Chromium Code Reviews| Index: remoting/client/gl_renderer.cc |
| diff --git a/remoting/client/gl_renderer.cc b/remoting/client/gl_renderer.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..b5c061c16a2401a9f5ff1d281c10327df24c3349 |
| --- /dev/null |
| +++ b/remoting/client/gl_renderer.cc |
| @@ -0,0 +1,158 @@ |
| +// Copyright 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "remoting/client/gl_renderer.h" |
| + |
| +#include "base/bind.h" |
| +#include "base/logging.h" |
| +#include "base/threading/thread_task_runner_handle.h" |
| +#include "remoting/client/gl_canvas.h" |
| +#include "remoting/client/gl_math.h" |
| +#include "remoting/client/sys_opengl.h" |
| +#include "third_party/webrtc/modules/desktop_capture/desktop_frame.h" |
| + |
| +namespace remoting { |
| + |
| +GlRenderer::GlRenderer() : |
| + weak_factory_(this) { |
| + weak_ptr_ = weak_factory_.GetWeakPtr(); |
| + thread_checker_.DetachFromThread(); |
| +} |
| + |
| +GlRenderer::~GlRenderer() { |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| +} |
| + |
| +void GlRenderer::SetRenderCallback(const RenderCallback& callback) { |
| + DCHECK(!render_callback_); |
| + render_callback_ = callback; |
| +} |
| + |
| +void GlRenderer::SetCanvasSizeChangedCallback(const SizeCallback& callback) { |
| + DCHECK(!canvas_size_changed_callback_); |
| + canvas_size_changed_callback_ = callback; |
| +} |
| + |
| +void GlRenderer::RequestCanvasSize() { |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| + canvas_size_changed_callback_.Run(canvas_width_, canvas_height_); |
| +} |
| + |
| +void GlRenderer::OnPixelTransformationChanged( |
| + std::unique_ptr<std::array<float, 9>> mat) { |
|
Sergey Ulanov
2016/07/25 19:34:13
nit: Pass the argument as a const reference to the
Yuwei
2016/07/25 19:52:18
Currently NormalizeTransformationMatrix is done di
Sergey Ulanov
2016/07/25 21:22:41
call it |matrix| instead of |mat|.
Sergey Ulanov
2016/07/25 21:22:41
The way this function is implemented it doesn't re
Yuwei
2016/07/25 22:13:55
But base::Bind will still copy it, right? For curr
|
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| + NormalizeTransformationMatrix(view_width_, view_height_, canvas_width_, |
| + canvas_height_, mat.get()); |
| + canvas_->SetNormalizedTransformation(*mat.get()); |
| + RequestRender(); |
| +} |
| + |
| +void GlRenderer::OnCursorMoved(int x, int y) { |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| + cursor_.SetCursorPosition(x, y); |
| + RequestRender(); |
| +} |
| + |
| +void GlRenderer::OnCursorInputFeedback(int x, int y, float diameter) { |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| + cursor_feedback_.StartAnimation(((float) x) / canvas_width_, |
| + ((float) y) / canvas_height_, |
| + diameter / canvas_width_, |
| + diameter / canvas_height_); |
| + RequestRender(); |
| +} |
| + |
| +void GlRenderer::OnCursorVisibilityChanged(bool visible) { |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| + cursor_.SetCursorVisible(visible); |
| + RequestRender(); |
| +} |
| + |
| +void GlRenderer::OnFrameReceived(std::unique_ptr<webrtc::DesktopFrame> frame, |
| + const base::Closure& done) { |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| + DCHECK(frame->size().width() > 0 && frame->size().height() > 0); |
| + if (canvas_width_ != frame->size().width() || |
| + canvas_height_ != frame->size().height()) { |
| + if (canvas_size_changed_callback_) { |
| + canvas_size_changed_callback_.Run(frame->size().width(), |
| + frame->size().height()); |
| + } |
| + canvas_width_ = frame->size().width(); |
| + canvas_height_ = frame->size().height(); |
| + cursor_.SetCanvasSize(canvas_width_, canvas_height_); |
| + } |
| + |
| + desktop_.SetVideoFrame(std::move(frame)); |
| + pending_done_callbacks_.push(done); |
| + RequestRender(); |
| +} |
| + |
| +void GlRenderer::OnCursorShapeChanged(const protocol::CursorShapeInfo& shape) { |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| + cursor_.SetCursorShape(shape); |
| + RequestRender(); |
| +} |
| + |
| +void GlRenderer::OnSurfaceCreated(int gl_version) { |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| + // Set the background clear color to black. |
| + glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
| + canvas_.reset(new GlCanvas(gl_version)); |
| + desktop_.SetCanvas(canvas_.get()); |
| + cursor_.SetCanvas(canvas_.get()); |
| + cursor_feedback_.SetCanvas(canvas_.get()); |
| +} |
| + |
| +void GlRenderer::OnSurfaceChanged(int view_width, int view_height) { |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| + DCHECK(view_width > 0 && view_height > 0); |
| + glViewport(0, 0, view_width, view_height); |
| + view_width_ = view_width; |
| + view_height_ = view_height; |
| + RequestRender(); |
| +} |
| + |
| +void GlRenderer::OnSurfaceDestroyed() { |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| + cursor_feedback_.SetCanvas(nullptr); |
| + cursor_.SetCanvas(nullptr); |
| + desktop_.SetCanvas(nullptr); |
| + canvas_.reset(); |
| +} |
| + |
| +base::WeakPtr<GlRenderer> GlRenderer::GetWeakPtr() { |
| + return weak_ptr_; |
| +} |
| + |
| +void GlRenderer::RequestRender() { |
| + if (render_scheduled_) { |
| + return; |
| + } |
| + base::ThreadTaskRunnerHandle::Get()->PostTask( |
|
Yuwei
2016/07/23 01:02:02
The cursor will occasionally shake when moving aro
Yuwei
2016/07/23 04:41:14
Just did some printf debugging and turns out the p
Yuwei
2016/07/25 19:52:18
For this issue, should I just add back the minimum
Sergey Ulanov
2016/07/25 21:22:41
As far as I can tell here is what happens:
1. Dis
Yuwei
2016/07/25 21:34:50
That's a fair enough solution. I think I just need
Yuwei
2016/07/26 05:01:43
Looks like this only solves the specific problem o
Yuwei
2016/07/26 22:26:55
Hmm... Looks like stuttering can still happen at t
|
| + FROM_HERE, base::Bind(&GlRenderer::OnRender, weak_ptr_)); |
| + render_scheduled_ = true; |
| +} |
| + |
| +void GlRenderer::OnRender() { |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| + render_scheduled_ = false; |
| + render_callback_.Run(base::Bind(&GlRenderer::OnDrawFrame, weak_ptr_)); |
| +} |
| + |
| +void GlRenderer::OnDrawFrame() { |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| + glClear(GL_COLOR_BUFFER_BIT); |
| + desktop_.Draw(); |
| + cursor_.Draw(); |
| + if (cursor_feedback_.Draw()) { |
| + RequestRender(); |
| + } |
| + while (!pending_done_callbacks_.empty()) { |
| + pending_done_callbacks_.front().Run(); |
| + pending_done_callbacks_.pop(); |
| + } |
| +} |
| + |
| +} // namespace remoting |