset(gfx::ScrollOffset(new_x, new_y));
UpdateScrollBarPositions();
}
@@ -555,17 +631,59 @@ void ScrollView::UpdateScrollBarPositions() {
if (!contents_)
return;
+ const gfx::ScrollOffset offset = CurrentOffset();
if (horiz_sb_->visible()) {
int vw = contents_viewport_->width();
int cw = contents_->width();
- int origin = contents_->x();
- horiz_sb_->Update(vw, cw, -origin);
+ horiz_sb_->Update(vw, cw, offset.x());
}
if (vert_sb_->visible()) {
int vh = contents_viewport_->height();
int ch = contents_->height();
- int origin = contents_->y();
- vert_sb_->Update(vh, ch, -origin);
+ vert_sb_->Update(vh, ch, offset.y());
+ }
+}
+
+gfx::ScrollOffset ScrollView::CurrentOffset() const {
+ return ScrollsWithLayers()
+ ? contents_->layer()->CurrentScrollOffset()
+ : gfx::ScrollOffset(-contents_->x(), -contents_->y());
+}
+
+void ScrollView::ScrollToOffset(const gfx::ScrollOffset& offset) {
+ if (ScrollsWithLayers()) {
+ contents_->layer()->SetScrollOffset(offset);
+
+ // TODO(tapted): Remove this call to OnLayerScrolled(). It's unnecessary,
+ // but will only be invoked (asynchronously) when a Compositor is present
+ // and commits a frame, which isn't true in some tests.
+ // See http://crbug.com/637521.
+ OnLayerScrolled();
+ } else {
+ contents_->SetPosition(gfx::Point(-offset.x(), -offset.y()));
+ ScrollHeader();
+ }
+}
+
+bool ScrollView::ScrollsWithLayers() const {
+ // Just check for the presence of a layer since it's cheaper than querying the
+ // Feature flag each time.
+ return contents_viewport_->layer() != nullptr;
+}
+
+void ScrollView::OnLayerScrolled() {
+ UpdateScrollBarPositions();
+ ScrollHeader();
+}
+
+void ScrollView::ScrollHeader() {
+ if (!header_)
+ return;
+
+ int x_offset = CurrentOffset().x();
+ if (header_->x() != -x_offset) {
+ header_->SetX(-x_offset);
+ header_->SchedulePaintInRect(header_->GetVisibleBounds());
}
}
« no previous file with comments | « ui/views/controls/scroll_view.h ('k') | ui/views/controls/scroll_view_unittest.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698