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Side by Side Diff: src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp

Issue 216313006: Change if/else to if in two GrGLInterface factories (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 6 years, 8 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #include "gl/GrGLInterface.h" 10 #include "gl/GrGLInterface.h"
11 #include "../GrGLUtil.h" 11 #include "../GrGLUtil.h"
12 12
13 #include <GL/glx.h> 13 #include <GL/glx.h>
14 #include <GL/gl.h> 14 #include <GL/gl.h>
15 #include <GL/glext.h> 15 #include <GL/glext.h>
16 #include <GL/glu.h> 16 #include <GL/glu.h>
17 17
18 #define GR_GL_GET_PROC(F) interface->fFunctions.f ## F = (GrGL ## F ## Proc) \ 18 #define GR_GL_GET_PROC(F) interface->fFunctions.f ## F = (GrGL ## F ## Proc) \
19 glXGetProcAddress(reinterpret_cast<const GLubyte*>("gl" #F)); 19 glXGetProcAddress(reinterpret_cast<const GLubyte*>("gl" #F));
20 #define GR_GL_GET_PROC_SUFFIX(F, S) interface->fFunctions.f ## F = (GrGL ## F ## Proc) \ 20 #define GR_GL_GET_PROC_SUFFIX(F, S) interface->fFunctions.f ## F = (GrGL ## F ## Proc) \
21 glXGetProcAddress(reinterpret_cast<const GLubyte*>("gl" #F #S)); 21 glXGetProcAddress(reinterpret_cast<const GLubyte*>("gl" #F #S));
22 22
23 const GrGLInterface* GrGLCreateNativeInterface() { 23 const GrGLInterface* GrGLCreateNativeInterface() {
24 if (NULL != glXGetCurrentContext()) { 24 if (NULL == glXGetCurrentContext()) {
25 25 return NULL;
26 const char* versionString = (const char*) glGetString(GL_VERSION); 26 }
27 GrGLVersion glVer = GrGLGetVersionFromString(versionString); 27
28 28 const char* versionString = (const char*) glGetString(GL_VERSION);
29 // This may or may not succeed depending on the gl version. 29 GrGLVersion glVer = GrGLGetVersionFromString(versionString);
30 GrGLGetStringiProc glGetStringi = 30
31 (GrGLGetStringiProc) glXGetProcAddress(reinterpret_cast<const GLubyt e*>("glGetStringi")); 31 // This may or may not succeed depending on the gl version.
32 32 GrGLGetStringiProc glGetStringi =
33 GrGLExtensions extensions; 33 (GrGLGetStringiProc) glXGetProcAddress(reinterpret_cast<const GLubyte*>( "glGetStringi"));
34 if (!extensions.init(kGL_GrGLStandard, glGetString, glGetStringi, glGetI ntegerv)) { 34
35 return NULL; 35 GrGLExtensions extensions;
36 if (!extensions.init(kGL_GrGLStandard, glGetString, glGetStringi, glGetInteg erv)) {
37 return NULL;
38 }
39
40 if (glVer < GR_GL_VER(1,5)) {
41 // We must have array and element_array buffer objects.
