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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "services/ui/ws/window_manager_state.h" | 5 #include "services/ui/ws/window_manager_state.h" |
6 | 6 |
7 #include "base/memory/weak_ptr.h" | 7 #include "base/memory/weak_ptr.h" |
8 #include "services/shell/public/interfaces/connector.mojom.h" | 8 #include "services/shell/public/interfaces/connector.mojom.h" |
9 #include "services/ui/common/event_matcher_util.h" | 9 #include "services/ui/common/event_matcher_util.h" |
10 #include "services/ui/ws/accelerator.h" | 10 #include "services/ui/ws/accelerator.h" |
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208 mojom::EventResult result) { | 208 mojom::EventResult result) { |
209 if (tree_awaiting_input_ack_ != tree || | 209 if (tree_awaiting_input_ack_ != tree || |
210 event_dispatch_phase_ != EventDispatchPhase::TARGET) { | 210 event_dispatch_phase_ != EventDispatchPhase::TARGET) { |
211 // TODO(sad): The ack must have arrived after the timeout. We should do | 211 // TODO(sad): The ack must have arrived after the timeout. We should do |
212 // something here, and in OnEventAckTimeout(). | 212 // something here, and in OnEventAckTimeout(). |
213 return; | 213 return; |
214 } | 214 } |
215 tree_awaiting_input_ack_ = nullptr; | 215 tree_awaiting_input_ack_ = nullptr; |
216 event_ack_timer_.Stop(); | 216 event_ack_timer_.Stop(); |
217 | 217 |
218 if (result == mojom::EventResult::UNHANDLED && post_target_accelerator_) { | 218 base::WeakPtr<Accelerator> post_target_accelerator = post_target_accelerator_; |
219 OnAccelerator(post_target_accelerator_->id(), *event_awaiting_input_ack_, | 219 post_target_accelerator_.reset(); |
220 | |
221 if (result == mojom::EventResult::UNHANDLED && post_target_accelerator) { | |
222 std::unique_ptr<ui::Event> event = std::move(event_awaiting_input_ack_); | |
sadrul
2016/07/27 16:31:47
Should we always reset |event_awaiting_input_ack_|
sky
2016/07/27 16:34:49
Isn't that what the std::move does? Or did you mea
sadrul
2016/07/27 16:36:01
Yep. I mean, should we do that even if result != U
sky
2016/07/27 16:46:01
Ah, I got it. It doesn't matter because of Process
| |
223 OnAccelerator(post_target_accelerator->id(), *event, | |
220 AcceleratorPhase::POST); | 224 AcceleratorPhase::POST); |
221 } | 225 } |
222 | 226 |
223 event_dispatch_phase_ = EventDispatchPhase::NONE; | 227 event_dispatch_phase_ = EventDispatchPhase::NONE; |
224 ProcessNextEventFromQueue(); | 228 ProcessNextEventFromQueue(); |
225 } | 229 } |
226 | 230 |
227 void WindowManagerState::OnAcceleratorAck(mojom::EventResult result) { | 231 void WindowManagerState::OnAcceleratorAck(mojom::EventResult result) { |
228 if (event_dispatch_phase_ != EventDispatchPhase::PRE_TARGET_ACCELERATOR) { | 232 if (event_dispatch_phase_ != EventDispatchPhase::PRE_TARGET_ACCELERATOR) { |
229 // TODO(sad): The ack must have arrived after the timeout. We should do | 233 // TODO(sad): The ack must have arrived after the timeout. We should do |
230 // something here, and in OnEventAckTimeout(). | 234 // something here, and in OnEventAckTimeout(). |
231 return; | 235 return; |
232 } | 236 } |
233 | 237 |
234 tree_awaiting_input_ack_ = nullptr; | 238 tree_awaiting_input_ack_ = nullptr; |
235 event_ack_timer_.Stop(); | 239 event_ack_timer_.Stop(); |
236 event_dispatch_phase_ = EventDispatchPhase::NONE; | 240 event_dispatch_phase_ = EventDispatchPhase::NONE; |
237 | 241 |
238 if (result == mojom::EventResult::UNHANDLED) { | 242 if (result == mojom::EventResult::UNHANDLED) { |
243 std::unique_ptr<ui::Event> event = std::move(event_awaiting_input_ack_); | |
239 event_dispatcher_.ProcessEvent( | 244 event_dispatcher_.ProcessEvent( |
240 *event_awaiting_input_ack_, | 245 *event, EventDispatcher::AcceleratorMatchPhase::POST_ONLY); |
241 EventDispatcher::AcceleratorMatchPhase::POST_ONLY); | |
242 } else { | 246 } else { |
243 // We're not going to process the event any further, notify event observers. | 247 // We're not going to process the event any further, notify event observers. |
244 // We don't do this first to ensure we don't send an event twice to clients. | 248 // We don't do this first to ensure we don't send an event twice to clients. |
245 window_server()->SendToEventObservers(*event_awaiting_input_ack_, user_id(), | 249 std::unique_ptr<ui::Event> event = std::move(event_awaiting_input_ack_); |
246 nullptr); | 250 window_server()->SendToEventObservers(*event, user_id(), nullptr); |
247 ProcessNextEventFromQueue(); | 251 ProcessNextEventFromQueue(); |
248 } | 252 } |
249 } | 253 } |
250 | 254 |
251 const WindowServer* WindowManagerState::window_server() const { | 255 const WindowServer* WindowManagerState::window_server() const { |
252 return window_tree_->window_server(); | 256 return window_tree_->window_server(); |
253 } | 257 } |
254 | 258 |
255 WindowServer* WindowManagerState::window_server() { | 259 WindowServer* WindowManagerState::window_server() { |
256 return window_tree_->window_server(); | 260 return window_tree_->window_server(); |
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526 return display_root ? display_root->root() : nullptr; | 530 return display_root ? display_root->root() : nullptr; |
527 } | 531 } |
528 | 532 |
529 void WindowManagerState::OnEventTargetNotFound(const ui::Event& event) { | 533 void WindowManagerState::OnEventTargetNotFound(const ui::Event& event) { |
530 window_server()->SendToEventObservers(event, user_id(), | 534 window_server()->SendToEventObservers(event, user_id(), |
531 nullptr /* ignore_tree */); | 535 nullptr /* ignore_tree */); |
532 } | 536 } |
533 | 537 |
534 } // namespace ws | 538 } // namespace ws |
535 } // namespace ui | 539 } // namespace ui |
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