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Side by Side Diff: tests/SkSLGLSLTest.cpp

Issue 2185393003: added initial GLSL support to skslc (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fixed gn build Created 4 years, 4 months ago
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1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkSLCompiler.h"
9
10 #include "Test.h"
11
12 static void test(skiatest::Reporter* r, const char* src, SkSL::GLCaps caps, cons t char* expected) {
13 SkSL::Compiler compiler;
14 std::string output;
15 bool result = compiler.toGLSL(SkSL::Program::kFragment_Kind, src, caps, &out put);
16 if (!result) {
17 SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText(). c_str());
18 }
19 REPORTER_ASSERT(r, result);
20 if (result) {
21 if (output != expected) {
22 SkDebugf("GLSL MISMATCH:\nsource:\n%s\n\nexpected:\n'%s'\n\nreceived :\n'%s'", src,
23 expected, output.c_str());
24 }
25 REPORTER_ASSERT(r, output == expected);
26 }
27 }
28
29 DEF_TEST(SkSLHelloWorld, r) {
30 SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard };
31 test(r,
32 "out vec4 fragColor; void main() { fragColor = vec4(0.75); }",
33 caps,
34 "#version 400\n"
35 "out vec4 fragColor;\n"
36 "void main() {\n"
37 " fragColor = vec4(0.75);\n"
38 "}\n");
39 }
40
41 DEF_TEST(SkSLControl, r) {
42 SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard };
43 test(r,
44 "out vec4 fragColor;"
45 "void main() {"
46 "if (1 + 2 + 3 > 5) { fragColor = vec4(0.75); } else { discard; }"
47 "int i = 0;"
48 "while (i < 10) fragColor *= 0.5;"
49 "do { fragColor += 0.01; } while (fragColor.x < 0.7);"
50 "for (int i = 0; i < 10; i++) {"
51 "if (i % 0 == 1) break; else continue;"
52 "}"
53 "return;"
54 "}",
55 caps,
56 "#version 400\n"
57 "out vec4 fragColor;\n"
58 "void main() {\n"
59 " if ((1 + 2) + 3 > 5) {\n"
60 " fragColor = vec4(0.75);\n"
61 " } else {\n"
62 " discard;\n"
63 " }\n"
64 " int i = 0;\n"
65 " while (i < 10) fragColor *= 0.5;\n"
66 " do {\n"
67 " fragColor += 0.01;\n"
68 " } while (fragColor.x < 0.7);\n"
69 " for (int i = 0;i < 10; i++) {\n"
70 " if (i % 0 == 1) break; else continue;\n"
71 " }\n"
72 " return;\n"
73 "}\n");
74 }
75
76 DEF_TEST(SkSLFunctions, r) {
77 SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard };
78 test(r,
79 "out vec4 fragColor;"
80 "float foo(float v[2]) { return v[0] * v[1]; }"
81 "void bar(inout float x) { float y[2], z; y[0] = x; y[1] = x * 2; z = f oo(y); x = z; }"
82 "void main() { float x = 10; bar(x); fragColor = vec4(x); }",
83 caps,
84 "#version 400\n"
85 "out vec4 fragColor;\n"
86 "float foo(in float[2] v) {\n"
87 " return v[0] * v[1];\n"
88 "}\n"
89 "void bar(inout float x) {\n"
90 " float y[2], z;\n"
91 " y[0] = x;\n"
92 " y[1] = x * 2;\n"
93 " z = foo(y);\n"
94 " x = z;\n"
95 "}\n"
96 "void main() {\n"
97 " float x = 10;\n"
98 " bar(x);\n"
