Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
index 746f0aae124baf01637c4dc65fd87b1abacc9889..76eeb132ade4766d3e0c111cc6b3bf36a7e6b11f 100644 |
--- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
+++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
@@ -205,6 +205,8 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
['win', 'intel'], bug=483282) |
self.Fail('deqp/functional/gles3/textureshadow/2d_array_*.html', |
['win', 'intel'], bug=483282) |
+ self.Fail('conformance2/rendering/uniform-block-buffer-size.html', |
+ ['win', 'intel'], bug=628863) |
# It's unfortunate that these suppressions need to be so broad, but it |
# looks like the D3D11 device can be lost spontaneously on this |