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Unified Diff: src/core/SkPM4fPriv.h

Issue 2163683002: Correct sRGB <-> linear everywhere. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: back to brute Created 4 years, 5 months ago
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Index: src/core/SkPM4fPriv.h
diff --git a/src/core/SkPM4fPriv.h b/src/core/SkPM4fPriv.h
index 57a44c1cb22ec04e83f25fa299e20701a32991ff..89a0caeb70ce0ff0994efbe3faf77f7f4a823268 100644
--- a/src/core/SkPM4fPriv.h
+++ b/src/core/SkPM4fPriv.h
@@ -10,142 +10,65 @@
#include "SkColorPriv.h"
#include "SkPM4f.h"
+#include "SkSRGB.h"
-static inline float get_alpha(const Sk4f& f4) {
- return f4[SkPM4f::A];
+static inline Sk4f set_alpha(const Sk4f& px, float alpha) {
+ return { px[0], px[1], px[2], alpha };
}
-static inline Sk4f set_alpha(const Sk4f& f4, float alpha) {
- static_assert(3 == SkPM4f::A, "");
- return Sk4f(f4[0], f4[1], f4[2], alpha);
+static inline float get_alpha(const Sk4f& px) {
+ return px[3];
}
-static inline uint32_t to_4b(const Sk4f& f4) {
- uint32_t b4;
- SkNx_cast<uint8_t>(f4).store((uint8_t*)&b4);
- return b4;
-}
-
-static inline Sk4f to_4f(uint32_t b4) {
- return SkNx_cast<float>(Sk4b::Load((const uint8_t*)&b4));
-}
-
-static inline Sk4f to_4f_rgba(uint32_t b4) {
- return swizzle_rb_if_bgra(to_4f(b4));
-}
-
-static inline Sk4f srgb_to_linear(const Sk4f& s4) {
- return set_alpha(s4 * s4, get_alpha(s4));
-}
-
-static inline Sk4f linear_to_srgb(const Sk4f& l4) {
- return set_alpha(l4.rsqrt().invert(), get_alpha(l4));
-}
-
-static inline float srgb_to_linear(float x) {
- return x * x;
-}
-
-static inline float linear_to_srgb(float x) {
- return sqrtf(x);
-}
-
-static void assert_unit(float x) {
- SkASSERT(x >= 0 && x <= 1);
-}
-
-static inline float exact_srgb_to_linear(float x) {
- assert_unit(x);
- float linear;
- if (x <= 0.04045) {
- linear = x / 12.92f;
- } else {
- linear = powf((x + 0.055f) / 1.055f, 2.4f);
- }
- assert_unit(linear);
- return linear;
-}
-static inline float exact_linear_to_srgb(float x) {
- assert_unit(x);
- float srgb;
- if (x <= 0.0031308f) {
- srgb = x * 12.92f;
- } else {
- srgb = 1.055f * powf(x, 0.41666667f) - 0.055f;
- }
- assert_unit(srgb);
- return srgb;
+static inline Sk4f Sk4f_fromL32(uint32_t px) {
+ return SkNx_cast<float>(Sk4b::Load(&px)) * (1/255.0f);
}
-static inline Sk4f exact_srgb_to_linear(const Sk4f& x) {
- Sk4f linear(exact_srgb_to_linear(x[0]),
- exact_srgb_to_linear(x[1]),
- exact_srgb_to_linear(x[2]), 1);
- return set_alpha(linear, get_alpha(x));
+static inline Sk4f Sk4f_fromS32(uint32_t px) {
+ return { sk_linear_from_srgb[(px >> 0) & 0xff],
+ sk_linear_from_srgb[(px >> 8) & 0xff],
+ sk_linear_from_srgb[(px >> 16) & 0xff],
+ (1/255.0f) * (px >> 24) };
}
-static inline Sk4f exact_linear_to_srgb(const Sk4f& x) {
- Sk4f srgb(exact_linear_to_srgb(x[0]),
