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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GL_YUV420_RGB_CONVERTER_H_ | 5 #ifndef UI_GL_YUV420_RGB_CONVERTER_H_ |
6 #define UI_GL_YUV420_RGB_CONVERTER_H_ | 6 #define UI_GL_YUV420_RGB_CONVERTER_H_ |
7 | 7 |
8 #include "ui/gfx/geometry/size.h" | 8 #include "ui/gfx/geometry/size.h" |
9 | 9 |
10 namespace gl { | 10 namespace gl { |
11 | 11 |
| 12 struct GLVersionInfo; |
| 13 |
12 class YUVToRGBConverter { | 14 class YUVToRGBConverter { |
13 public: | 15 public: |
14 YUVToRGBConverter(); | 16 explicit YUVToRGBConverter(const GLVersionInfo& gl_version_info); |
15 ~YUVToRGBConverter(); | 17 ~YUVToRGBConverter(); |
16 | 18 |
17 // The input Y and UV textures should be bound to these texture objects | 19 // The input Y and UV textures should be bound to these texture objects |
18 // prior to calling CopyYUV420ToRGB. | 20 // prior to calling CopyYUV420ToRGB. |
19 unsigned y_texture() const { return y_texture_; } | 21 unsigned y_texture() const { return y_texture_; } |
20 unsigned uv_texture() const { return uv_texture_; } | 22 unsigned uv_texture() const { return uv_texture_; } |
21 | 23 |
22 void CopyYUV420ToRGB(unsigned target, | 24 void CopyYUV420ToRGB(unsigned target, |
23 const gfx::Size& size, | 25 const gfx::Size& size, |
24 unsigned rgb_texture); | 26 unsigned rgb_texture); |
25 | 27 |
26 private: | 28 private: |
27 unsigned framebuffer_ = 0; | 29 unsigned framebuffer_ = 0; |
28 unsigned vertex_shader_ = 0; | 30 unsigned vertex_shader_ = 0; |
29 unsigned fragment_shader_ = 0; | 31 unsigned fragment_shader_ = 0; |
30 unsigned program_ = 0; | 32 unsigned program_ = 0; |
31 int size_location_ = -1; | 33 int size_location_ = -1; |
32 unsigned vertex_buffer_ = 0; | 34 unsigned vertex_buffer_ = 0; |
33 unsigned y_texture_ = 0; | 35 unsigned y_texture_ = 0; |
34 unsigned uv_texture_ = 0; | 36 unsigned uv_texture_ = 0; |
35 }; | 37 }; |
36 | 38 |
37 } // namespace gl | 39 } // namespace gl |
38 | 40 |
39 #endif // UI_GL_YUV420_RGB_CONVERTER_H_ | 41 #endif // UI_GL_YUV420_RGB_CONVERTER_H_ |
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