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Unified Diff: gpu/command_buffer/service/program_manager.h

Issue 2181193002: Revert of current program can be null in ES2/ES3 contexts. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 5 months ago
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Index: gpu/command_buffer/service/program_manager.h
diff --git a/gpu/command_buffer/service/program_manager.h b/gpu/command_buffer/service/program_manager.h
index 36bc94e84d1e7f4ce0f7dcd4f9cc6339aeb2471c..a3fd9f2e6e48534487f7cea6d7ba32f763d6cd0c 100644
--- a/gpu/command_buffer/service/program_manager.h
+++ b/gpu/command_buffer/service/program_manager.h
@@ -397,18 +397,24 @@
// See member declaration for details.
// The data are only valid after a successful link.
uint32_t fragment_output_type_mask() const {
- return fragment_output_type_mask_;
+ return fragment_output_type_mask_;
}
uint32_t fragment_output_written_mask() const {
- return fragment_output_written_mask_;
+ return fragment_output_written_mask_;
}
// The data are only valid after a successful link.
- const std::vector<uint32_t>& vertex_input_base_type_mask() const {
- return vertex_input_base_type_mask_;
- }
- const std::vector<uint32_t>& vertex_input_active_mask() const {
- return vertex_input_active_mask_;
+ // Return 16 attributes' base types, in which the attribute
+ // specified by argument 'loc' located.
+ uint32_t vertex_input_base_type_mask(GLuint loc) const {
+ DCHECK(loc < max_vertex_attribs_);
+ return vertex_input_base_type_mask_[loc / 16];
+ }
+ // Return 16 attributes' type written masks, in which the
+ // attribute specified by argument 'loc' located.
+ uint32_t vertex_input_type_written_mask(GLuint loc) const {
+ DCHECK(loc < max_vertex_attribs_);
+ return vertex_input_type_written_mask_[loc / 16];
}
// Update uniform block binding after a successful glUniformBlockBinding().
@@ -498,8 +504,6 @@
const FeatureInfo& feature_info() const;
- void ClearVertexInputMasks();
-
ProgramManager* manager_;
int use_count_;
@@ -577,13 +581,14 @@
// by an output variable, 0x00 if not.
uint32_t fragment_output_written_mask_;
+ uint32_t max_vertex_attribs_;
// Vertex input attrib base types: FLOAT, INT, or UINT.
// Each base type is encoded into 2 bits, the lowest 2 bits for location 0,
- // the highest 2 bits for location (max_vertex_attribs - 1).
+ // the highest 2 bits for location (max_vertex_attribs_ - 1).
std::vector<uint32_t> vertex_input_base_type_mask_;
// Same layout as above, 2 bits per location, 0x03 if a location is set
// by vertexAttrib API, 0x00 if not.
- std::vector<uint32_t> vertex_input_active_mask_;
+ std::vector<uint32_t> vertex_input_type_written_mask_;
};
// Tracks the Programs.
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