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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "remoting/client/gl_renderer.h" | |
6 | |
7 #include "base/bind.h" | |
8 #include "base/logging.h" | |
9 #include "base/threading/thread_task_runner_handle.h" | |
10 #include "remoting/client/gl_canvas.h" | |
11 #include "remoting/client/gl_math.h" | |
12 #include "remoting/client/sys_opengl.h" | |
13 #include "third_party/webrtc/modules/desktop_capture/desktop_frame.h" | |
14 | |
15 namespace remoting { | |
16 | |
17 GlRenderer::GlRenderer() : | |
18 weak_factory_(this) { | |
19 weak_ptr_ = weak_factory_.GetWeakPtr(); | |
20 thread_checker_.DetachFromThread(); | |
21 } | |
22 | |
23 GlRenderer::~GlRenderer() { | |
24 DCHECK(thread_checker_.CalledOnValidThread()); | |
25 } | |
26 | |
27 void GlRenderer::SetRenderCallback(const RenderCallback& callback) { | |
28 DCHECK(!render_callback_); | |
29 render_callback_ = callback; | |
30 } | |
31 | |
32 void GlRenderer::SetCanvasSizeChangedCallback(const SizeCallback& callback) { | |
33 DCHECK(!canvas_size_changed_callback_); | |
34 canvas_size_changed_callback_ = callback; | |
35 } | |
36 | |
37 void GlRenderer::RequestCanvasSize() { | |
38 DCHECK(thread_checker_.CalledOnValidThread()); | |
39 canvas_size_changed_callback_.Run(canvas_width_, canvas_height_); | |
40 } | |
41 | |
42 void GlRenderer::OnPixelTransformationChanged( | |
43 std::unique_ptr<std::array<float, 9>> mat) { | |
Sergey Ulanov
2016/07/25 19:34:13
nit: Pass the argument as a const reference to the
Yuwei
2016/07/25 19:52:18
Currently NormalizeTransformationMatrix is done di
Sergey Ulanov
2016/07/25 21:22:41
call it |matrix| instead of |mat|.
Sergey Ulanov
2016/07/25 21:22:41
The way this function is implemented it doesn't re
Yuwei
2016/07/25 22:13:55
But base::Bind will still copy it, right? For curr
| |
44 DCHECK(thread_checker_.CalledOnValidThread()); | |
45 NormalizeTransformationMatrix(view_width_, view_height_, canvas_width_, | |
46 canvas_height_, mat.get()); | |
47 canvas_->SetNormalizedTransformation(*mat.get()); | |
48 RequestRender(); | |
49 } | |
50 | |
51 void GlRenderer::OnCursorMoved(int x, int y) { | |
52 DCHECK(thread_checker_.CalledOnValidThread()); | |
53 cursor_.SetCursorPosition(x, y); | |
54 RequestRender(); | |
55 } | |
56 | |
57 void GlRenderer::OnCursorInputFeedback(int x, int y, float diameter) { | |
58 DCHECK(thread_checker_.CalledOnValidThread()); | |
59 cursor_feedback_.StartAnimation(((float) x) / canvas_width_, | |
60 ((float) y) / canvas_height_, | |
61 diameter / canvas_width_, | |
62 diameter / canvas_height_); | |
63 RequestRender(); | |
64 } | |
65 | |
66 void GlRenderer::OnCursorVisibilityChanged(bool visible) { | |
67 DCHECK(thread_checker_.CalledOnValidThread()); | |
68 cursor_.SetCursorVisible(visible); | |
69 RequestRender(); | |
70 } | |
71 | |
72 void GlRenderer::OnFrameReceived(std::unique_ptr<webrtc::DesktopFrame> frame, | |
73 const base::Closure& done) { | |
74 DCHECK(thread_checker_.CalledOnValidThread()); | |
75 DCHECK(frame->size().width() > 0 && frame->size().height() > 0); | |
76 if (canvas_width_ != frame->size().width() || | |
77 canvas_height_ != frame->size().height()) { | |
78 if (canvas_size_changed_callback_) { | |
79 canvas_size_changed_callback_.Run(frame->size().width(), | |
