DescriptionFix WebGLDebugShaders::getTranslatedShaderSource returning null
The function should return an empty string in case no source has been
defined, compileShader() has not been called, or the translation has
failed for shader. It used to return null, after this patch it returns an
empty string like it is supposed to.
Also make getTranslatedShaderSourceANGLE pure virtual in
WebGraphicsContext3D.
BUG=358530
TEST=WebGL conformance tests with --enable-privileged-webgl-extensions
R=kbr@chromium.org
Committed: https://src.chromium.org/viewvc/blink?view=rev&revision=170645
Patch Set 1 #
Messages
Total messages: 11 (0 generated)
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