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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 384 | 384 |
| 385 virtual void setContextLostCallback(WebGraphicsContextLostCallback* callback
) { } | 385 virtual void setContextLostCallback(WebGraphicsContextLostCallback* callback
) { } |
| 386 virtual void setErrorMessageCallback(WebGraphicsErrorMessageCallback* callba
ck) { } | 386 virtual void setErrorMessageCallback(WebGraphicsErrorMessageCallback* callba
ck) { } |
| 387 // GL_ARB_robustness | 387 // GL_ARB_robustness |
| 388 // | 388 // |
| 389 // This entry point must provide slightly different semantics than | 389 // This entry point must provide slightly different semantics than |
| 390 // the GL_ARB_robustness extension; specifically, the lost context | 390 // the GL_ARB_robustness extension; specifically, the lost context |
| 391 // state is sticky, rather than reported only once. | 391 // state is sticky, rather than reported only once. |
| 392 virtual WGC3Denum getGraphicsResetStatusARB() { return 0; /* GL_NO_ERROR */
} | 392 virtual WGC3Denum getGraphicsResetStatusARB() { return 0; /* GL_NO_ERROR */
} |
| 393 | 393 |
| 394 // FIXME: make this function pure virtual once it is implemented in | 394 virtual WebString getTranslatedShaderSourceANGLE(WebGLId shader) = 0; |
| 395 // both command buffer port and in-process port. | |
| 396 virtual WebString getTranslatedShaderSourceANGLE(WebGLId shader) { return We
bString(); } | |
| 397 | 395 |
| 398 // GL_CHROMIUM_iosurface | 396 // GL_CHROMIUM_iosurface |
| 399 virtual void texImageIOSurface2DCHROMIUM(WGC3Denum target, WGC3Dint width, W
GC3Dint height, WGC3Duint ioSurfaceId, WGC3Duint plane) { } | 397 virtual void texImageIOSurface2DCHROMIUM(WGC3Denum target, WGC3Dint width, W
GC3Dint height, WGC3Duint ioSurfaceId, WGC3Duint plane) { } |
| 400 | 398 |
| 401 // GL_EXT_texture_storage | 399 // GL_EXT_texture_storage |
| 402 virtual void texStorage2DEXT(WGC3Denum target, WGC3Dint levels, WGC3Duint in
ternalformat, | 400 virtual void texStorage2DEXT(WGC3Denum target, WGC3Dint levels, WGC3Duint in
ternalformat, |
| 403 WGC3Dint width, WGC3Dint height) { } | 401 WGC3Dint width, WGC3Dint height) { } |
| 404 | 402 |
| 405 // GL_EXT_occlusion_query | 403 // GL_EXT_occlusion_query |
| 406 virtual WebGLId createQueryEXT() { return 0; } | 404 virtual WebGLId createQueryEXT() { return 0; } |
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| 469 virtual void vertexAttribDivisorANGLE(WGC3Duint index, WGC3Duint divisor) {
} | 467 virtual void vertexAttribDivisorANGLE(WGC3Duint index, WGC3Duint divisor) {
} |
| 470 | 468 |
| 471 // GL_EXT_multisampled_render_to_texture | 469 // GL_EXT_multisampled_render_to_texture |
| 472 virtual void framebufferTexture2DMultisampleEXT(WGC3Denum target, WGC3Denum
attachment, WGC3Denum textarget, WebGLId texture, WGC3Dint level, WGC3Dsizei sam
ples) { } | 470 virtual void framebufferTexture2DMultisampleEXT(WGC3Denum target, WGC3Denum
attachment, WGC3Denum textarget, WebGLId texture, WGC3Dint level, WGC3Dsizei sam
ples) { } |
| 473 virtual void renderbufferStorageMultisampleEXT(WGC3Denum target, WGC3Dsizei
samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { }; | 471 virtual void renderbufferStorageMultisampleEXT(WGC3Denum target, WGC3Dsizei
samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { }; |
| 474 }; | 472 }; |
| 475 | 473 |
| 476 } // namespace blink | 474 } // namespace blink |
| 477 | 475 |
| 478 #endif | 476 #endif |
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