| Index: src/effects/SkBlurMaskFilter.cpp
|
| diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp
|
| index 76f446c2c2d828a977f1016b05eae999d513eb6a..9e0315f2b7471829037429ff537562bbda92a19e 100644
|
| --- a/src/effects/SkBlurMaskFilter.cpp
|
| +++ b/src/effects/SkBlurMaskFilter.cpp
|
| @@ -1245,10 +1245,8 @@ bool SkBlurMaskFilterImpl::filterMaskGPU(GrTexture* src,
|
|
|
| // If we're doing a normal blur, we can clobber the pathTexture in the
|
| // gaussianBlur. Otherwise, we need to save it for later compositing.
|
| - static const bool kIsGammaCorrect = false;
|
| bool isNormalBlur = (kNormal_SkBlurStyle == fBlurStyle);
|
| - sk_sp<GrDrawContext> drawContext(SkGpuBlurUtils::GaussianBlur(context, src,
|
| - nullptr, kIsGammaCorrect,
|
| + sk_sp<GrDrawContext> drawContext(SkGpuBlurUtils::GaussianBlur(context, src, nullptr,
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| clipRect, nullptr,
|
| xformedSigma, xformedSigma));
|
| if (!drawContext) {
|
|
|