80 frame->size().height()); | |
81 } | |
82 canvas_width_ = frame->size().width(); | |
83 canvas_height_ = frame->size().height(); | |
84 cursor_.SetCanvasSize(canvas_width_, canvas_height_); | |
85 } | |
86 | |
87 desktop_.SetVideoFrame(std::move(frame)); | |
88 pending_done_callbacks_.push(done); | |
89 RequestRender(); | |
90 } | |
91 | |
92 void GlRenderer::OnCursorShapeChanged(const protocol::CursorShapeInfo& shape) { | |
93 DCHECK(thread_checker_.CalledOnValidThread()); | |
94 cursor_.SetCursorShape(shape); | |
95 RequestRender(); | |
96 } | |
97 | |
98 void GlRenderer::OnSurfaceCreated(int gl_version) { | |
99 DCHECK(thread_checker_.CalledOnValidThread()); | |
100 // Set the background clear color to black. | |
101 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); | |
102 canvas_.reset(new GlCanvas(gl_version)); | |
103 desktop_.SetCanvas(canvas_.get()); | |
104 cursor_.SetCanvas(canvas_.get()); | |
105 cursor_feedback_.SetCanvas(canvas_.get()); | |
106 } | |
107 | |
108 void GlRenderer::OnSurfaceChanged(int view_width, int view_height) { | |
109 DCHECK(thread_checker_.CalledOnValidThread()); | |
110 DCHECK(view_width > 0 && view_height > 0); | |
111 glViewport(0, 0, view_width, view_height); | |
112 view_width_ = view_width; | |
113 view_height_ = view_height; | |
114 RequestRender(); | |
115 } | |
116 | |
117 void GlRenderer::OnSurfaceDestroyed() { | |
118 DCHECK(thread_checker_.CalledOnValidThread()); | |
119 cursor_feedback_.SetCanvas(nullptr); | |
120 cursor_.SetCanvas(nullptr); | |
121 desktop_.SetCanvas(nullptr); | |
122 canvas_.reset(); | |
123 } | |
124 | |
125 base::WeakPtr<GlRenderer> GlRenderer::GetWeakPtr() { | |
126 return weak_ptr_; | |
127 } | |
128 | |
129 void GlRenderer::RequestRender() { | |
130 if (render_scheduled_) { | |
131 return; | |
132 } | |
133 base::ThreadTaskRunnerHandle::Get()->PostTask( | |
Yuwei
2016/07/23 01:02:02
The cursor will occasionally shake when moving aro
Yuwei
2016/07/23 04:41:14
Just did some printf debugging and turns out the p
Yuwei
2016/07/25 19:52:18
For this issue, should I just add back the minimum
Sergey Ulanov
2016/07/25 21:22:41
As far as I can tell here is what happens:
1. Dis
Yuwei
2016/07/25 21:34:50
That's a fair enough solution. I think I just need
Yuwei
2016/07/26 05:01:43
Looks like this only solves the specific problem o
Yuwei
2016/07/26 22:26:55
Hmm... Looks like stuttering can still happen at t
| |
134 FROM_HERE, base::Bind(&GlRenderer::OnRender, weak_ptr_)); | |
135 render_scheduled_ = true; | |
136 } | |
137 | |
138 void GlRenderer::OnRender() { | |
139 DCHECK(thread_checker_.CalledOnValidThread()); | |
140 render_scheduled_ = false; | |
141 render_callback_.Run(base::Bind(&GlRenderer::OnDrawFrame, weak_ptr_)); | |
142 } | |
143 | |
144 void GlRenderer::OnDrawFrame() { | |
145 DCHECK(thread_checker_.CalledOnValidThread()); | |
146 glClear(GL_COLOR_BUFFER_BIT); | |
147 desktop_.Draw(); | |
148 cursor_.Draw(); | |
149 if (cursor_feedback_.Draw()) { | |
150 RequestRender(); | |
151 } | |
152 while (!pending_done_callbacks_.empty()) { | |
153 pending_done_callbacks_.front().Run(); | |
154 pending_done_callbacks_.pop(); | |
155 } | |
156 } | |
157 | |
158 } // namespace remoting | |
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