Index: src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp |
diff --git a/src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp b/src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp |
index c3951777e0f9ade28e3619f3dfec433efdcb3913..e46309b4487ab003d5cb09ff2c2ebc523750459c 100644 |
--- a/src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp |
+++ b/src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp |
@@ -21,266 +21,265 @@ |
glXGetProcAddress(reinterpret_cast<const GLubyte*>("gl" #F #S)); |
const GrGLInterface* GrGLCreateNativeInterface() { |
- if (NULL != glXGetCurrentContext()) { |
+ if (NULL == glXGetCurrentContext()) { |
+ return NULL; |
+ } |
- const char* versionString = (const char*) glGetString(GL_VERSION); |
- GrGLVersion glVer = GrGLGetVersionFromString(versionString); |
+ const char* versionString = (const char*) glGetString(GL_VERSION); |
+ GrGLVersion glVer = GrGLGetVersionFromString(versionString); |
- // This may or may not succeed depending on the gl version. |
- GrGLGetStringiProc glGetStringi = |
- (GrGLGetStringiProc) glXGetProcAddress(reinterpret_cast<const GLubyte*>("glGetStringi")); |
+ // This may or may not succeed depending on the gl version. |
+ GrGLGetStringiProc glGetStringi = |
+ (GrGLGetStringiProc) glXGetProcAddress(reinterpret_cast<const GLubyte*>("glGetStringi")); |
- GrGLExtensions extensions; |
- if (!extensions.init(kGL_GrGLStandard, glGetString, glGetStringi, glGetIntegerv)) { |
- return NULL; |
- } |
+ GrGLExtensions extensions; |
+ if (!extensions.init(kGL_GrGLStandard, glGetString, glGetStringi, glGetIntegerv)) { |
+ return NULL; |
+ } |
- if (glVer < GR_GL_VER(1,5)) { |
- // We must have array and element_array buffer objects. |
- return NULL; |
- } |
+ if (glVer < GR_GL_VER(1,5)) { |
+ // We must have array and element_array buffer objects. |
+ return NULL; |
+ } |
- GrGLInterface* interface = SkNEW(GrGLInterface()); |
- GrGLInterface::Functions* functions = &interface->fFunctions; |
+ GrGLInterface* interface = SkNEW(GrGLInterface()); |
+ GrGLInterface::Functions* functions = &interface->fFunctions; |
- functions->fActiveTexture = glActiveTexture; |
- GR_GL_GET_PROC(AttachShader); |
- GR_GL_GET_PROC(BindAttribLocation); |
- GR_GL_GET_PROC(BindBuffer); |
- GR_GL_GET_PROC(BindFragDataLocation); |
- GR_GL_GET_PROC(BeginQuery); |
- functions->fBindTexture = glBindTexture; |
- functions->fBlendFunc = glBlendFunc; |
+ functions->fActiveTexture = glActiveTexture; |
+ GR_GL_GET_PROC(AttachShader); |
+ GR_GL_GET_PROC(BindAttribLocation); |
+ GR_GL_GET_PROC(BindBuffer); |
+ GR_GL_GET_PROC(BindFragDataLocation); |
+ GR_GL_GET_PROC(BeginQuery); |
+ functions->fBindTexture = glBindTexture; |
+ functions->fBlendFunc = glBlendFunc; |
- if (glVer >= GR_GL_VER(1,4) || |
- extensions.has("GL_ARB_imaging") || |
- extensions.has("GL_EXT_blend_color")) { |
- GR_GL_GET_PROC(BlendColor); |
- } |
+ if (glVer >= GR_GL_VER(1,4) || |
+ extensions.has("GL_ARB_imaging") || |
+ extensions.has("GL_EXT_blend_color")) { |
+ GR_GL_GET_PROC(BlendColor); |
+ } |
