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1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. |
2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s | 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s |
5 | 5 |
6 # See the GpuTestExpectations class for documentation. | 6 # See the GpuTestExpectations class for documentation. |
7 | 7 |
8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): | 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
9 def __init__(self, conformance_path): | 9 def __init__(self, conformance_path): |
10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) | 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) |
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198 'texelfetchoffset.html', | 198 'texelfetchoffset.html', |
199 ['win', 'intel'], bug=483282) | 199 ['win', 'intel'], bug=483282) |
200 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html', | 200 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html', |
201 ['win', 'intel'], bug=483282) | 201 ['win', 'intel'], bug=483282) |
202 self.Fail('deqp/functional/gles3/uniformbuffers/*.html', | 202 self.Fail('deqp/functional/gles3/uniformbuffers/*.html', |
203 ['win', 'intel'], bug=483282) | 203 ['win', 'intel'], bug=483282) |
204 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', | 204 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', |
205 ['win', 'intel'], bug=483282) | 205 ['win', 'intel'], bug=483282) |
206 self.Fail('deqp/functional/gles3/textureshadow/2d_array_*.html', | 206 self.Fail('deqp/functional/gles3/textureshadow/2d_array_*.html', |
207 ['win', 'intel'], bug=483282) | 207 ['win', 'intel'], bug=483282) |
| 208 self.Fail('conformance2/rendering/uniform-block-buffer-size.html', |
| 209 ['win', 'intel'], bug=628863) |
208 | 210 |
209 # It's unfortunate that these suppressions need to be so broad, but it | 211 # It's unfortunate that these suppressions need to be so broad, but it |
210 # looks like the D3D11 device can be lost spontaneously on this | 212 # looks like the D3D11 device can be lost spontaneously on this |
211 # configuration while running basically any test. | 213 # configuration while running basically any test. |
212 self.Flaky('conformance/*', ['win', 'intel'], bug=628395) | 214 self.Flaky('conformance/*', ['win', 'intel'], bug=628395) |
213 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395) | 215 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395) |
214 self.Flaky('deqp/*', ['win', 'intel'], bug=628395) | 216 self.Flaky('deqp/*', ['win', 'intel'], bug=628395) |
215 | 217 |
216 # Mac only. | 218 # Mac only. |
217 self.Flaky('deqp/functional/gles3/shaderindexing/varying.html', | 219 self.Flaky('deqp/functional/gles3/shaderindexing/varying.html', |
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909 # self.Fail(page_name, | 911 # self.Fail(page_name, |
910 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) | 912 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) |
911 # self.Fail(page_name, | 913 # self.Fail(page_name, |
912 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 914 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
913 | 915 |
914 # Conflicts if between a generic os condition and a specific version | 916 # Conflicts if between a generic os condition and a specific version |
915 # self.Fail(page_name, | 917 # self.Fail(page_name, |
916 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) | 918 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) |
917 # self.Fail(page_name, | 919 # self.Fail(page_name, |
918 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 920 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
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