Index: tests/SkSLGLSLTest.cpp |
diff --git a/tests/SkSLGLSLTest.cpp b/tests/SkSLGLSLTest.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..3906f671152993e0540a6b5407a6202e22e0e858 |
--- /dev/null |
+++ b/tests/SkSLGLSLTest.cpp |
@@ -0,0 +1,227 @@ |
+/* |
+ * Copyright 2016 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "SkSLCompiler.h" |
+ |
+#include "Test.h" |
+ |
+static void test(skiatest::Reporter* r, const char* src, SkSL::GLCaps caps, const char* expected) { |
+ SkSL::Compiler compiler; |
+ std::string output; |
+ bool result = compiler.toGLSL(SkSL::Program::kFragment_Kind, src, caps, &output); |
+ if (!result) { |
+ SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText().c_str()); |
+ } |
+ REPORTER_ASSERT(r, result); |
+ if (result) { |
+ if (output != expected) { |
+ SkDebugf("GLSL MISMATCH:\nsource:\n%s\n\nexpected:\n'%s'\n\nreceived:\n'%s'", src, |
+ expected, output.c_str()); |
+ } |
+ REPORTER_ASSERT(r, output == expected); |
+ } |
+} |
+ |
+DEF_TEST(SkSLHelloWorld, r) { |
+ SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; |
+ test(r, |
+ "out vec4 fragColor; void main() { fragColor = vec4(0.75); }", |
+ caps, |
+ "#version 400\n" |
+ "out vec4 fragColor;\n" |
+ "void main() {\n" |
+ " fragColor = vec4(0.75);\n" |
+ "}\n"); |
+} |
+ |
+DEF_TEST(SkSLControl, r) { |
+ SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; |
+ test(r, |
+ "out vec4 fragColor;" |
+ "void main() {" |
+ "if (1 + 2 + 3 > 5) { fragColor = vec4(0.75); } else { discard; }" |
+ "int i = 0;" |
+ "while (i < 10) fragColor *= 0.5;" |
+ "do { fragColor += 0.01; } while (fragColor.x < 0.7);" |
+ "for (int i = 0; i < 10; i++) {" |
+ "if (i % 0 == 1) break; else continue;" |
+ "}" |
+ "return;" |
+ "}", |
+ caps, |
+ "#version 400\n" |
+ "out vec4 fragColor;\n" |
+ "void main() {\n" |
+ " if ((1 + 2) + 3 > 5) {\n" |
+ " fragColor = vec4(0.75);\n" |
+ " } else {\n" |
+ " discard;\n" |
+ " }\n" |
+ " int i = 0;\n" |
+ " while (i < 10) fragColor *= 0.5;\n" |
+ " do {\n" |
+ " fragColor += 0.01;\n" |
+ " } while (fragColor.x < 0.7);\n" |
+ " for (int i = 0;i < 10; i++) {\n" |
+ " if (i % 0 == 1) break; else continue;\n" |
+ " }\n" |
+ " return;\n" |
+ "}\n"); |
+} |
+ |
+DEF_TEST(SkSLFunctions, r) { |
+ SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; |
+ test(r, |
+ "out vec4 fragColor;" |
+ "float foo(float v[2]) { return v[0] * v[1]; }" |
+ "void bar(inout float x) { float y[2], z; y[0] = x; y[1] = x * 2; z = foo(y); x = z; }" |
+ "void main() { float x = 10; bar(x); fragColor = vec4(x); }", |
+ caps, |
+ "#version 400\n" |
+ "out vec4 fragColor;\n" |
+ "float foo(in float[2] v) {\n" |
+ " return v[0] * v[1];\n" |
+ "}\n" |
+ "void bar(inout float x) {\n" |
+ " float y[2], z;\n" |
+ " y[0] = x;\n" |
+ " y[1] = x * 2;\n" |
+ " z = foo(y);\n" |
+ " x = z;\n" |
+ "}\n" |
