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Unified Diff: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py

Issue 2177763002: WebGL 2: Update expectations. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Wrap long line Created 4 years, 5 months ago
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Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
index 364d2dc772bab2b92d082519cef1c9222aca4415..ea72d4917efe85dd1c0093441b70a8e927bb6602 100644
--- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
+++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
@@ -40,10 +40,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
# All platforms.
self.Flaky('conformance2/query/occlusion-query.html', bug=603168)
- # Avoid a conflict with a Mac expectation by setting
- self.Fail('conformance2/textures/misc/tex-input-validation.html',
- ['d3d9', 'd3d11', 'opengl'], bug=483282)
-
# All platforms with AMD GPU.
self.Fail('deqp/functional/gles3/multisample.html',
['amd'], bug=617290)
@@ -52,31 +48,11 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
self.Fail('conformance/glsl/bugs/' +
'pow-of-small-constant-in-user-defined-function.html',
['win'], bug=485641)
- self.Fail('conformance/misc/uninitialized-test.html',
- ['win'], bug=483282)
self.Fail('conformance/rendering/point-specific-shader-variables.html',
['win'], bug=616335)
- self.Fail('conformance/textures/webgl_canvas/' +
- 'tex-2d-rgba-rgba-unsigned_short_4_4_4_4.html',
- ['win'], bug=483282)
- self.Fail('conformance/textures/webgl_canvas/' +
- 'tex-2d-rgba-rgba-unsigned_short_5_5_5_1.html',
- ['win'], bug=483282)
- self.Fail('conformance/textures/webgl_canvas/' +
- 'tex-2d-rgb-rgb-unsigned_short_5_6_5.html',
- ['win'], bug=483282)
- self.Fail('conformance/textures/image_bitmap_from_canvas/' +
- 'tex-2d-rgba-rgba-unsigned_short_4_4_4_4.html',
- ['win'], bug=628954)
- self.Fail('conformance/textures/image_bitmap_from_canvas/' +
- 'tex-2d-rgba-rgba-unsigned_short_5_5_5_1.html',
- ['win'], bug=628954)
- self.Fail('conformance/textures/image_bitmap_from_canvas/' +
- 'tex-2d-rgb-rgb-unsigned_short_5_6_5.html',
- ['win'], bug=628954)
- self.Fail('deqp/data/gles2/shaders/functions.html',
- ['win'], bug=478572)
+ self.Fail('deqp/functional/gles3/fbomultisample*',
+ ['win'], bug=483282)
# ANGLE bug id
self.Fail('deqp/functional/gles3/fboinvalidate/sub.html',
@@ -89,8 +65,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
# La la la la la la la la la la ...
# Win / AMD
- self.Fail('deqp/functional/gles3/fbomultisample.8_samples.html',
- ['win', ('amd', 0x6779)], bug=483282)
self.Fail('deqp/functional/gles3/texturespecification/' +
'texstorage2d_format_depth_stencil.html',
['win', ('amd', 0x6779)], bug=614178)
@@ -115,6 +89,9 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
self.Fail('deqp/functional/gles3/transformfeedback/*',
['win', ('amd', 0x6779)], bug=626068)
+ self.Fail('deqp/functional/gles3/shadercommonfunction.html',
+ ['win', ('amd', 0x6779)], bug=483282)
+
# It's unfortunate that these suppressions need to be so broad, but
# basically any test that uses readPixels is potentially flaky, and
# it's infeasible to suppress individual failures one by one.
@@ -376,6 +353,10 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
self.Fail('deqp/functional/gles3/negativeshaderapi.html',
['mac', ('nvidia', 0xfe9)], bug=483282)
+ self.Flaky('deqp/functional/gles3/vertexarrays/' +
+ 'multiple_attributes.output.html',
+ ['mac', ('nvidia', 0xfe9)], bug=483282)
+
# Mac AMD
self.Fail('deqp/functional/gles3/clipping.html',
['mac', 'amd'], bug=483282)
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