Index: src/core/SkLinearBitmapPipeline_core.h |
diff --git a/src/core/SkLinearBitmapPipeline_core.h b/src/core/SkLinearBitmapPipeline_core.h |
index cf120eec656c884986f95ca7b8751926a7e4660d..2c39a38320b18aefc0c217d7154c36c9b3dc1b21 100644 |
--- a/src/core/SkLinearBitmapPipeline_core.h |
+++ b/src/core/SkLinearBitmapPipeline_core.h |
@@ -178,15 +178,6 @@ |
stage->pointListFew(count, xs, ys); |
} |
} |
- |
-inline Sk4f check_pixel(Sk4f& pixel) { |
- SkASSERTF(0.0f <= pixel[0] && pixel[0] <= 1.0f, "pixel[0]: %f", pixel[0]); |
- SkASSERTF(0.0f <= pixel[1] && pixel[1] <= 1.0f, "pixel[1]: %f", pixel[1]); |
- SkASSERTF(0.0f <= pixel[2] && pixel[2] <= 1.0f, "pixel[2]: %f", pixel[2]); |
- SkASSERTF(0.0f <= pixel[3] && pixel[3] <= 1.0f, "pixel[3]: %f", pixel[3]); |
- return pixel; |
-} |
- |
} // namespace |
class SkLinearBitmapPipeline::PointProcessorInterface { |
@@ -210,6 +201,26 @@ |
// Used for nearest neighbor when scale factor is 1.0. The span can just be repeated with no |
// edge pixel alignment problems. This is for handling a very common case. |
virtual void repeatSpan(Span span, int32_t repeatCount) = 0; |
+ |
+ // The x's and y's are setup in the following order: |
+ // +--------+--------+ |
+ // | | | |
+ // | px00 | px10 | |
+ // | 0 | 1 | |
+ // +--------+--------+ |
+ // | | | |
+ // | px01 | px11 | |
+ // | 2 | 3 | |
+ // +--------+--------+ |
+ // These pixels coordinates are arranged in the following order in xs and ys: |
+ // px00 px10 px01 px11 |
+ virtual void SK_VECTORCALL bilerpEdge(Sk4s xs, Sk4s ys) = 0; |
+ |
+ // A span represents sample points that have been mapped from destination space to source |
+ // space. Each sample point is then expanded to the four bilerp points by add +/- 0.5. The |
+ // resulting Y values my be off the tile. When y +/- 0.5 are more than 1 apart because of |
+ // tiling, the second Y is used to denote the retiled Y value. |
+ virtual void bilerpSpan(Span span, SkScalar y) = 0; |
}; |
class SkLinearBitmapPipeline::DestinationInterface { |
@@ -232,10 +243,10 @@ |
public: |
virtual ~PixelAccessorInterface() { } |
virtual void SK_VECTORCALL getFewPixels( |
- int n, Sk4i xs, Sk4i ys, Sk4f* px0, Sk4f* px1, Sk4f* px2) const = 0; |
+ int n, Sk4s xs, Sk4s ys, Sk4f* px0, Sk4f* px1, Sk4f* px2) const = 0; |
virtual void SK_VECTORCALL get4Pixels( |
- Sk4i xs, Sk4i ys, Sk4f* px0, Sk4f* px1, Sk4f* px2, Sk4f* px3) const = 0; |
+ Sk4s xs, Sk4s ys, Sk4f* px0, Sk4f* px1, Sk4f* px2, Sk4f* px3) const = 0; |
virtual void get4Pixels( |
const void* src, int index, Sk4f* px0, Sk4f* px1, Sk4f* px2, Sk4f* px3) const = 0; |