- GR_GL_GET_PROC(BufferData); |
- GR_GL_GET_PROC(BufferSubData); |
- functions->fClear = glClear; |
- functions->fClearColor = glClearColor; |
- functions->fClearStencil = glClearStencil; |
- functions->fColorMask = glColorMask; |
- GR_GL_GET_PROC(CompileShader); |
- functions->fCompressedTexImage2D = glCompressedTexImage2D; |
- functions->fCopyTexSubImage2D = glCopyTexSubImage2D; |
- GR_GL_GET_PROC(CreateProgram); |
- GR_GL_GET_PROC(CreateShader); |
- functions->fCullFace = glCullFace; |
- GR_GL_GET_PROC(DeleteBuffers); |
- GR_GL_GET_PROC(DeleteProgram); |
- GR_GL_GET_PROC(DeleteQueries); |
- GR_GL_GET_PROC(DeleteShader); |
- functions->fDeleteTextures = glDeleteTextures; |
- functions->fDepthMask = glDepthMask; |
- functions->fDisable = glDisable; |
- GR_GL_GET_PROC(DisableVertexAttribArray); |
- functions->fDrawArrays = glDrawArrays; |
- functions->fDrawBuffer = glDrawBuffer; |
- GR_GL_GET_PROC(DrawBuffers); |
- functions->fDrawElements = glDrawElements; |
- functions->fEnable = glEnable; |
- GR_GL_GET_PROC(EnableVertexAttribArray); |
- GR_GL_GET_PROC(EndQuery); |
- functions->fFinish = glFinish; |
- functions->fFlush = glFlush; |
- functions->fFrontFace = glFrontFace; |
- GR_GL_GET_PROC(GenBuffers); |
- GR_GL_GET_PROC(GenerateMipmap); |
- GR_GL_GET_PROC(GetBufferParameteriv); |
- functions->fGetError = glGetError; |
- functions->fGetIntegerv = glGetIntegerv; |
- GR_GL_GET_PROC(GetQueryObjectiv); |
- GR_GL_GET_PROC(GetQueryObjectuiv); |
- if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) { |
- GR_GL_GET_PROC(GetQueryObjecti64v); |
- GR_GL_GET_PROC(GetQueryObjectui64v); |
- GR_GL_GET_PROC(QueryCounter); |
- } else if (extensions.has("GL_EXT_timer_query")) { |
- GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT); |
- GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT); |
- } |
- GR_GL_GET_PROC(GetQueryiv); |
- GR_GL_GET_PROC(GetProgramInfoLog); |
- GR_GL_GET_PROC(GetProgramiv); |
- GR_GL_GET_PROC(GetShaderInfoLog); |
- GR_GL_GET_PROC(GetShaderiv); |
- functions->fGetString = glGetString; |
- GR_GL_GET_PROC(GetStringi); |
- functions->fGetTexLevelParameteriv = glGetTexLevelParameteriv; |
- GR_GL_GET_PROC(GenQueries); |
- functions->fGenTextures = glGenTextures; |
- GR_GL_GET_PROC(GetUniformLocation); |
- functions->fLineWidth = glLineWidth; |
- GR_GL_GET_PROC(LinkProgram); |
- GR_GL_GET_PROC(MapBuffer); |
- functions->fPixelStorei = glPixelStorei; |
- functions->fReadBuffer = glReadBuffer; |
- functions->fReadPixels = glReadPixels; |
- functions->fScissor = glScissor; |
- GR_GL_GET_PROC(ShaderSource); |
- functions->fStencilFunc = glStencilFunc; |
- GR_GL_GET_PROC(StencilFuncSeparate); |
- functions->fStencilMask = glStencilMask; |
- GR_GL_GET_PROC(StencilMaskSeparate); |
- functions->fStencilOp = glStencilOp; |
- GR_GL_GET_PROC(StencilOpSeparate); |
- functions->fTexImage2D = glTexImage2D; |
- functions->fTexGenfv = glTexGenfv; |
- functions->fTexGeni = glTexGeni; |
- functions->fTexParameteri = glTexParameteri; |
- functions->fTexParameteriv = glTexParameteriv; |
