Index: Source/core/rendering/compositing/CompositedLayerMapping.h |
diff --git a/Source/core/rendering/compositing/CompositedLayerMapping.h b/Source/core/rendering/compositing/CompositedLayerMapping.h |
index a89fc5f9824783a8ad5e35a1e15e85d2f848d06f..fdce3987d384ad40e35e48c3c5042607fc248f7c 100644 |
--- a/Source/core/rendering/compositing/CompositedLayerMapping.h |
+++ b/Source/core/rendering/compositing/CompositedLayerMapping.h |
@@ -349,20 +349,7 @@ |
OwnPtr<GraphicsLayer> m_layerForVerticalScrollbar; |
OwnPtr<GraphicsLayer> m_layerForScrollCorner; |
- // A squashing CLM has two possible squashing-related structures. |
- // |
- // If m_clippingAncestorLayer is present: |
- // |
- // m_clippingAncestorLayer |
- // + m_graphicsLayer |
- // + m_squashingLayer |
- // |
- // If not: |
- // |
- // m_squashingContainmentLayer |
- // + m_graphicsLayer |
- // + m_squashingLayer |
- OwnPtr<GraphicsLayer> m_squashingContainmentLayer; // Only used if any squashed layers exist and m_squashingContainmentLayer is not present, to contain the squashed layers as siblings to the rest of the GraphicsLayer tree chunk. |
+ OwnPtr<GraphicsLayer> m_squashingContainmentLayer; // Only used if any squashed layers exist, to contain the squashed layers as siblings to the rest of the GraphicsLayer tree chunk. |
OwnPtr<GraphicsLayer> m_squashingLayer; // Only used if any squashed layers exist, this is the backing that squashed layers paint into. |
Vector<GraphicsLayerPaintInfo> m_squashedLayers; |