42 return NULL;
43 }
44
45 GrGLInterface* interface = SkNEW(GrGLInterface());
46 GrGLInterface::Functions* functions = &interface->fFunctions;
47
48 functions->fActiveTexture = glActiveTexture;
49 GR_GL_GET_PROC(AttachShader);
50 GR_GL_GET_PROC(BindAttribLocation);
51 GR_GL_GET_PROC(BindBuffer);
52 GR_GL_GET_PROC(BindFragDataLocation);
53 GR_GL_GET_PROC(BeginQuery);
54 functions->fBindTexture = glBindTexture;
55 functions->fBlendFunc = glBlendFunc;
56
57 if (glVer >= GR_GL_VER(1,4) ||
58 extensions.has("GL_ARB_imaging") ||
59 extensions.has("GL_EXT_blend_color")) {
60 GR_GL_GET_PROC(BlendColor);
61 }
62
63 GR_GL_GET_PROC(BufferData);
64 GR_GL_GET_PROC(BufferSubData);
65 functions->fClear = glClear;
66 functions->fClearColor = glClearColor;
67 functions->fClearStencil = glClearStencil;
68 functions->fColorMask = glColorMask;
69 GR_GL_GET_PROC(CompileShader);
70 functions->fCompressedTexImage2D = glCompressedTexImage2D;
71 functions->fCopyTexSubImage2D = glCopyTexSubImage2D;
72 GR_GL_GET_PROC(CreateProgram);
73 GR_GL_GET_PROC(CreateShader);
74 functions->fCullFace = glCullFace;
75 GR_GL_GET_PROC(DeleteBuffers);
76 GR_GL_GET_PROC(DeleteProgram);
77 GR_GL_GET_PROC(DeleteQueries);
78 GR_GL_GET_PROC(DeleteShader);
79 functions->fDeleteTextures = glDeleteTextures;
80 functions->fDepthMask = glDepthMask;
81 functions->fDisable = glDisable;
82 GR_GL_GET_PROC(DisableVertexAttribArray);
83 functions->fDrawArrays = glDrawArrays;
84 functions->fDrawBuffer = glDrawBuffer;
85 GR_GL_GET_PROC(DrawBuffers);
86 functions->fDrawElements = glDrawElements;
87 functions->fEnable = glEnable;
88 GR_GL_GET_PROC(EnableVertexAttribArray);
89 GR_GL_GET_PROC(EndQuery);
90 functions->fFinish = glFinish;
91 functions->fFlush = glFlush;
92 functions->fFrontFace = glFrontFace;
93 GR_GL_GET_PROC(GenBuffers);
94 GR_GL_GET_PROC(GenerateMipmap);
95 GR_GL_GET_PROC(GetBufferParameteriv);
96 functions->fGetError = glGetError;
97 functions->fGetIntegerv = glGetIntegerv;
98 GR_GL_GET_PROC(GetQueryObjectiv);
99 GR_GL_GET_PROC(GetQueryObjectuiv);
100 if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) {
101 GR_GL_GET_PROC(GetQueryObjecti64v);
102 GR_GL_GET_PROC(GetQueryObjectui64v);
103 GR_GL_GET_PROC(QueryCounter);
104 } else if (extensions.has("GL_EXT_timer_query")) {
105 GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
106 GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
107 }
108 GR_GL_GET_PROC(GetQueryiv);
109 GR_GL_GET_PROC(GetProgramInfoLog);
110 GR_GL_GET_PROC(GetProgramiv);
111 GR_GL_GET_PROC(GetShaderInfoLog);
112 GR_GL_GET_PROC(GetShaderiv);
113 functions->fGetString = glGetString;
114 GR_GL_GET_PROC(GetStringi);
115 functions->fGetTexLevelParameteriv = glGetTexLevelParameteriv;
116 GR_GL_GET_PROC(GenQueries);
117 functions->fGenTextures = glGenTextures;
118 GR_GL_GET_PROC(GetUniformLocation);
119 functions->fLineWidth = glLineWidth;
120 GR_GL_GET_PROC(LinkProgram);
121 GR_GL_GET_PROC(MapBuffer);
122 functions->fPixelStorei = glPixelStorei;
123 functions->fReadBuffer = glReadBuffer;
124 functions->fReadPixels = glReadPixels;
125 functions->fScissor = glScissor;
126 GR_GL_GET_PROC(ShaderSource);
127 functions->fStencilFunc = glStencilFunc;
128 GR_GL_GET_PROC(StencilFuncSeparate);
129 functions->fStencilMask = glStencilMask;
130 GR_GL_GET_PROC(StencilMaskSeparate);
131 functions->fStencilOp = glStencilOp;
132 GR_GL_GET_PROC(StencilOpSeparate);
133 functions->fTexImage2D = glTexImage2D;