- if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage")) { |
- GR_GL_GET_PROC(TexStorage2D); |
- } else if (extensions.has("GL_EXT_texture_storage")) { |
- GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT); |
- } |
- functions->fTexSubImage2D = glTexSubImage2D; |
- GR_GL_GET_PROC(Uniform1f); |
- GR_GL_GET_PROC(Uniform1i); |
- GR_GL_GET_PROC(Uniform1fv); |
- GR_GL_GET_PROC(Uniform1iv); |
- GR_GL_GET_PROC(Uniform2f); |
- GR_GL_GET_PROC(Uniform2i); |
- GR_GL_GET_PROC(Uniform2fv); |
- GR_GL_GET_PROC(Uniform2iv); |
- GR_GL_GET_PROC(Uniform3f); |
- GR_GL_GET_PROC(Uniform3i); |
- GR_GL_GET_PROC(Uniform3fv); |
- GR_GL_GET_PROC(Uniform3iv); |
- GR_GL_GET_PROC(Uniform4f); |
- GR_GL_GET_PROC(Uniform4i); |
- GR_GL_GET_PROC(Uniform4fv); |
- GR_GL_GET_PROC(Uniform4iv); |
- GR_GL_GET_PROC(UniformMatrix2fv); |
- GR_GL_GET_PROC(UniformMatrix3fv); |
- GR_GL_GET_PROC(UniformMatrix4fv); |
- GR_GL_GET_PROC(UnmapBuffer); |
- GR_GL_GET_PROC(UseProgram); |
- GR_GL_GET_PROC(VertexAttrib4fv); |
- GR_GL_GET_PROC(VertexAttribPointer); |
- functions->fViewport = glViewport; |
- GR_GL_GET_PROC(BindFragDataLocationIndexed); |
+ GR_GL_GET_PROC(BufferData); |
+ GR_GL_GET_PROC(BufferSubData); |
+ functions->fClear = glClear; |
+ functions->fClearColor = glClearColor; |
+ functions->fClearStencil = glClearStencil; |
+ functions->fColorMask = glColorMask; |
+ GR_GL_GET_PROC(CompileShader); |
+ functions->fCompressedTexImage2D = glCompressedTexImage2D; |
+ functions->fCopyTexSubImage2D = glCopyTexSubImage2D; |
+ GR_GL_GET_PROC(CreateProgram); |
+ GR_GL_GET_PROC(CreateShader); |
+ functions->fCullFace = glCullFace; |
+ GR_GL_GET_PROC(DeleteBuffers); |
+ GR_GL_GET_PROC(DeleteProgram); |
+ GR_GL_GET_PROC(DeleteQueries); |
+ GR_GL_GET_PROC(DeleteShader); |
+ functions->fDeleteTextures = glDeleteTextures; |
+ functions->fDepthMask = glDepthMask; |
+ functions->fDisable = glDisable; |
+ GR_GL_GET_PROC(DisableVertexAttribArray); |
+ functions->fDrawArrays = glDrawArrays; |
+ functions->fDrawBuffer = glDrawBuffer; |
+ GR_GL_GET_PROC(DrawBuffers); |
+ functions->fDrawElements = glDrawElements; |
+ functions->fEnable = glEnable; |
+ GR_GL_GET_PROC(EnableVertexAttribArray); |
+ GR_GL_GET_PROC(EndQuery); |
+ functions->fFinish = glFinish; |
+ functions->fFlush = glFlush; |
+ functions->fFrontFace = glFrontFace; |
+ GR_GL_GET_PROC(GenBuffers); |
+ GR_GL_GET_PROC(GenerateMipmap); |
+ GR_GL_GET_PROC(GetBufferParameteriv); |
+ functions->fGetError = glGetError; |
+ functions->fGetIntegerv = glGetIntegerv; |
+ GR_GL_GET_PROC(GetQueryObjectiv); |
+ GR_GL_GET_PROC(GetQueryObjectuiv); |
+ if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) { |
+ GR_GL_GET_PROC(GetQueryObjecti64v); |
+ GR_GL_GET_PROC(GetQueryObjectui64v); |
+ GR_GL_GET_PROC(QueryCounter); |
+ } else if (extensions.has("GL_EXT_timer_query")) { |
+ GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT); |
+ GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT); |
+ } |
+ GR_GL_GET_PROC(GetQueryiv); |
+ GR_GL_GET_PROC(GetProgramInfoLog); |
+ GR_GL_GET_PROC(GetProgramiv); |
