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Side by Side Diff: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py

Issue 2172253002: WebGL 2: Add back a failing Win/Intel UBO test. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 5 months ago
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1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved.
2 # Use of this source code is governed by a BSD-style license that can be 2 # Use of this source code is governed by a BSD-style license that can be
3 # found in the LICENSE file. 3 # found in the LICENSE file.
4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s
5 5
6 # See the GpuTestExpectations class for documentation. 6 # See the GpuTestExpectations class for documentation.
7 7
8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
9 def __init__(self, conformance_path): 9 def __init__(self, conformance_path):
10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path)
(...skipping 187 matching lines...) Expand 10 before | Expand all | Expand 10 after
198 'texelfetchoffset.html', 198 'texelfetchoffset.html',
199 ['win', 'intel'], bug=483282) 199 ['win', 'intel'], bug=483282)
200 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html', 200 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html',
201 ['win', 'intel'], bug=483282) 201 ['win', 'intel'], bug=483282)
202 self.Fail('deqp/functional/gles3/uniformbuffers/*.html', 202 self.Fail('deqp/functional/gles3/uniformbuffers/*.html',
203 ['win', 'intel'], bug=483282) 203 ['win', 'intel'], bug=483282)
204 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', 204 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html',
205 ['win', 'intel'], bug=483282) 205 ['win', 'intel'], bug=483282)
206 self.Fail('deqp/functional/gles3/textureshadow/2d_array_*.html', 206 self.Fail('deqp/functional/gles3/textureshadow/2d_array_*.html',
207 ['win', 'intel'], bug=483282) 207 ['win', 'intel'], bug=483282)
208 self.Fail('conformance2/rendering/uniform-block-buffer-size.html',
209 ['win', 'intel'], bug=628863)
208 210
209 # It's unfortunate that these suppressions need to be so broad, but it 211 # It's unfortunate that these suppressions need to be so broad, but it
210 # looks like the D3D11 device can be lost spontaneously on this 212 # looks like the D3D11 device can be lost spontaneously on this
211 # configuration while running basically any test. 213 # configuration while running basically any test.
212 self.Flaky('conformance/*', ['win', 'intel'], bug=628395) 214 self.Flaky('conformance/*', ['win', 'intel'], bug=628395)
213 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395) 215 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395)
214 self.Flaky('deqp/*', ['win', 'intel'], bug=628395) 216 self.Flaky('deqp/*', ['win', 'intel'], bug=628395)
215 217
216 # Mac only. 218 # Mac only.
217 self.Flaky('deqp/functional/gles3/shaderindexing/varying.html', 219 self.Flaky('deqp/functional/gles3/shaderindexing/varying.html',
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909 # self.Fail(page_name, 911 # self.Fail(page_name,
910 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) 912 # ['linux', ('nvidia', 0x1), 'debug', 'opengl'])
911 # self.Fail(page_name, 913 # self.Fail(page_name,
912 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) 914 # ['win', ('nvidia', 0x1), 'debug', 'opengl'])
913 915
914 # Conflicts if between a generic os condition and a specific version 916 # Conflicts if between a generic os condition and a specific version
915 # self.Fail(page_name, 917 # self.Fail(page_name,
916 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) 918 # ['xp', ('nvidia', 0x1), 'debug', 'opengl'])
917 # self.Fail(page_name, 919 # self.Fail(page_name,
918 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) 920 # ['win', ('nvidia', 0x1), 'debug', 'opengl'])
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