+ "void main() {\n" |
+ " float x = 10;\n" |
+ " bar(x);\n" |
+ " fragColor = vec4(x);\n" |
+ "}\n"); |
+} |
+ |
+DEF_TEST(SkSLOperators, r) { |
+ SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; |
+ test(r, |
+ "void main() {" |
+ "float x = 1, y = 2;" |
+ "int z = 3;" |
+ "x = x + y * z * x * (y - z);" |
+ "y = x / y / z;" |
+ "z = (z / 2 % 3 << 4) >> 2 << 1;" |
+ "bool b = (x > 4) == x < 2 || 2 >= 5 && y <= z && 12 != 11;" |
+ "x += 12;" |
+ "x -= 12;" |
+ "x *= y /= z = 10;" |
+ "b ||= false;" |
+ "b &&= true;" |
+ "b ^^= false;" |
+ "z |= 0;" |
+ "z &= -1;" |
+ "z ^= 0;" |
+ "z >>= 2;" |
+ "z <<= 4;" |
+ "z %= 5;" |
+ "}", |
+ caps, |
+ "#version 400\n" |
+ "void main() {\n" |
+ " float x = 1, y = 2;\n" |
+ " int z = 3;\n" |
+ " x = x + ((y * float(z)) * x) * (y - float(z));\n" |
+ " y = (x / y) / float(z);\n" |
+ " z = (((z / 2) % 3 << 4) >> 2) << 1;\n" |
+ " bool b = x > 4 == x < 2 || (2 >= 5 && y <= float(z)) && 12 != 11;\n" |
+ " x += 12;\n" |
+ " x -= 12;\n" |
+ " x *= (y /= float(z = 10));\n" |
+ " b ||= false;\n" |
+ " b &&= true;\n" |
+ " b ^^= false;\n" |
+ " z |= 0;\n" |
+ " z &= -1;\n" |
+ " z ^= 0;\n" |
+ " z >>= 2;\n" |
+ " z <<= 4;\n" |
+ " z %= 5;\n" |
+ "}\n"); |
+} |
+ |
+DEF_TEST(SkSLMatrices, r) { |
+ SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; |
+ test(r, |
+ "void main() {" |
+ "mat2x4 x = mat2x4(1);" |
+ "mat3x2 y = mat3x2(1, 0, 0, 1, vec2(2, 2));" |
+ "mat3x4 z = x * y;" |
+ "vec3 v1 = mat3(1) * vec3(1);" |
+ "vec3 v2 = vec3(1) * mat3(1);" |
+ "}", |
+ caps, |
+ "#version 400\n" |
+ "void main() {\n" |
+ " mat2x4 x = mat2x4(1);\n" |
+ " mat3x2 y = mat3x2(1, 0, 0, 1, vec2(2, 2));\n" |
+ " mat3x4 z = x * y;\n" |
+ " vec3 v1 = mat3(1) * vec3(1);\n" |
+ " vec3 v2 = vec3(1) * mat3(1);\n" |
+ "}\n"); |
+} |
+ |
+DEF_TEST(SkSLInterfaceBlock, r) { |
+ SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; |
+ test(r, |
+ "uniform testBlock {" |
+ "float x;" |
+ "float y[2];" |
+ "layout(binding=12) mat3x2 z;" |
+ "bool w;" |
+ "};" |
+ "void main() {" |
+ "}", |
+ caps, |
+ "#version 400\n" |
+ "uniform testBlock {\n" |
+ " float x;\n" |
+ " float[2] y;\n" |
+ " layout (binding = 12)mat3x2 z;\n" |
+ " bool w;\n" |
+ "};\n" |
+ "void main() {\n" |
+ "}\n"); |
+} |
+ |
+DEF_TEST(SkSLStructs, r) { |
+ SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; |
+ test(r, |
+ "struct A {" |
+ "int x;" |
+ "int y;" |
+ "} a1, a2;" |
+ "A a3;" |
+ "struct B {" |
+ "float x;" |
+ "float y[2];" |
+ "layout(binding=1) A z;" |
+ "};" |
+ "B b1, b2, b3;" |
+ "void main() {" |
+ "}", |
+ caps, |
+ "#version 400\n" |
+ "struct A {\n" |
+ " int x;\n" |
+ " int y;\n" |
+ "}\n" |
+ " a1, a2;\n" |
+ "A a3;\n" |
+ "struct B {\n" |
+ " float x;\n" |
+ " float[2] y;\n" |
+ " layout (binding = 1)A z;\n" |
+ "}\n" |
+ " b1, b2, b3;\n" |
+ "void main() {\n" |
+ "}\n"); |
+ |
+} |