+ GR_GL_GET_PROC(GetShaderInfoLog); |
+ GR_GL_GET_PROC(GetShaderiv); |
+ functions->fGetString = glGetString; |
+ GR_GL_GET_PROC(GetStringi); |
+ functions->fGetTexLevelParameteriv = glGetTexLevelParameteriv; |
+ GR_GL_GET_PROC(GenQueries); |
+ functions->fGenTextures = glGenTextures; |
+ GR_GL_GET_PROC(GetUniformLocation); |
+ functions->fLineWidth = glLineWidth; |
+ GR_GL_GET_PROC(LinkProgram); |
+ GR_GL_GET_PROC(MapBuffer); |
+ functions->fPixelStorei = glPixelStorei; |
+ functions->fReadBuffer = glReadBuffer; |
+ functions->fReadPixels = glReadPixels; |
+ functions->fScissor = glScissor; |
+ GR_GL_GET_PROC(ShaderSource); |
+ functions->fStencilFunc = glStencilFunc; |
+ GR_GL_GET_PROC(StencilFuncSeparate); |
+ functions->fStencilMask = glStencilMask; |
+ GR_GL_GET_PROC(StencilMaskSeparate); |
+ functions->fStencilOp = glStencilOp; |
+ GR_GL_GET_PROC(StencilOpSeparate); |
+ functions->fTexImage2D = glTexImage2D; |
+ functions->fTexGenfv = glTexGenfv; |
+ functions->fTexGeni = glTexGeni; |
+ functions->fTexParameteri = glTexParameteri; |
+ functions->fTexParameteriv = glTexParameteriv; |
+ if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage")) { |
+ GR_GL_GET_PROC(TexStorage2D); |
+ } else if (extensions.has("GL_EXT_texture_storage")) { |
+ GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT); |
+ } |
+ functions->fTexSubImage2D = glTexSubImage2D; |
+ GR_GL_GET_PROC(Uniform1f); |
+ GR_GL_GET_PROC(Uniform1i); |
+ GR_GL_GET_PROC(Uniform1fv); |
+ GR_GL_GET_PROC(Uniform1iv); |
+ GR_GL_GET_PROC(Uniform2f); |
+ GR_GL_GET_PROC(Uniform2i); |
+ GR_GL_GET_PROC(Uniform2fv); |
+ GR_GL_GET_PROC(Uniform2iv); |
+ GR_GL_GET_PROC(Uniform3f); |
+ GR_GL_GET_PROC(Uniform3i); |
+ GR_GL_GET_PROC(Uniform3fv); |
+ GR_GL_GET_PROC(Uniform3iv); |
+ GR_GL_GET_PROC(Uniform4f); |
+ GR_GL_GET_PROC(Uniform4i); |
+ GR_GL_GET_PROC(Uniform4fv); |
+ GR_GL_GET_PROC(Uniform4iv); |
+ GR_GL_GET_PROC(UniformMatrix2fv); |
+ GR_GL_GET_PROC(UniformMatrix3fv); |
+ GR_GL_GET_PROC(UniformMatrix4fv); |
+ GR_GL_GET_PROC(UnmapBuffer); |
+ GR_GL_GET_PROC(UseProgram); |
+ GR_GL_GET_PROC(VertexAttrib4fv); |
+ GR_GL_GET_PROC(VertexAttribPointer); |
+ functions->fViewport = glViewport; |
+ GR_GL_GET_PROC(BindFragDataLocationIndexed); |
- if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) { |
- // no ARB suffix for GL_ARB_vertex_array_object |
- GR_GL_GET_PROC(BindVertexArray); |
- GR_GL_GET_PROC(GenVertexArrays); |
- GR_GL_GET_PROC(DeleteVertexArrays); |
- } |
+ if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) { |
+ // no ARB suffix for GL_ARB_vertex_array_object |
+ GR_GL_GET_PROC(BindVertexArray); |
+ GR_GL_GET_PROC(GenVertexArrays); |
+ GR_GL_GET_PROC(DeleteVertexArrays); |
+ } |
- // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since |
- // GL_ARB_framebuffer_object doesn't use ARB suffix.) |
- if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) { |
- GR_GL_GET_PROC(GenFramebuffers); |
- GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv); |
- GR_GL_GET_PROC(GetRenderbufferParameteriv); |
- GR_GL_GET_PROC(BindFramebuffer); |