134 functions->fTexGenfv = glTexGenfv;
135 functions->fTexGeni = glTexGeni;
136 functions->fTexParameteri = glTexParameteri;
137 functions->fTexParameteriv = glTexParameteriv;
138 if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage")) {
139 GR_GL_GET_PROC(TexStorage2D);
140 } else if (extensions.has("GL_EXT_texture_storage")) {
141 GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT);
142 }
143 functions->fTexSubImage2D = glTexSubImage2D;
144 GR_GL_GET_PROC(Uniform1f);
145 GR_GL_GET_PROC(Uniform1i);
146 GR_GL_GET_PROC(Uniform1fv);
147 GR_GL_GET_PROC(Uniform1iv);
148 GR_GL_GET_PROC(Uniform2f);
149 GR_GL_GET_PROC(Uniform2i);
150 GR_GL_GET_PROC(Uniform2fv);
151 GR_GL_GET_PROC(Uniform2iv);
152 GR_GL_GET_PROC(Uniform3f);
153 GR_GL_GET_PROC(Uniform3i);
154 GR_GL_GET_PROC(Uniform3fv);
155 GR_GL_GET_PROC(Uniform3iv);
156 GR_GL_GET_PROC(Uniform4f);
157 GR_GL_GET_PROC(Uniform4i);
158 GR_GL_GET_PROC(Uniform4fv);
159 GR_GL_GET_PROC(Uniform4iv);
160 GR_GL_GET_PROC(UniformMatrix2fv);
161 GR_GL_GET_PROC(UniformMatrix3fv);
162 GR_GL_GET_PROC(UniformMatrix4fv);
163 GR_GL_GET_PROC(UnmapBuffer);
164 GR_GL_GET_PROC(UseProgram);
165 GR_GL_GET_PROC(VertexAttrib4fv);
166 GR_GL_GET_PROC(VertexAttribPointer);
167 functions->fViewport = glViewport;
168 GR_GL_GET_PROC(BindFragDataLocationIndexed);
169
170 if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) {
171 // no ARB suffix for GL_ARB_vertex_array_object
172 GR_GL_GET_PROC(BindVertexArray);
173 GR_GL_GET_PROC(GenVertexArrays);
174 GR_GL_GET_PROC(DeleteVertexArrays);
175 }
176
177 // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
178 // GL_ARB_framebuffer_object doesn't use ARB suffix.)
179 if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) {
180 GR_GL_GET_PROC(GenFramebuffers);
181 GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv);
182 GR_GL_GET_PROC(GetRenderbufferParameteriv);
183 GR_GL_GET_PROC(BindFramebuffer);
184 GR_GL_GET_PROC(FramebufferTexture2D);
185 GR_GL_GET_PROC(CheckFramebufferStatus);
186 GR_GL_GET_PROC(DeleteFramebuffers);
187 GR_GL_GET_PROC(RenderbufferStorage);
188 GR_GL_GET_PROC(GenRenderbuffers);
189 GR_GL_GET_PROC(DeleteRenderbuffers);
190 GR_GL_GET_PROC(FramebufferRenderbuffer);
191 GR_GL_GET_PROC(BindRenderbuffer);
192 GR_GL_GET_PROC(RenderbufferStorageMultisample);
193 GR_GL_GET_PROC(BlitFramebuffer);
194 } else if (extensions.has("GL_EXT_framebuffer_object")) {
195 GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT);
196 GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
197 GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
198 GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT);
199 GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT);
200 GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
201 GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT);
202 GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT);
203 GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT);
204 GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
205 GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
206 GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT);
207 if (extensions.has("GL_EXT_framebuffer_multisample")) {
208 GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
36 } 209 }
37 210 if (extensions.has("GL_EXT_framebuffer_blit")) {
38 if (glVer < GR_GL_VER(1,5)) { 211 GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT);
39 // We must have array and element_array buffer objects.
