Chromium Code Reviews| OLD | NEW |
|---|---|
| (Empty) | |
| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "remoting/client/gl_renderer.h" | |
| 6 | |
| 7 #include "base/bind.h" | |
| 8 #include "base/logging.h" | |
| 9 #include "base/threading/thread_task_runner_handle.h" | |
| 10 #include "remoting/client/gl_canvas.h" | |
| 11 #include "remoting/client/gl_math.h" | |
| 12 #include "remoting/client/sys_opengl.h" | |
| 13 #include "third_party/webrtc/modules/desktop_capture/desktop_frame.h" | |
| 14 | |
| 15 namespace remoting { | |
| 16 | |
| 17 GlRenderer::GlRenderer() : | |
| 18 weak_factory_(this) { | |
| 19 weak_ptr_ = weak_factory_.GetWeakPtr(); | |
| 20 thread_checker_.DetachFromThread(); | |
| 21 } | |
| 22 | |
| 23 GlRenderer::~GlRenderer() { | |
| 24 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 25 } | |
| 26 | |
| 27 void GlRenderer::SetRenderCallback(const RenderCallback& callback) { | |
| 28 DCHECK(!render_callback_); | |
| 29 render_callback_ = callback; | |
| 30 } | |
| 31 | |
| 32 void GlRenderer::SetCanvasSizeChangedCallback(const SizeCallback& callback) { | |
| 33 DCHECK(!canvas_size_changed_callback_); | |
| 34 canvas_size_changed_callback_ = callback; | |
| 35 } | |
| 36 | |
| 37 void GlRenderer::RequestCanvasSize() { | |
| 38 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 39 canvas_size_changed_callback_.Run(canvas_width_, canvas_height_); | |
| 40 } | |
| 41 | |
| 42 void GlRenderer::OnPixelTransformationChanged( | |
| 43 std::unique_ptr<std::array<float, 9>> mat) { | |
|
Sergey Ulanov
2016/07/25 19:34:13
nit: Pass the argument as a const reference to the
Yuwei
2016/07/25 19:52:18
Currently NormalizeTransformationMatrix is done di
Sergey Ulanov
2016/07/25 21:22:41
call it |matrix| instead of |mat|.
Sergey Ulanov
2016/07/25 21:22:41
The way this function is implemented it doesn't re
Yuwei
2016/07/25 22:13:55
But base::Bind will still copy it, right? For curr
| |
| 44 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 45 NormalizeTransformationMatrix(view_width_, view_height_, canvas_width_, | |
| 46 canvas_height_, mat.get()); | |
| 47 canvas_->SetNormalizedTransformation(*mat.get()); | |
| 48 RequestRender(); | |
| 49 } | |
| 50 | |
| 51 void GlRenderer::OnCursorMoved(int x, int y) { | |
| 52 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 53 cursor_.SetCursorPosition(x, y); | |
| 54 RequestRender(); | |
| 55 } | |
| 56 | |
| 57 void GlRenderer::OnCursorInputFeedback(int x, int y, float diameter) { | |
| 58 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 59 cursor_feedback_.StartAnimation(((float) x) / canvas_width_, | |
| 60 ((float) y) / canvas_height_, | |
| 61 diameter / canvas_width_, | |
| 62 diameter / canvas_height_); | |
| 63 RequestRender(); | |
| 64 } | |
| 65 | |
| 66 void GlRenderer::OnCursorVisibilityChanged(bool visible) { | |
| 67 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 68 cursor_.SetCursorVisible(visible); | |
| 69 RequestRender(); | |
| 70 } | |
| 71 | |
| 72 void GlRenderer::OnFrameReceived(std::unique_ptr<webrtc::DesktopFrame> frame, | |
| 73 const base::Closure& done) { | |
| 74 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 75 DCHECK(frame->size().width() > 0 && frame->size().height() > 0); | |
| 76 if (canvas_width_ != frame->size().width() || | |
| 77 canvas_height_ != frame->size().height()) { | |
| 78 if (canvas_size_changed_callback_) { | |
