Index: src/effects/SkBlurMaskFilter.cpp |
diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp |
index 76f446c2c2d828a977f1016b05eae999d513eb6a..9e0315f2b7471829037429ff537562bbda92a19e 100644 |
--- a/src/effects/SkBlurMaskFilter.cpp |
+++ b/src/effects/SkBlurMaskFilter.cpp |
@@ -1245,10 +1245,8 @@ bool SkBlurMaskFilterImpl::filterMaskGPU(GrTexture* src, |
// If we're doing a normal blur, we can clobber the pathTexture in the |
// gaussianBlur. Otherwise, we need to save it for later compositing. |
- static const bool kIsGammaCorrect = false; |
bool isNormalBlur = (kNormal_SkBlurStyle == fBlurStyle); |
- sk_sp<GrDrawContext> drawContext(SkGpuBlurUtils::GaussianBlur(context, src, |
- nullptr, kIsGammaCorrect, |
+ sk_sp<GrDrawContext> drawContext(SkGpuBlurUtils::GaussianBlur(context, src, nullptr, |
clipRect, nullptr, |
xformedSigma, xformedSigma)); |
if (!drawContext) { |