- GR_GL_GET_PROC(FramebufferTexture2D); |
- GR_GL_GET_PROC(CheckFramebufferStatus); |
- GR_GL_GET_PROC(DeleteFramebuffers); |
- GR_GL_GET_PROC(RenderbufferStorage); |
- GR_GL_GET_PROC(GenRenderbuffers); |
- GR_GL_GET_PROC(DeleteRenderbuffers); |
- GR_GL_GET_PROC(FramebufferRenderbuffer); |
- GR_GL_GET_PROC(BindRenderbuffer); |
- GR_GL_GET_PROC(RenderbufferStorageMultisample); |
- GR_GL_GET_PROC(BlitFramebuffer); |
- } else if (extensions.has("GL_EXT_framebuffer_object")) { |
- GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT); |
- GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT); |
- GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT); |
- GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT); |
- GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT); |
- GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT); |
- GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT); |
- GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT); |
- GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT); |
- GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT); |
- GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT); |
- GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT); |
- if (extensions.has("GL_EXT_framebuffer_multisample")) { |
- GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT); |
- } |
- if (extensions.has("GL_EXT_framebuffer_blit")) { |
- GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT); |
- } |
- } else { |
- // we must have FBOs |
- delete interface; |
- return NULL; |
+ // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since |
+ // GL_ARB_framebuffer_object doesn't use ARB suffix.) |
+ if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) { |
+ GR_GL_GET_PROC(GenFramebuffers); |
+ GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv); |
+ GR_GL_GET_PROC(GetRenderbufferParameteriv); |
+ GR_GL_GET_PROC(BindFramebuffer); |
+ GR_GL_GET_PROC(FramebufferTexture2D); |
+ GR_GL_GET_PROC(CheckFramebufferStatus); |
+ GR_GL_GET_PROC(DeleteFramebuffers); |
+ GR_GL_GET_PROC(RenderbufferStorage); |
+ GR_GL_GET_PROC(GenRenderbuffers); |
+ GR_GL_GET_PROC(DeleteRenderbuffers); |
+ GR_GL_GET_PROC(FramebufferRenderbuffer); |
+ GR_GL_GET_PROC(BindRenderbuffer); |
+ GR_GL_GET_PROC(RenderbufferStorageMultisample); |
+ GR_GL_GET_PROC(BlitFramebuffer); |
+ } else if (extensions.has("GL_EXT_framebuffer_object")) { |
+ GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT); |
+ GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT); |
+ GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT); |
+ GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT); |
+ GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT); |
+ GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT); |
+ GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT); |
+ GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT); |
+ GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT); |
+ GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT); |
+ GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT); |
+ GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT); |
+ if (extensions.has("GL_EXT_framebuffer_multisample")) { |
+ GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT); |
} |
- |
- GR_GL_GET_PROC(LoadIdentity); |
- GR_GL_GET_PROC(LoadMatrixf); |
- GR_GL_GET_PROC(MatrixMode); |
- |
- if (extensions.has("GL_NV_path_rendering")) { |
- GR_GL_GET_PROC_SUFFIX(PathCommands, NV); |
- GR_GL_GET_PROC_SUFFIX(PathCoords, NV); |
- GR_GL_GET_PROC_SUFFIX(PathSubCommands, NV); |
- GR_GL_GET_PROC_SUFFIX(PathSubCoords, NV); |
- GR_GL_GET_PROC_SUFFIX(PathString, NV); |
- GR_GL_GET_PROC_SUFFIX(PathGlyphs, NV); |
- GR_GL_GET_PROC_SUFFIX(PathGlyphRange, NV); |
- GR_GL_GET_PROC_SUFFIX(WeightPaths, NV); |
- GR_GL_GET_PROC_SUFFIX(CopyPath, NV); |
- GR_GL_GET_PROC_SUFFIX(InterpolatePaths, NV); |
- GR_GL_GET_PROC_SUFFIX(TransformPath, NV); |
- GR_GL_GET_PROC_SUFFIX(PathParameteriv, NV); |
- GR_GL_GET_PROC_SUFFIX(PathParameteri, NV); |
- GR_GL_GET_PROC_SUFFIX(PathParameterfv, NV); |
- GR_GL_GET_PROC_SUFFIX(PathParameterf, NV); |
- GR_GL_GET_PROC_SUFFIX(PathDashArray, NV); |
- GR_GL_GET_PROC_SUFFIX(GenPaths, NV); |
- GR_GL_GET_PROC_SUFFIX(DeletePaths, NV); |
- GR_GL_GET_PROC_SUFFIX(IsPath, NV); |
- GR_GL_GET_PROC_SUFFIX(PathStencilFunc, NV); |
- GR_GL_GET_PROC_SUFFIX(PathStencilDepthOffset, NV); |
- GR_GL_GET_PROC_SUFFIX(StencilFillPath, NV); |
- GR_GL_GET_PROC_SUFFIX(StencilStrokePath, NV); |
- GR_GL_GET_PROC_SUFFIX(StencilFillPathInstanced, NV); |
- GR_GL_GET_PROC_SUFFIX(StencilStrokePathInstanced, NV); |
- GR_GL_GET_PROC_SUFFIX(PathCoverDepthFunc, NV); |
- GR_GL_GET_PROC_SUFFIX(PathColorGen, NV); |
- GR_GL_GET_PROC_SUFFIX(PathTexGen, NV); |
- GR_GL_GET_PROC_SUFFIX(PathFogGen, NV); |
- GR_GL_GET_PROC_SUFFIX(CoverFillPath, NV); |
- GR_GL_GET_PROC_SUFFIX(CoverStrokePath, NV); |
- GR_GL_GET_PROC_SUFFIX(CoverFillPathInstanced, NV); |
- GR_GL_GET_PROC_SUFFIX(CoverStrokePathInstanced, NV); |
- GR_GL_GET_PROC_SUFFIX(GetPathParameteriv, NV); |
- GR_GL_GET_PROC_SUFFIX(GetPathParameterfv, NV); |
- GR_GL_GET_PROC_SUFFIX(GetPathCommands, NV); |
- GR_GL_GET_PROC_SUFFIX(GetPathCoords, NV); |
- GR_GL_GET_PROC_SUFFIX(GetPathDashArray, NV); |
- GR_GL_GET_PROC_SUFFIX(GetPathMetrics, NV); |
- GR_GL_GET_PROC_SUFFIX(GetPathMetricRange, NV); |
- GR_GL_GET_PROC_SUFFIX(GetPathSpacing, NV); |
- GR_GL_GET_PROC_SUFFIX(GetPathColorGeniv, NV); |
- GR_GL_GET_PROC_SUFFIX(GetPathColorGenfv, NV); |
- GR_GL_GET_PROC_SUFFIX(GetPathTexGeniv, NV); |
- GR_GL_GET_PROC_SUFFIX(GetPathTexGenfv, NV); |
- GR_GL_GET_PROC_SUFFIX(IsPointInFillPath, NV); |
- GR_GL_GET_PROC_SUFFIX(IsPointInStrokePath, NV); |
- GR_GL_GET_PROC_SUFFIX(GetPathLength, NV); |
- GR_GL_GET_PROC_SUFFIX(PointAlongPath, NV); |
+ if (extensions.has("GL_EXT_framebuffer_blit")) { |
+ GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT); |
} |
+ } else { |
+ // we must have FBOs |
+ delete interface; |
+ return NULL; |
+ } |
- if (extensions.has("GL_EXT_debug_marker")) { |
- GR_GL_GET_PROC_SUFFIX(InsertEventMarker, EXT); |