40 return NULL;
41 } 212 }
42
43 GrGLInterface* interface = SkNEW(GrGLInterface());
44 GrGLInterface::Functions* functions = &interface->fFunctions;
45
46 functions->fActiveTexture = glActiveTexture;
47 GR_GL_GET_PROC(AttachShader);
48 GR_GL_GET_PROC(BindAttribLocation);
49 GR_GL_GET_PROC(BindBuffer);
50 GR_GL_GET_PROC(BindFragDataLocation);
51 GR_GL_GET_PROC(BeginQuery);
52 functions->fBindTexture = glBindTexture;
53 functions->fBlendFunc = glBlendFunc;
54
55 if (glVer >= GR_GL_VER(1,4) ||
56 extensions.has("GL_ARB_imaging") ||
57 extensions.has("GL_EXT_blend_color")) {
58 GR_GL_GET_PROC(BlendColor);
59 }
60
61 GR_GL_GET_PROC(BufferData);
62 GR_GL_GET_PROC(BufferSubData);
63 functions->fClear = glClear;
64 functions->fClearColor = glClearColor;
65 functions->fClearStencil = glClearStencil;
66 functions->fColorMask = glColorMask;
67 GR_GL_GET_PROC(CompileShader);
68 functions->fCompressedTexImage2D = glCompressedTexImage2D;
69 functions->fCopyTexSubImage2D = glCopyTexSubImage2D;
70 GR_GL_GET_PROC(CreateProgram);
71 GR_GL_GET_PROC(CreateShader);
72 functions->fCullFace = glCullFace;
73 GR_GL_GET_PROC(DeleteBuffers);
74 GR_GL_GET_PROC(DeleteProgram);
75 GR_GL_GET_PROC(DeleteQueries);
76 GR_GL_GET_PROC(DeleteShader);
77 functions->fDeleteTextures = glDeleteTextures;
78 functions->fDepthMask = glDepthMask;
79 functions->fDisable = glDisable;
80 GR_GL_GET_PROC(DisableVertexAttribArray);
81 functions->fDrawArrays = glDrawArrays;
82 functions->fDrawBuffer = glDrawBuffer;
83 GR_GL_GET_PROC(DrawBuffers);
84 functions->fDrawElements = glDrawElements;
85 functions->fEnable = glEnable;
86 GR_GL_GET_PROC(EnableVertexAttribArray);
87 GR_GL_GET_PROC(EndQuery);
88 functions->fFinish = glFinish;
89 functions->fFlush = glFlush;
90 functions->fFrontFace = glFrontFace;
91 GR_GL_GET_PROC(GenBuffers);
92 GR_GL_GET_PROC(GenerateMipmap);
93 GR_GL_GET_PROC(GetBufferParameteriv);
94 functions->fGetError = glGetError;
95 functions->fGetIntegerv = glGetIntegerv;
96 GR_GL_GET_PROC(GetQueryObjectiv);
97 GR_GL_GET_PROC(GetQueryObjectuiv);
98 if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) {
99 GR_GL_GET_PROC(GetQueryObjecti64v);
100 GR_GL_GET_PROC(GetQueryObjectui64v);
101 GR_GL_GET_PROC(QueryCounter);
102 } else if (extensions.has("GL_EXT_timer_query")) {
103 GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
104 GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
105 }
106 GR_GL_GET_PROC(GetQueryiv);
107 GR_GL_GET_PROC(GetProgramInfoLog);
108 GR_GL_GET_PROC(GetProgramiv);
109 GR_GL_GET_PROC(GetShaderInfoLog);
110 GR_GL_GET_PROC(GetShaderiv);
111 functions->fGetString = glGetString;
112 GR_GL_GET_PROC(GetStringi);
113 functions->fGetTexLevelParameteriv = glGetTexLevelParameteriv;
114 GR_GL_GET_PROC(GenQueries);
115 functions->fGenTextures = glGenTextures;
116 GR_GL_GET_PROC(GetUniformLocation);
117 functions->fLineWidth = glLineWidth;
