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Unified Diff: tests/SkSLGLSLTest.cpp

Issue 2185393003: added initial GLSL support to skslc (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fixed gn build Created 4 years, 4 months ago
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Index: tests/SkSLGLSLTest.cpp
diff --git a/tests/SkSLGLSLTest.cpp b/tests/SkSLGLSLTest.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..3906f671152993e0540a6b5407a6202e22e0e858
--- /dev/null
+++ b/tests/SkSLGLSLTest.cpp
@@ -0,0 +1,227 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkSLCompiler.h"
+
+#include "Test.h"
+
+static void test(skiatest::Reporter* r, const char* src, SkSL::GLCaps caps, const char* expected) {
+ SkSL::Compiler compiler;
+ std::string output;
+ bool result = compiler.toGLSL(SkSL::Program::kFragment_Kind, src, caps, &output);
+ if (!result) {
+ SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText().c_str());
+ }
+ REPORTER_ASSERT(r, result);
+ if (result) {
+ if (output != expected) {
+ SkDebugf("GLSL MISMATCH:\nsource:\n%s\n\nexpected:\n'%s'\n\nreceived:\n'%s'", src,
+ expected, output.c_str());
+ }
+ REPORTER_ASSERT(r, output == expected);
+ }
+}
+
+DEF_TEST(SkSLHelloWorld, r) {
+ SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard };
+ test(r,
+ "out vec4 fragColor; void main() { fragColor = vec4(0.75); }",
+ caps,
+ "#version 400\n"
+ "out vec4 fragColor;\n"
+ "void main() {\n"
+ " fragColor = vec4(0.75);\n"
+ "}\n");
+}
+
+DEF_TEST(SkSLControl, r) {
+ SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard };
+ test(r,
+ "out vec4 fragColor;"
+ "void main() {"
+ "if (1 + 2 + 3 > 5) { fragColor = vec4(0.75); } else { discard; }"
+ "int i = 0;"
+ "while (i < 10) fragColor *= 0.5;"
+ "do { fragColor += 0.01; } while (fragColor.x < 0.7);"
+ "for (int i = 0; i < 10; i++) {"
+ "if (i % 0 == 1) break; else continue;"
+ "}"
+ "return;"
+ "}",
+ caps,
+ "#version 400\n"
+ "out vec4 fragColor;\n"
+ "void main() {\n"
+ " if ((1 + 2) + 3 > 5) {\n"
+ " fragColor = vec4(0.75);\n"
+ " } else {\n"
+ " discard;\n"
+ " }\n"
+ " int i = 0;\n"
+ " while (i < 10) fragColor *= 0.5;\n"
+ " do {\n"
+ " fragColor += 0.01;\n"
+ " } while (fragColor.x < 0.7);\n"
+ " for (int i = 0;i < 10; i++) {\n"
+ " if (i % 0 == 1) break; else continue;\n"
+ " }\n"
+ " return;\n"
+ "}\n");
+}
+
+DEF_TEST(SkSLFunctions, r) {
+ SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard };
+ test(r,
+ "out vec4 fragColor;"
+ "float foo(float v[2]) { return v[0] * v[1]; }"
+ "void bar(inout float x) { float y[2], z; y[0] = x; y[1] = x * 2; z = foo(y); x = z; }"
+ "void main() { float x = 10; bar(x); fragColor = vec4(x); }",
+ caps,
+ "#version 400\n"
+ "out vec4 fragColor;\n"
+ "float foo(in float[2] v) {\n"
+ " return v[0] * v[1];\n"
+ "}\n"