- exact_linear_to_srgb(x[1]),
- exact_linear_to_srgb(x[2]), 1);
- return set_alpha(srgb, get_alpha(x));
+static inline uint32_t Sk4f_toL32(const Sk4f& px) {
+ uint32_t l32;
+ SkNx_cast<uint8_t>(Sk4f_round(px * 255.0f)).store(&l32);
+ return l32;
}
-///////////////////////////////////////////////////////////////////////////////////////////////////
+static inline uint32_t Sk4f_toS32(const Sk4f& px) {
+ Sk4i rgb = sk_linear_to_srgb(px),
+ srgb = { rgb[0], rgb[1], rgb[2], (int)(255.0f * px[3] + 0.5f) };
-static inline Sk4f Sk4f_fromL32(uint32_t src) {
- return to_4f(src) * Sk4f(1.0f/255);
+ uint32_t s32;
+ SkNx_cast<uint8_t>(srgb).store(&s32);
+ return s32;
}
-static inline Sk4f Sk4f_fromS32(uint32_t src) {
- return srgb_to_linear(to_4f(src) * Sk4f(1.0f/255));
-}
-// Color handling:
+// SkColor handling:
// SkColor has an ordering of (b, g, r, a) if cast to an Sk4f, so the code swizzles r and b to
// produce the needed (r, g, b, a) ordering.
static inline Sk4f Sk4f_from_SkColor(SkColor color) {
return swizzle_rb(Sk4f_fromS32(color));
}
-static inline uint32_t Sk4f_toL32(const Sk4f& x4) {
- return to_4b(x4 * Sk4f(255) + Sk4f(0.5f));
+static inline void assert_unit(float x) {
+ SkASSERT(0 <= x && x <= 1);
}
-static inline uint32_t Sk4f_toS32(const Sk4f& x4) {
- return to_4b(linear_to_srgb(x4) * Sk4f(255) + Sk4f(0.5f));
-}
-
-static inline Sk4f exact_Sk4f_fromS32(uint32_t src) {
- return exact_srgb_to_linear(to_4f(src) * Sk4f(1.0f/255));
-}
-static inline uint32_t exact_Sk4f_toS32(const Sk4f& x4) {
- return to_4b(exact_linear_to_srgb(x4) * Sk4f(255) + Sk4f(0.5f));
-}
-
-////////////////////////////////////////////////////////////////////////////////////////////////////
-// An implementation of SrcOver from bytes to bytes in linear space that takes advantage of the
-// observation that the 255's cancel.
-// invA = 1 - (As / 255);
-//
-// R = 255 * sqrt((Rs/255)^2 + (Rd/255)^2 * invA)
-// => R = 255 * sqrt((Rs^2 + Rd^2 * invA)/255^2)
-// => R = sqrt(Rs^2 + Rd^2 * invA)
-// Note: src is assumed to be linear.
-static inline void srcover_blend_srgb8888_srgb_1(uint32_t* dst, const Sk4f& src) {
- Sk4f d = srgb_to_linear(to_4f(*dst));
- Sk4f invAlpha = 1.0f - Sk4f{src[SkPM4f::A]} * (1.0f / 255.0f);
- Sk4f r = linear_to_srgb(src + d * invAlpha) + 0.5f;
- *dst = to_4b(r);
-}
-
-static inline void srcover_srgb8888_srgb_1(uint32_t* dst, const uint32_t pixel) {
- if ((~pixel & 0xFF000000) == 0) {
- *dst = pixel;
- } else if ((pixel & 0xFF000000) != 0) {
- srcover_blend_srgb8888_srgb_1(dst, srgb_to_linear(to_4f(pixel)));
+static inline float exact_srgb_to_linear(float srgb) {
+ assert_unit(srgb);
+ float linear;
+ if (srgb <= 0.04045) {
+ linear = srgb / 12.92f;
+ } else {
+ linear = powf((srgb + 0.055f) / 1.055f, 2.4f);
}
+ assert_unit(linear);
+ return linear;
}
#endif
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