118 GR_GL_GET_PROC(LinkProgram);
119 GR_GL_GET_PROC(MapBuffer);
120 functions->fPixelStorei = glPixelStorei;
121 functions->fReadBuffer = glReadBuffer;
122 functions->fReadPixels = glReadPixels;
123 functions->fScissor = glScissor;
124 GR_GL_GET_PROC(ShaderSource);
125 functions->fStencilFunc = glStencilFunc;
126 GR_GL_GET_PROC(StencilFuncSeparate);
127 functions->fStencilMask = glStencilMask;
128 GR_GL_GET_PROC(StencilMaskSeparate);
129 functions->fStencilOp = glStencilOp;
130 GR_GL_GET_PROC(StencilOpSeparate);
131 functions->fTexImage2D = glTexImage2D;
132 functions->fTexGenfv = glTexGenfv;
133 functions->fTexGeni = glTexGeni;
134 functions->fTexParameteri = glTexParameteri;
135 functions->fTexParameteriv = glTexParameteriv;
136 if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage")) {
137 GR_GL_GET_PROC(TexStorage2D);
138 } else if (extensions.has("GL_EXT_texture_storage")) {
139 GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT);
140 }
141 functions->fTexSubImage2D = glTexSubImage2D;
142 GR_GL_GET_PROC(Uniform1f);
143 GR_GL_GET_PROC(Uniform1i);
144 GR_GL_GET_PROC(Uniform1fv);
145 GR_GL_GET_PROC(Uniform1iv);
146 GR_GL_GET_PROC(Uniform2f);
147 GR_GL_GET_PROC(Uniform2i);
148 GR_GL_GET_PROC(Uniform2fv);
149 GR_GL_GET_PROC(Uniform2iv);
150 GR_GL_GET_PROC(Uniform3f);
151 GR_GL_GET_PROC(Uniform3i);
152 GR_GL_GET_PROC(Uniform3fv);
153 GR_GL_GET_PROC(Uniform3iv);
154 GR_GL_GET_PROC(Uniform4f);
155 GR_GL_GET_PROC(Uniform4i);
156 GR_GL_GET_PROC(Uniform4fv);
157 GR_GL_GET_PROC(Uniform4iv);
158 GR_GL_GET_PROC(UniformMatrix2fv);
159 GR_GL_GET_PROC(UniformMatrix3fv);
160 GR_GL_GET_PROC(UniformMatrix4fv);
161 GR_GL_GET_PROC(UnmapBuffer);
162 GR_GL_GET_PROC(UseProgram);
163 GR_GL_GET_PROC(VertexAttrib4fv);
164 GR_GL_GET_PROC(VertexAttribPointer);
165 functions->fViewport = glViewport;
166 GR_GL_GET_PROC(BindFragDataLocationIndexed);
167
168 if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_objec t")) {
169 // no ARB suffix for GL_ARB_vertex_array_object
170 GR_GL_GET_PROC(BindVertexArray);
171 GR_GL_GET_PROC(GenVertexArrays);
172 GR_GL_GET_PROC(DeleteVertexArrays);
173 }
174
175 // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
176 // GL_ARB_framebuffer_object doesn't use ARB suffix.)
177 if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object ")) {
178 GR_GL_GET_PROC(GenFramebuffers);
179 GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv);
180 GR_GL_GET_PROC(GetRenderbufferParameteriv);
181 GR_GL_GET_PROC(BindFramebuffer);
182 GR_GL_GET_PROC(FramebufferTexture2D);
183 GR_GL_GET_PROC(CheckFramebufferStatus);
184 GR_GL_GET_PROC(DeleteFramebuffers);
185 GR_GL_GET_PROC(RenderbufferStorage);
186 GR_GL_GET_PROC(GenRenderbuffers);
187 GR_GL_GET_PROC(DeleteRenderbuffers);
188 GR_GL_GET_PROC(FramebufferRenderbuffer);
189 GR_GL_GET_PROC(BindRenderbuffer);
190 GR_GL_GET_PROC(RenderbufferStorageMultisample);