+ "void bar(inout float x) {\n"
+ " float y[2], z;\n"
+ " y[0] = x;\n"
+ " y[1] = x * 2;\n"
+ " z = foo(y);\n"
+ " x = z;\n"
+ "}\n"
+ "void main() {\n"
+ " float x = 10;\n"
+ " bar(x);\n"
+ " fragColor = vec4(x);\n"
+ "}\n");
+}
+
+DEF_TEST(SkSLOperators, r) {
+ SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard };
+ test(r,
+ "void main() {"
+ "float x = 1, y = 2;"
+ "int z = 3;"
+ "x = x + y * z * x * (y - z);"
+ "y = x / y / z;"
+ "z = (z / 2 % 3 << 4) >> 2 << 1;"
+ "bool b = (x > 4) == x < 2 || 2 >= 5 && y <= z && 12 != 11;"
+ "x += 12;"
+ "x -= 12;"
+ "x *= y /= z = 10;"
+ "b ||= false;"
+ "b &&= true;"
+ "b ^^= false;"
+ "z |= 0;"
+ "z &= -1;"
+ "z ^= 0;"
+ "z >>= 2;"
+ "z <<= 4;"
+ "z %= 5;"
+ "}",
+ caps,
+ "#version 400\n"
+ "void main() {\n"
+ " float x = 1, y = 2;\n"
+ " int z = 3;\n"
+ " x = x + ((y * float(z)) * x) * (y - float(z));\n"
+ " y = (x / y) / float(z);\n"
+ " z = (((z / 2) % 3 << 4) >> 2) << 1;\n"
+ " bool b = x > 4 == x < 2 || (2 >= 5 && y <= float(z)) && 12 != 11;\n"
+ " x += 12;\n"
+ " x -= 12;\n"
+ " x *= (y /= float(z = 10));\n"
+ " b ||= false;\n"
+ " b &&= true;\n"
+ " b ^^= false;\n"
+ " z |= 0;\n"
+ " z &= -1;\n"
+ " z ^= 0;\n"
+ " z >>= 2;\n"
+ " z <<= 4;\n"
+ " z %= 5;\n"
+ "}\n");
+}
+
+DEF_TEST(SkSLMatrices, r) {
+ SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard };
+ test(r,
+ "void main() {"
+ "mat2x4 x = mat2x4(1);"
+ "mat3x2 y = mat3x2(1, 0, 0, 1, vec2(2, 2));"
+ "mat3x4 z = x * y;"
+ "vec3 v1 = mat3(1) * vec3(1);"
+ "vec3 v2 = vec3(1) * mat3(1);"
+ "}",
+ caps,
+ "#version 400\n"
+ "void main() {\n"
+ " mat2x4 x = mat2x4(1);\n"
+ " mat3x2 y = mat3x2(1, 0, 0, 1, vec2(2, 2));\n"
+ " mat3x4 z = x * y;\n"
+ " vec3 v1 = mat3(1) * vec3(1);\n"
+ " vec3 v2 = vec3(1) * mat3(1);\n"
+ "}\n");
+}
+
+DEF_TEST(SkSLInterfaceBlock, r) {
+ SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard };
+ test(r,
+ "uniform testBlock {"
+ "float x;"
+ "float y[2];"
+ "layout(binding=12) mat3x2 z;"
+ "bool w;"
+ "};"
+ "void main() {"
+ "}",
+ caps,
+ "#version 400\n"
+ "uniform testBlock {\n"
+ " float x;\n"
+ " float[2] y;\n"
+ " layout (binding = 12)mat3x2 z;\n"
+ " bool w;\n"
+ "};\n"
+ "void main() {\n"
+ "}\n");
+}
+
+DEF_TEST(SkSLStructs, r) {
+ SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard };
+ test(r,
+ "struct A {"
+ "int x;"
+ "int y;"
+ "} a1, a2;"
+ "A a3;"
+ "struct B {"
+ "float x;"
+ "float y[2];"
+ "layout(binding=1) A z;"
+ "};"
+ "B b1, b2, b3;"
+ "void main() {"
+ "}",
+ caps,
+ "#version 400\n"
+ "struct A {\n"
+ " int x;\n"
+ " int y;\n"
+ "}\n"
+ " a1, a2;\n"
+ "A a3;\n"
+ "struct B {\n"
+ " float x;\n"
+ " float[2] y;\n"
+ " layout (binding = 1)A z;\n"
+ "}\n"
+ " b1, b2, b3;\n"
+ "void main() {\n"
+ "}\n");
+
+}
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