Index: ui/gl/yuv_to_rgb_converter.h |
diff --git a/ui/gl/yuv_to_rgb_converter.h b/ui/gl/yuv_to_rgb_converter.h |
index c1d5e97e0e84238fc1ec659062c00a3edce85bbd..7d9f8222589d9b37201603ff147504bc1805b848 100644 |
--- a/ui/gl/yuv_to_rgb_converter.h |
+++ b/ui/gl/yuv_to_rgb_converter.h |
@@ -9,9 +9,11 @@ |
namespace gl { |
+struct GLVersionInfo; |
+ |
class YUVToRGBConverter { |
public: |
- YUVToRGBConverter(); |
+ explicit YUVToRGBConverter(const GLVersionInfo& gl_version_info); |
~YUVToRGBConverter(); |
// The input Y and UV textures should be bound to these texture objects |