| Index: include/gpu/GrDrawContext.h
|
| diff --git a/include/gpu/GrDrawContext.h b/include/gpu/GrDrawContext.h
|
| index 3cc57b5365a64fd43e739a6f0887dda498dd7288..01f4ac963b47f31c96e09b6a9115e8b21e1f4091 100644
|
| --- a/include/gpu/GrDrawContext.h
|
| +++ b/include/gpu/GrDrawContext.h
|
| @@ -253,6 +253,12 @@ public:
|
| const SkIRect& center,
|
| const SkRect& dst);
|
|
|
| + /**
|
| + * After this returns any pending surface IO will be issued to the backend 3D API and
|
| + * if the surface has MSAA it will be resolved.
|
| + */
|
| + void prepareForExternalIO();
|
| +
|
| bool isStencilBufferMultisampled() const {
|
| return fRenderTarget->isStencilBufferMultisampled();
|
| }
|
|
|