- GR_GL_GET_PROC_SUFFIX(PushGroupMarker, EXT); |
- GR_GL_GET_PROC_SUFFIX(PopGroupMarker, EXT); |
- } |
+ GR_GL_GET_PROC(LoadIdentity); |
+ GR_GL_GET_PROC(LoadMatrixf); |
+ GR_GL_GET_PROC(MatrixMode); |
- interface->fStandard = kGL_GrGLStandard; |
- interface->fExtensions.swap(&extensions); |
+ if (extensions.has("GL_NV_path_rendering")) { |
+ GR_GL_GET_PROC_SUFFIX(PathCommands, NV); |
+ GR_GL_GET_PROC_SUFFIX(PathCoords, NV); |
+ GR_GL_GET_PROC_SUFFIX(PathSubCommands, NV); |
+ GR_GL_GET_PROC_SUFFIX(PathSubCoords, NV); |
+ GR_GL_GET_PROC_SUFFIX(PathString, NV); |
+ GR_GL_GET_PROC_SUFFIX(PathGlyphs, NV); |
+ GR_GL_GET_PROC_SUFFIX(PathGlyphRange, NV); |
+ GR_GL_GET_PROC_SUFFIX(WeightPaths, NV); |
+ GR_GL_GET_PROC_SUFFIX(CopyPath, NV); |
+ GR_GL_GET_PROC_SUFFIX(InterpolatePaths, NV); |
+ GR_GL_GET_PROC_SUFFIX(TransformPath, NV); |
+ GR_GL_GET_PROC_SUFFIX(PathParameteriv, NV); |
+ GR_GL_GET_PROC_SUFFIX(PathParameteri, NV); |
+ GR_GL_GET_PROC_SUFFIX(PathParameterfv, NV); |
+ GR_GL_GET_PROC_SUFFIX(PathParameterf, NV); |
+ GR_GL_GET_PROC_SUFFIX(PathDashArray, NV); |
+ GR_GL_GET_PROC_SUFFIX(GenPaths, NV); |
+ GR_GL_GET_PROC_SUFFIX(DeletePaths, NV); |
+ GR_GL_GET_PROC_SUFFIX(IsPath, NV); |
+ GR_GL_GET_PROC_SUFFIX(PathStencilFunc, NV); |
+ GR_GL_GET_PROC_SUFFIX(PathStencilDepthOffset, NV); |
+ GR_GL_GET_PROC_SUFFIX(StencilFillPath, NV); |
+ GR_GL_GET_PROC_SUFFIX(StencilStrokePath, NV); |
+ GR_GL_GET_PROC_SUFFIX(StencilFillPathInstanced, NV); |
+ GR_GL_GET_PROC_SUFFIX(StencilStrokePathInstanced, NV); |
+ GR_GL_GET_PROC_SUFFIX(PathCoverDepthFunc, NV); |
+ GR_GL_GET_PROC_SUFFIX(PathColorGen, NV); |
+ GR_GL_GET_PROC_SUFFIX(PathTexGen, NV); |
+ GR_GL_GET_PROC_SUFFIX(PathFogGen, NV); |
+ GR_GL_GET_PROC_SUFFIX(CoverFillPath, NV); |
+ GR_GL_GET_PROC_SUFFIX(CoverStrokePath, NV); |
+ GR_GL_GET_PROC_SUFFIX(CoverFillPathInstanced, NV); |
+ GR_GL_GET_PROC_SUFFIX(CoverStrokePathInstanced, NV); |
+ GR_GL_GET_PROC_SUFFIX(GetPathParameteriv, NV); |
+ GR_GL_GET_PROC_SUFFIX(GetPathParameterfv, NV); |
+ GR_GL_GET_PROC_SUFFIX(GetPathCommands, NV); |
+ GR_GL_GET_PROC_SUFFIX(GetPathCoords, NV); |
+ GR_GL_GET_PROC_SUFFIX(GetPathDashArray, NV); |
+ GR_GL_GET_PROC_SUFFIX(GetPathMetrics, NV); |
+ GR_GL_GET_PROC_SUFFIX(GetPathMetricRange, NV); |
+ GR_GL_GET_PROC_SUFFIX(GetPathSpacing, NV); |
+ GR_GL_GET_PROC_SUFFIX(GetPathColorGeniv, NV); |
+ GR_GL_GET_PROC_SUFFIX(GetPathColorGenfv, NV); |
+ GR_GL_GET_PROC_SUFFIX(GetPathTexGeniv, NV); |
+ GR_GL_GET_PROC_SUFFIX(GetPathTexGenfv, NV); |
+ GR_GL_GET_PROC_SUFFIX(IsPointInFillPath, NV); |
+ GR_GL_GET_PROC_SUFFIX(IsPointInStrokePath, NV); |
+ GR_GL_GET_PROC_SUFFIX(GetPathLength, NV); |
+ GR_GL_GET_PROC_SUFFIX(PointAlongPath, NV); |
+ } |
- return interface; |
- } else { |
- return NULL; |
+ if (extensions.has("GL_EXT_debug_marker")) { |
+ GR_GL_GET_PROC_SUFFIX(InsertEventMarker, EXT); |
+ GR_GL_GET_PROC_SUFFIX(PushGroupMarker, EXT); |
+ GR_GL_GET_PROC_SUFFIX(PopGroupMarker, EXT); |
} |
+ |
+ interface->fStandard = kGL_GrGLStandard; |
+ interface->fExtensions.swap(&extensions); |
+ |
+ return interface; |
} |