| Index: remoting/client/gl_renderer.h
|
| diff --git a/remoting/client/gl_renderer.h b/remoting/client/gl_renderer.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..435ee06fcc5a2d646d173ac286fbb98efb9b3118
|
| --- /dev/null
|
| +++ b/remoting/client/gl_renderer.h
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| @@ -0,0 +1,164 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef REMOTING_CLIENT_GL_RENDERER_H_
|
| +#define REMOTING_CLIENT_GL_RENDERER_H_
|
| +
|
| +#include <queue>
|
| +
|
| +#include "base/callback.h"
|
| +#include "base/macros.h"
|
| +#include "base/memory/weak_ptr.h"
|
| +#include "base/threading/thread_checker.h"
|
| +#include "remoting/client/gl_cursor.h"
|
| +#include "remoting/client/gl_cursor_feedback.h"
|
| +#include "remoting/client/gl_desktop.h"
|
| +#include "remoting/proto/control.pb.h"
|
| +
|
| +namespace webrtc {
|
| +class DesktopFrame;
|
| +} // namespace webrtc
|
| +
|
| +namespace remoting {
|
| +
|
| +namespace protocol {
|
| +class CursorShapeInfo;
|
| +} // namespace protocol
|
| +
|
| +class GlCanvas;
|
| +
|
| +// Renders desktop and cursor on the OpenGL surface. Can be created on any
|
| +// thread but thereafter must be used and deleted on the same thread (usually
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| +// the display thread. Or any Chromium thread with a task runner attached to
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| +// it) unless otherwise noted.
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| +// The unit of all length arguments is pixel.
|
| +class GlRenderer {
|
| + public:
|
| + // void RenderCallback(const base::Closure& draw_closure)
|
| + //
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| + // The callback should do preparation before and after rendering and call
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| + // |draw_closure| to draw everything on current OpenGL buffer. You don't need
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| + // to run |draw_closure| if it can't be done when running the RenderCallback.
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| + // For example:
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| + //
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| + // if (!egl_context_established_) {
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| + // return;
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| + // }
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| + // draw_closure.Run();
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| + // SwapBuffers();
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| + // ui_task_runner_->PostTask(FROM_HERE, render_done_);
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| + //
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| + // |draw_closure| must be run on the display thread.
|
| + using RenderCallback = base::Callback<void(const base::Closure&)>;
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| +
|
| + // void SizeCallback(int width, int height)
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| + using SizeCallback = base::Callback<void(int, int)>;
|
| +
|
| + explicit GlRenderer();
|
| + ~GlRenderer();
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| +
|
| + // The render callback can be set on any thread no more than once before
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| + // calling any On* functions.
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| + //|callback| will be run on the display thread whenever the canvas need to be
|
| + // redrawn.
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| + void SetRenderCallback(const RenderCallback& callback);
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| +
|
| + // Sets the callback to be called when the size of the canvas (desktop frame)
|
| + // is changed. The callback can be set on any thread no more than once before
|
| + // calling any On* functions.
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| + // |callback| will be run on the display thread.
|
| + void SetCanvasSizeChangedCallback(const SizeCallback& callback);
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| +
|
| + // Calls |canvas_size_changed_callback_| with the current canvas size. Canvas
|
| + // size will be (0, 0) if no desktop frame is received yet.
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| + // Caller can use this function to get the canvas size when the surface is
|
| + // recreated.
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| + void RequestCanvasSize();
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| +
|
| + // Sets the pixel based transformation matrix related to the size of the
|
| + // canvas.
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| + // 3 by 3 transformation matrix, [ m0, m1, m2, m3, m4, m5, m6, m7, m8 ].
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| + //
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| + // | m0, m1, m2, | | x |
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| + // | m3, m4, m5, | * | y |
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| + // | m6, m7, m8 | | 1 |
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| + //
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| + // The final size of the canvas will be (m0*canvas_width, m4*canvas_height)
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| + // and the top-left corner will be (m2, m5) in pixel coordinates.
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| + void OnPixelTransformationChanged(std::unique_ptr<std::array<float, 9>> mat);
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| +
|
| + void OnCursorMoved(int x, int y);
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| +
|
| + void OnCursorInputFeedback(int x, int y, float diameter);
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| +
|
| + void OnCursorVisibilityChanged(bool visible);
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| +
|
| + // Called when a desktop frame is received.
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| + // The size of the canvas is determined by the dimension of the desktop frame.
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| + // |done| will be queued up and called on the display thread after the actual
|
| + // rendering happens.
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| + void OnFrameReceived(std::unique_ptr<webrtc::DesktopFrame> frame,
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| + const base::Closure& done);
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| +
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| + void OnCursorShapeChanged(const protocol::CursorShapeInfo& shape);
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| +
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| + // Called after the EGL/EAGL context is established and the surface is created
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| + // (or recreated). Previous desktop frame and canvas transformation will be
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| + // lost after calling this function.
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| + // Caller must call OnSurfaceDestroyed() before calling this function if the
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| + // surface is recreated.
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| + void OnSurfaceCreated(int gl_version);
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| +
|
| + // Sets the size of the view. Called right after OnSurfaceCreated() or
|
| + // whenever the view size is changed.
|
| + void OnSurfaceChanged(int view_width, int view_height);
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| +
|
| + // Called when the surface is destroyed.
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| + void OnSurfaceDestroyed();
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| +
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| + // Returns the weak pointer to be used on the display thread.
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| + base::WeakPtr<GlRenderer> GetWeakPtr();
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| +
|
| + private:
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| + // Post a rendering task to the task runner of current thread.
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| + // Do nothing if render_callback_ is not set yet or an existing rendering task
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| + // in the queue will cover changes before this function is called.
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| + void RequestRender();
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| +
|
| + // Turns off the |render_scheduled_| flag and runs |render_callback_|.
|
| + void OnRender();
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| +
|
| + // Draws out everything on current OpenGL buffer and runs closures in
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| + // |pending_done_callbacks_|.
|
| + void OnDrawFrame();
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| +
|
| + RenderCallback render_callback_;
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| +
|
| + SizeCallback canvas_size_changed_callback_;
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| +
|
| + // Done callbacks from OnFrameReceived. Will all be called once rendering
|
| + // takes place.
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| + std::queue<base::Closure> pending_done_callbacks_;
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| +
|
| + bool render_scheduled_ = false;
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| +
|
| + int view_width_ = 0;
|
| + int view_height_ = 0;
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| + int canvas_width_ = 0;
|
| + int canvas_height_ = 0;
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| +
|
| + std::unique_ptr<GlCanvas> canvas_;
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| +
|
| + GlCursor cursor_;
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| + GlCursorFeedback cursor_feedback_;
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| + GlDesktop desktop_;
|
| +
|
| + base::ThreadChecker thread_checker_;
|
| + base::WeakPtr<GlRenderer> weak_ptr_;
|
| + base::WeakPtrFactory<GlRenderer> weak_factory_;
|
| + DISALLOW_COPY_AND_ASSIGN(GlRenderer);
|
| +};
|
| +
|
| +} // namespace remoting
|
| +#endif // REMOTING_CLIENT_GL_RENDERER_H_
|
|
|