Index: services/ui/ws/window_manager_state.cc |
diff --git a/services/ui/ws/window_manager_state.cc b/services/ui/ws/window_manager_state.cc |
index cbec88f4bf3d07554d355b0bf828ed0fe9aa3b49..0a759cd34e887eafd71933ee04c26d4e698f9c71 100644 |
--- a/services/ui/ws/window_manager_state.cc |
+++ b/services/ui/ws/window_manager_state.cc |
@@ -215,8 +215,12 @@ void WindowManagerState::OnEventAck(mojom::WindowTree* tree, |
tree_awaiting_input_ack_ = nullptr; |
event_ack_timer_.Stop(); |
- if (result == mojom::EventResult::UNHANDLED && post_target_accelerator_) { |
- OnAccelerator(post_target_accelerator_->id(), *event_awaiting_input_ack_, |
+ base::WeakPtr<Accelerator> post_target_accelerator = post_target_accelerator_; |
+ post_target_accelerator_.reset(); |
+ |
+ if (result == mojom::EventResult::UNHANDLED && post_target_accelerator) { |
+ std::unique_ptr<ui::Event> event = std::move(event_awaiting_input_ack_); |
sadrul
2016/07/27 16:31:47
Should we always reset |event_awaiting_input_ack_|
sky
2016/07/27 16:34:49
Isn't that what the std::move does? Or did you mea
sadrul
2016/07/27 16:36:01
Yep. I mean, should we do that even if result != U
sky
2016/07/27 16:46:01
Ah, I got it. It doesn't matter because of Process
|
+ OnAccelerator(post_target_accelerator->id(), *event, |
AcceleratorPhase::POST); |
} |
@@ -236,14 +240,14 @@ void WindowManagerState::OnAcceleratorAck(mojom::EventResult result) { |
event_dispatch_phase_ = EventDispatchPhase::NONE; |
if (result == mojom::EventResult::UNHANDLED) { |
+ std::unique_ptr<ui::Event> event = std::move(event_awaiting_input_ack_); |
event_dispatcher_.ProcessEvent( |
- *event_awaiting_input_ack_, |
- EventDispatcher::AcceleratorMatchPhase::POST_ONLY); |
+ *event, EventDispatcher::AcceleratorMatchPhase::POST_ONLY); |
} else { |
// We're not going to process the event any further, notify event observers. |
// We don't do this first to ensure we don't send an event twice to clients. |
- window_server()->SendToEventObservers(*event_awaiting_input_ack_, user_id(), |
- nullptr); |
+ std::unique_ptr<ui::Event> event = std::move(event_awaiting_input_ack_); |
+ window_server()->SendToEventObservers(*event, user_id(), nullptr); |
ProcessNextEventFromQueue(); |
} |
} |