99 " fragColor = vec4(x);\n"
100 "}\n");
101 }
102
103 DEF_TEST(SkSLOperators, r) {
104 SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard };
105 test(r,
106 "void main() {"
107 "float x = 1, y = 2;"
108 "int z = 3;"
109 "x = x + y * z * x * (y - z);"
110 "y = x / y / z;"
111 "z = (z / 2 % 3 << 4) >> 2 << 1;"
112 "bool b = (x > 4) == x < 2 || 2 >= 5 && y <= z && 12 != 11;"
113 "x += 12;"
114 "x -= 12;"
115 "x *= y /= z = 10;"
116 "b ||= false;"
117 "b &&= true;"
118 "b ^^= false;"
119 "z |= 0;"
120 "z &= -1;"
121 "z ^= 0;"
122 "z >>= 2;"
123 "z <<= 4;"
124 "z %= 5;"
125 "}",
126 caps,
127 "#version 400\n"
128 "void main() {\n"
129 " float x = 1, y = 2;\n"
130 " int z = 3;\n"
131 " x = x + ((y * float(z)) * x) * (y - float(z));\n"
132 " y = (x / y) / float(z);\n"
133 " z = (((z / 2) % 3 << 4) >> 2) << 1;\n"
134 " bool b = x > 4 == x < 2 || (2 >= 5 && y <= float(z)) && 12 != 11;\ n"
135 " x += 12;\n"
136 " x -= 12;\n"
137 " x *= (y /= float(z = 10));\n"
138 " b ||= false;\n"
139 " b &&= true;\n"
140 " b ^^= false;\n"
141 " z |= 0;\n"
142 " z &= -1;\n"
143 " z ^= 0;\n"
144 " z >>= 2;\n"
145 " z <<= 4;\n"
146 " z %= 5;\n"
147 "}\n");
148 }
149
150 DEF_TEST(SkSLMatrices, r) {
151 SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard };
152 test(r,
153 "void main() {"
154 "mat2x4 x = mat2x4(1);"
155 "mat3x2 y = mat3x2(1, 0, 0, 1, vec2(2, 2));"
156 "mat3x4 z = x * y;"
157 "vec3 v1 = mat3(1) * vec3(1);"
158 "vec3 v2 = vec3(1) * mat3(1);"
159 "}",
160 caps,
161 "#version 400\n"
162 "void main() {\n"
163 " mat2x4 x = mat2x4(1);\n"
164 " mat3x2 y = mat3x2(1, 0, 0, 1, vec2(2, 2));\n"
165 " mat3x4 z = x * y;\n"
166 " vec3 v1 = mat3(1) * vec3(1);\n"
167 " vec3 v2 = vec3(1) * mat3(1);\n"
168 "}\n");
169 }
170
171 DEF_TEST(SkSLInterfaceBlock, r) {
172 SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard };
173 test(r,
174 "uniform testBlock {"
175 "float x;"
176 "float y[2];"
177 "layout(binding=12) mat3x2 z;"
178 "bool w;"
179 "};"
180 "void main() {"
181 "}",
182 caps,
183 "#version 400\n"
184 "uniform testBlock {\n"
185 " float x;\n"
186 " float[2] y;\n"
187 " layout (binding = 12)mat3x2 z;\n"
188 " bool w;\n"
189 "};\n"
190 "void main() {\n"
191 "}\n");
192 }
193
194 DEF_TEST(SkSLStructs, r) {
195 SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard };
196 test(r,
197 "struct A {"
198 "int x;"
199 "int y;"
200 "} a1, a2;"
201 "A a3;"
202 "struct B {"
203 "float x;"
204 "float y[2];"
205 "layout(binding=1) A z;"
206 "};"
207 "B b1, b2, b3;"
208 "void main() {"
209 "}",
210 caps,
211 "#version 400\n"
212 "struct A {\n"
213 " int x;\n"
214 " int y;\n"
215 "}\n"
216 " a1, a2;\n"
217 "A a3;\n"
218 "struct B {\n"
219 " float x;\n"
220 " float[2] y;\n"
221 " layout (binding = 1)A z;\n"
222 "}\n"
223 " b1, b2, b3;\n"
224 "void main() {\n"
225 "}\n");
226
227 }
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