191 GR_GL_GET_PROC(BlitFramebuffer);
192 } else if (extensions.has("GL_EXT_framebuffer_object")) {
193 GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT);
194 GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
195 GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
196 GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT);
197 GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT);
198 GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
199 GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT);
200 GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT);
201 GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT);
202 GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
203 GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
204 GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT);
205 if (extensions.has("GL_EXT_framebuffer_multisample")) {
206 GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
207 }
208 if (extensions.has("GL_EXT_framebuffer_blit")) {
209 GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT);
210 }
211 } else {
212 // we must have FBOs
213 delete interface;
214 return NULL;
215 }
216
217 GR_GL_GET_PROC(LoadIdentity);
218 GR_GL_GET_PROC(LoadMatrixf);
219 GR_GL_GET_PROC(MatrixMode);
220
221 if (extensions.has("GL_NV_path_rendering")) {
222 GR_GL_GET_PROC_SUFFIX(PathCommands, NV);
223 GR_GL_GET_PROC_SUFFIX(PathCoords, NV);
224 GR_GL_GET_PROC_SUFFIX(PathSubCommands, NV);
225 GR_GL_GET_PROC_SUFFIX(PathSubCoords, NV);
226 GR_GL_GET_PROC_SUFFIX(PathString, NV);
227 GR_GL_GET_PROC_SUFFIX(PathGlyphs, NV);
228 GR_GL_GET_PROC_SUFFIX(PathGlyphRange, NV);
229 GR_GL_GET_PROC_SUFFIX(WeightPaths, NV);
230 GR_GL_GET_PROC_SUFFIX(CopyPath, NV);
231 GR_GL_GET_PROC_SUFFIX(InterpolatePaths, NV);
232 GR_GL_GET_PROC_SUFFIX(TransformPath, NV);
233 GR_GL_GET_PROC_SUFFIX(PathParameteriv, NV);
234 GR_GL_GET_PROC_SUFFIX(PathParameteri, NV);
235 GR_GL_GET_PROC_SUFFIX(PathParameterfv, NV);
236 GR_GL_GET_PROC_SUFFIX(PathParameterf, NV);
237 GR_GL_GET_PROC_SUFFIX(PathDashArray, NV);
238 GR_GL_GET_PROC_SUFFIX(GenPaths, NV);
239 GR_GL_GET_PROC_SUFFIX(DeletePaths, NV);
240 GR_GL_GET_PROC_SUFFIX(IsPath, NV);
241 GR_GL_GET_PROC_SUFFIX(PathStencilFunc, NV);
242 GR_GL_GET_PROC_SUFFIX(PathStencilDepthOffset, NV);
243 GR_GL_GET_PROC_SUFFIX(StencilFillPath, NV);
244 GR_GL_GET_PROC_SUFFIX(StencilStrokePath, NV);
245 GR_GL_GET_PROC_SUFFIX(StencilFillPathInstanced, NV);
246 GR_GL_GET_PROC_SUFFIX(StencilStrokePathInstanced, NV);
247 GR_GL_GET_PROC_SUFFIX(PathCoverDepthFunc, NV);
248 GR_GL_GET_PROC_SUFFIX(PathColorGen, NV);
249 GR_GL_GET_PROC_SUFFIX(PathTexGen, NV);
250 GR_GL_GET_PROC_SUFFIX(PathFogGen, NV);
251 GR_GL_GET_PROC_SUFFIX(CoverFillPath, NV);
252 GR_GL_GET_PROC_SUFFIX(CoverStrokePath, NV);
253 GR_GL_GET_PROC_SUFFIX(CoverFillPathInstanced, NV);
254 GR_GL_GET_PROC_SUFFIX(CoverStrokePathInstanced, NV);
