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Unified Diff: src/gpu/FlingState.cpp

Issue 218553003: Remove dead code in gpu/. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 9 months ago
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Index: src/gpu/FlingState.cpp
diff --git a/src/gpu/FlingState.cpp b/src/gpu/FlingState.cpp
deleted file mode 100644
index f0db5016bde7a01b02f14a7f9fad7f6567062b41..0000000000000000000000000000000000000000
--- a/src/gpu/FlingState.cpp
+++ /dev/null
@@ -1,125 +0,0 @@
-
-/*
- * Copyright 2010 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-
-
-#include "FlingState.h"
-#include "SkMatrix.h"
-#include "SkTime.h"
-
-#define DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER true
-
-static const float MAX_FLING_SPEED = 1500;
-
-static float pin_max_fling(float speed) {
- if (speed > MAX_FLING_SPEED) {
- speed = MAX_FLING_SPEED;
- }
- return speed;
-}
-
-static double getseconds() {
- return SkTime::GetMSecs() * 0.001;
-}
-
-// returns +1 or -1, depending on the sign of x
-// returns +1 if x is zero
-static SkScalar SkScalarSign(SkScalar x) {
- SkScalar sign = SK_Scalar1;
- if (x < 0) {
- sign = -sign;
- }
- return sign;
-}
-
-static void unit_axis_align(SkVector* unit) {
- const SkScalar TOLERANCE = SkDoubleToScalar(0.15);
- if (SkScalarAbs(unit->fX) < TOLERANCE) {
- unit->fX = 0;
- unit->fY = SkScalarSign(unit->fY);
- } else if (SkScalarAbs(unit->fY) < TOLERANCE) {
- unit->fX = SkScalarSign(unit->fX);
- unit->fY = 0;
- }
-}
-
-void FlingState::reset(float sx, float sy) {
- fActive = true;
- fDirection.set(sx, sy);
- fSpeed0 = SkPoint::Normalize(&fDirection);
- fSpeed0 = pin_max_fling(fSpeed0);
- fTime0 = getseconds();
-
- unit_axis_align(&fDirection);
-// printf("---- speed %g dir %g %g\n", fSpeed0, fDirection.fX, fDirection.fY);
-}
-
-bool FlingState::evaluateMatrix(SkMatrix* matrix) {
- if (!fActive) {
- return false;
- }
-
- const float t = getseconds() - fTime0;
- const float MIN_SPEED = 2;
- const float K0 = 5.0;
- const float K1 = 0.02;
- const float speed = fSpeed0 * (sk_float_exp(- K0 * t) - K1);
- if (speed <= MIN_SPEED) {
- fActive = false;
- return false;
- }
- float dist = (fSpeed0 - speed) / K0;
-
-// printf("---- time %g speed %g dist %g\n", t, speed, dist);
- float tx = fDirection.fX * dist;
- float ty = fDirection.fY * dist;
- if (DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER) {
- tx = sk_float_round2int(tx);
- ty = sk_float_round2int(ty);
- }
- matrix->setTranslate(tx, ty);
-// printf("---- evaluate (%g %g)\n", tx, ty);
-
- return true;
-}
-
-////////////////////////////////////////
-
-GrAnimateFloat::GrAnimateFloat() : fTime0(0) {}
-
-void GrAnimateFloat::start(float v0, float v1, float duration) {
- fValue0 = v0;
- fValue1 = v1;
- fDuration = duration;
- if (duration > 0) {
- fTime0 = SkTime::GetMSecs();
- if (!fTime0) {
- fTime0 = 1; // time0 is our sentinel
- }
- } else {
- fTime0 = 0;
- }
-}
-
-float GrAnimateFloat::evaluate() {
- if (!fTime0) {
- return fValue1;
- }
-
- double elapsed = (SkTime::GetMSecs() - fTime0) * 0.001;
- if (elapsed >= fDuration) {
- fTime0 = 0;
- return fValue1;
- }
-
- double t = elapsed / fDuration;
- if (true) {
- t = (3 - 2 * t) * t * t;
- }
- return fValue0 + t * (fValue1 - fValue0);
-}
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