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1 | |
2 /* | |
3 * Copyright 2010 Google Inc. | |
4 * | |
5 * Use of this source code is governed by a BSD-style license that can be | |
6 * found in the LICENSE file. | |
7 */ | |
8 | |
9 | |
10 | |
11 #include "FlingState.h" | |
12 #include "SkMatrix.h" | |
13 #include "SkTime.h" | |
14 | |
15 #define DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER true | |
16 | |
17 static const float MAX_FLING_SPEED = 1500; | |
18 | |
19 static float pin_max_fling(float speed) { | |
20 if (speed > MAX_FLING_SPEED) { | |
21 speed = MAX_FLING_SPEED; | |
22 } | |
23 return speed; | |
24 } | |
25 | |
26 static double getseconds() { | |
27 return SkTime::GetMSecs() * 0.001; | |
28 } | |
29 | |
30 // returns +1 or -1, depending on the sign of x | |
31 // returns +1 if x is zero | |
32 static SkScalar SkScalarSign(SkScalar x) { | |
33 SkScalar sign = SK_Scalar1; | |
34 if (x < 0) { | |
35 sign = -sign; | |
36 } | |
37 return sign; | |
38 } | |
39 | |
40 static void unit_axis_align(SkVector* unit) { | |
41 const SkScalar TOLERANCE = SkDoubleToScalar(0.15); | |
42 if (SkScalarAbs(unit->fX) < TOLERANCE) { | |
43 unit->fX = 0; | |
44 unit->fY = SkScalarSign(unit->fY); | |
45 } else if (SkScalarAbs(unit->fY) < TOLERANCE) { | |
46 unit->fX = SkScalarSign(unit->fX); | |
47 unit->fY = 0; | |
48 } | |
49 } | |
50 | |
51 void FlingState::reset(float sx, float sy) { | |
52 fActive = true; | |
53 fDirection.set(sx, sy); | |
54 fSpeed0 = SkPoint::Normalize(&fDirection); | |
55 fSpeed0 = pin_max_fling(fSpeed0); | |
56 fTime0 = getseconds(); | |
57 | |
58 unit_axis_align(&fDirection); | |
59 // printf("---- speed %g dir %g %g\n", fSpeed0, fDirection.fX, fDirection.fY)
; | |
60 } | |
61 | |
62 bool FlingState::evaluateMatrix(SkMatrix* matrix) { | |
63 if (!fActive) { | |
64 return false; | |
65 } | |
66 | |
67 const float t = getseconds() - fTime0; | |
68 const float MIN_SPEED = 2; | |
69 const float K0 = 5.0; | |
70 const float K1 = 0.02; | |
71 const float speed = fSpeed0 * (sk_float_exp(- K0 * t) - K1); | |
72 if (speed <= MIN_SPEED) { | |
73 fActive = false; | |
74 return false; | |
75 } | |
76 float dist = (fSpeed0 - speed) / K0; | |
77 | |
78 // printf("---- time %g speed %g dist %g\n", t, speed, dist); | |
79 float tx = fDirection.fX * dist; | |
80 float ty = fDirection.fY * dist; | |
81 if (DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER) { | |
82 tx = sk_float_round2int(tx); | |
83 ty = sk_float_round2int(ty); | |
84 } | |
85 matrix->setTranslate(tx, ty); | |
86 // printf("---- evaluate (%g %g)\n", tx, ty); | |
87 | |
88 return true; | |
89 } | |
90 | |
91 //////////////////////////////////////// | |
92 | |
93 GrAnimateFloat::GrAnimateFloat() : fTime0(0) {} | |
94 | |
95 void GrAnimateFloat::start(float v0, float v1, float duration) { | |
96 fValue0 = v0; | |
97 fValue1 = v1; | |
98 fDuration = duration; | |
99 if (duration > 0) { | |
100 fTime0 = SkTime::GetMSecs(); | |
101 if (!fTime0) { | |
102 fTime0 = 1; // time0 is our sentinel | |
103 } | |
104 } else { | |
105 fTime0 = 0; | |
106 } | |
107 } | |
108 | |
109 float GrAnimateFloat::evaluate() { | |
110 if (!fTime0) { | |
111 return fValue1; | |
112 } | |
113 | |
114 double elapsed = (SkTime::GetMSecs() - fTime0) * 0.001; | |
115 if (elapsed >= fDuration) { | |
116 fTime0 = 0; | |
117 return fValue1; | |
118 } | |
119 | |
120 double t = elapsed / fDuration; | |
121 if (true) { | |
122 t = (3 - 2 * t) * t * t; | |
123 } | |
124 return fValue0 + t * (fValue1 - fValue0); | |
125 } | |
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