| 79 canvas_size_changed_callback_.Run(frame->size().width(), | |
| 80 frame->size().height()); | |
| 81 } | |
| 82 canvas_width_ = frame->size().width(); | |
| 83 canvas_height_ = frame->size().height(); | |
| 84 cursor_.SetCanvasSize(canvas_width_, canvas_height_); | |
| 85 } | |
| 86 | |
| 87 desktop_.SetVideoFrame(std::move(frame)); | |
| 88 pending_done_callbacks_.push(done); | |
| 89 RequestRender(); | |
| 90 } | |
| 91 | |
| 92 void GlRenderer::OnCursorShapeChanged(const protocol::CursorShapeInfo& shape) { | |
| 93 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 94 cursor_.SetCursorShape(shape); | |
| 95 RequestRender(); | |
| 96 } | |
| 97 | |
| 98 void GlRenderer::OnSurfaceCreated(int gl_version) { | |
| 99 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 100 // Set the background clear color to black. | |
| 101 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); | |
| 102 canvas_.reset(new GlCanvas(gl_version)); | |
| 103 desktop_.SetCanvas(canvas_.get()); | |
| 104 cursor_.SetCanvas(canvas_.get()); | |
| 105 cursor_feedback_.SetCanvas(canvas_.get()); | |
| 106 } | |
| 107 | |
| 108 void GlRenderer::OnSurfaceChanged(int view_width, int view_height) { | |
| 109 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 110 DCHECK(view_width > 0 && view_height > 0); | |
| 111 glViewport(0, 0, view_width, view_height); | |
| 112 view_width_ = view_width; | |
| 113 view_height_ = view_height; | |
| 114 RequestRender(); | |
| 115 } | |
| 116 | |
| 117 void GlRenderer::OnSurfaceDestroyed() { | |
| 118 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 119 cursor_feedback_.SetCanvas(nullptr); | |
| 120 cursor_.SetCanvas(nullptr); | |
| 121 desktop_.SetCanvas(nullptr); | |
| 122 canvas_.reset(); | |
| 123 } | |
| 124 | |
| 125 base::WeakPtr<GlRenderer> GlRenderer::GetWeakPtr() { | |
| 126 return weak_ptr_; | |
| 127 } | |
| 128 | |
| 129 void GlRenderer::RequestRender() { | |
| 130 if (render_scheduled_) { | |
| 131 return; | |
| 132 } | |
| 133 base::ThreadTaskRunnerHandle::Get()->PostTask( | |
|
Yuwei
2016/07/23 01:02:02
The cursor will occasionally shake when moving aro
Yuwei
2016/07/23 04:41:14
Just did some printf debugging and turns out the p
Yuwei
2016/07/25 19:52:18
For this issue, should I just add back the minimum
Sergey Ulanov
2016/07/25 21:22:41
As far as I can tell here is what happens:
1. Dis
Yuwei
2016/07/25 21:34:50
That's a fair enough solution. I think I just need
Yuwei
2016/07/26 05:01:43
Looks like this only solves the specific problem o
Yuwei
2016/07/26 22:26:55
Hmm... Looks like stuttering can still happen at t
| |
| 134 FROM_HERE, base::Bind(&GlRenderer::OnRender, weak_ptr_)); | |
| 135 render_scheduled_ = true; | |
| 136 } | |
| 137 | |
| 138 void GlRenderer::OnRender() { | |
| 139 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 140 render_scheduled_ = false; | |
| 141 render_callback_.Run(base::Bind(&GlRenderer::OnDrawFrame, weak_ptr_)); | |
| 142 } | |
| 143 | |
| 144 void GlRenderer::OnDrawFrame() { | |
| 145 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 146 glClear(GL_COLOR_BUFFER_BIT); | |
| 147 desktop_.Draw(); | |
| 148 cursor_.Draw(); | |
| 149 if (cursor_feedback_.Draw()) { | |
| 150 RequestRender(); | |
| 151 } | |
| 152 while (!pending_done_callbacks_.empty()) { | |
| 153 pending_done_callbacks_.front().Run(); | |
| 154 pending_done_callbacks_.pop(); | |
| 155 } | |
| 156 } | |
| 157 | |
| 158 } // namespace remoting | |
| OLD | NEW |