| Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| index 746f0aae124baf01637c4dc65fd87b1abacc9889..76eeb132ade4766d3e0c111cc6b3bf36a7e6b11f 100644
|
| --- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| +++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| @@ -205,6 +205,8 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| ['win', 'intel'], bug=483282)
|
| self.Fail('deqp/functional/gles3/textureshadow/2d_array_*.html',
|
| ['win', 'intel'], bug=483282)
|
| + self.Fail('conformance2/rendering/uniform-block-buffer-size.html',
|
| + ['win', 'intel'], bug=628863)
|
|
|
| # It's unfortunate that these suppressions need to be so broad, but it
|
| # looks like the D3D11 device can be lost spontaneously on this
|
|
|