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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 342 // | 342 // |
| 343 // With the hierarchy set up like this, the root content layer is able to sc
roll without affecting | 343 // With the hierarchy set up like this, the root content layer is able to sc
roll without affecting |
| 344 // the background layer (or repainting). | 344 // the background layer (or repainting). |
| 345 OwnPtr<GraphicsLayer> m_foregroundLayer; // Only used in cases where we need
to draw the foreground separately. | 345 OwnPtr<GraphicsLayer> m_foregroundLayer; // Only used in cases where we need
to draw the foreground separately. |
| 346 OwnPtr<GraphicsLayer> m_backgroundLayer; // Only used in cases where we need
to draw the background separately. | 346 OwnPtr<GraphicsLayer> m_backgroundLayer; // Only used in cases where we need
to draw the background separately. |
| 347 | 347 |
| 348 OwnPtr<GraphicsLayer> m_layerForHorizontalScrollbar; | 348 OwnPtr<GraphicsLayer> m_layerForHorizontalScrollbar; |
| 349 OwnPtr<GraphicsLayer> m_layerForVerticalScrollbar; | 349 OwnPtr<GraphicsLayer> m_layerForVerticalScrollbar; |
| 350 OwnPtr<GraphicsLayer> m_layerForScrollCorner; | 350 OwnPtr<GraphicsLayer> m_layerForScrollCorner; |
| 351 | 351 |
| 352 // A squashing CLM has two possible squashing-related structures. | 352 OwnPtr<GraphicsLayer> m_squashingContainmentLayer; // Only used if any squas
hed layers exist, to contain the squashed layers as siblings to the rest of the
GraphicsLayer tree chunk. |
| 353 // | |
| 354 // If m_clippingAncestorLayer is present: | |
| 355 // | |
| 356 // m_clippingAncestorLayer | |
| 357 // + m_graphicsLayer | |
| 358 // + m_squashingLayer | |
| 359 // | |
| 360 // If not: | |
| 361 // | |
| 362 // m_squashingContainmentLayer | |
| 363 // + m_graphicsLayer | |
| 364 // + m_squashingLayer | |
| 365 OwnPtr<GraphicsLayer> m_squashingContainmentLayer; // Only used if any squas
hed layers exist and m_squashingContainmentLayer is not present, to contain the
squashed layers as siblings to the rest of the GraphicsLayer tree chunk. | |
| 366 OwnPtr<GraphicsLayer> m_squashingLayer; // Only used if any squashed layers
exist, this is the backing that squashed layers paint into. | 353 OwnPtr<GraphicsLayer> m_squashingLayer; // Only used if any squashed layers
exist, this is the backing that squashed layers paint into. |
| 367 Vector<GraphicsLayerPaintInfo> m_squashedLayers; | 354 Vector<GraphicsLayerPaintInfo> m_squashedLayers; |
| 368 | 355 |
| 369 LayoutRect m_compositedBounds; | 356 LayoutRect m_compositedBounds; |
| 370 LayoutSize m_subpixelAccumulation; // The accumulated subpixel offset of the
compositedBounds compared to absolute coordinates. | 357 LayoutSize m_subpixelAccumulation; // The accumulated subpixel offset of the
compositedBounds compared to absolute coordinates. |
| 371 | 358 |
| 372 bool m_artificiallyInflatedBounds : 1; // bounds had to be made non-zero to
make transform-origin work | 359 bool m_artificiallyInflatedBounds : 1; // bounds had to be made non-zero to
make transform-origin work |
| 373 bool m_isMainFrameRenderViewLayer : 1; | 360 bool m_isMainFrameRenderViewLayer : 1; |
| 374 bool m_requiresOwnBackingStoreForIntrinsicReasons : 1; | 361 bool m_requiresOwnBackingStoreForIntrinsicReasons : 1; |
| 375 bool m_requiresOwnBackingStoreForAncestorReasons : 1; | 362 bool m_requiresOwnBackingStoreForAncestorReasons : 1; |
| 376 bool m_canCompositeFilters : 1; | 363 bool m_canCompositeFilters : 1; |
| 377 bool m_backgroundLayerPaintsFixedRootBackground : 1; | 364 bool m_backgroundLayerPaintsFixedRootBackground : 1; |
| 378 bool m_needToUpdateGeometry : 1; | 365 bool m_needToUpdateGeometry : 1; |
| 379 bool m_needToUpdateGeometryOfAllDecendants : 1; | 366 bool m_needToUpdateGeometryOfAllDecendants : 1; |
| 380 }; | 367 }; |
| 381 | 368 |
| 382 } // namespace WebCore | 369 } // namespace WebCore |
| 383 | 370 |
| 384 #endif // CompositedLayerMapping_h | 371 #endif // CompositedLayerMapping_h |
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