255 GR_GL_GET_PROC_SUFFIX(GetPathParameteriv, NV);
256 GR_GL_GET_PROC_SUFFIX(GetPathParameterfv, NV);
257 GR_GL_GET_PROC_SUFFIX(GetPathCommands, NV);
258 GR_GL_GET_PROC_SUFFIX(GetPathCoords, NV);
259 GR_GL_GET_PROC_SUFFIX(GetPathDashArray, NV);
260 GR_GL_GET_PROC_SUFFIX(GetPathMetrics, NV);
261 GR_GL_GET_PROC_SUFFIX(GetPathMetricRange, NV);
262 GR_GL_GET_PROC_SUFFIX(GetPathSpacing, NV);
263 GR_GL_GET_PROC_SUFFIX(GetPathColorGeniv, NV);
264 GR_GL_GET_PROC_SUFFIX(GetPathColorGenfv, NV);
265 GR_GL_GET_PROC_SUFFIX(GetPathTexGeniv, NV);
266 GR_GL_GET_PROC_SUFFIX(GetPathTexGenfv, NV);
267 GR_GL_GET_PROC_SUFFIX(IsPointInFillPath, NV);
268 GR_GL_GET_PROC_SUFFIX(IsPointInStrokePath, NV);
269 GR_GL_GET_PROC_SUFFIX(GetPathLength, NV);
270 GR_GL_GET_PROC_SUFFIX(PointAlongPath, NV);
271 }
272
273 if (extensions.has("GL_EXT_debug_marker")) {
274 GR_GL_GET_PROC_SUFFIX(InsertEventMarker, EXT);
275 GR_GL_GET_PROC_SUFFIX(PushGroupMarker, EXT);
276 GR_GL_GET_PROC_SUFFIX(PopGroupMarker, EXT);
277 }
278
279 interface->fStandard = kGL_GrGLStandard;
280 interface->fExtensions.swap(&extensions);
281
282 return interface;
283 } else { 213 } else {
284 return NULL; 214 // we must have FBOs
285 } 215 delete interface;
216 return NULL;
217 }
218
219 GR_GL_GET_PROC(LoadIdentity);
220 GR_GL_GET_PROC(LoadMatrixf);
221 GR_GL_GET_PROC(MatrixMode);
222
223 if (extensions.has("GL_NV_path_rendering")) {
224 GR_GL_GET_PROC_SUFFIX(PathCommands, NV);
225 GR_GL_GET_PROC_SUFFIX(PathCoords, NV);
226 GR_GL_GET_PROC_SUFFIX(PathSubCommands, NV);
227 GR_GL_GET_PROC_SUFFIX(PathSubCoords, NV);
228 GR_GL_GET_PROC_SUFFIX(PathString, NV);
229 GR_GL_GET_PROC_SUFFIX(PathGlyphs, NV);
230 GR_GL_GET_PROC_SUFFIX(PathGlyphRange, NV);
231 GR_GL_GET_PROC_SUFFIX(WeightPaths, NV);
232 GR_GL_GET_PROC_SUFFIX(CopyPath, NV);
233 GR_GL_GET_PROC_SUFFIX(InterpolatePaths, NV);
234 GR_GL_GET_PROC_SUFFIX(TransformPath, NV);
235 GR_GL_GET_PROC_SUFFIX(PathParameteriv, NV);
236 GR_GL_GET_PROC_SUFFIX(PathParameteri, NV);
237 GR_GL_GET_PROC_SUFFIX(PathParameterfv, NV);
238 GR_GL_GET_PROC_SUFFIX(PathParameterf, NV);
239 GR_GL_GET_PROC_SUFFIX(PathDashArray, NV);
240 GR_GL_GET_PROC_SUFFIX(GenPaths, NV);
241 GR_GL_GET_PROC_SUFFIX(DeletePaths, NV);
242 GR_GL_GET_PROC_SUFFIX(IsPath, NV);
243 GR_GL_GET_PROC_SUFFIX(PathStencilFunc, NV);
244 GR_GL_GET_PROC_SUFFIX(PathStencilDepthOffset, NV);
245 GR_GL_GET_PROC_SUFFIX(StencilFillPath, NV);
246 GR_GL_GET_PROC_SUFFIX(StencilStrokePath, NV);
247 GR_GL_GET_PROC_SUFFIX(StencilFillPathInstanced, NV);
248 GR_GL_GET_PROC_SUFFIX(StencilStrokePathInstanced, NV);
249 GR_GL_GET_PROC_SUFFIX(PathCoverDepthFunc, NV);
250 GR_GL_GET_PROC_SUFFIX(PathColorGen, NV);
251 GR_GL_GET_PROC_SUFFIX(PathTexGen, NV);
252 GR_GL_GET_PROC_SUFFIX(PathFogGen, NV);
253 GR_GL_GET_PROC_SUFFIX(CoverFillPath, NV);
254 GR_GL_GET_PROC_SUFFIX(CoverStrokePath, NV);
255 GR_GL_GET_PROC_SUFFIX(CoverFillPathInstanced, NV);
256 GR_GL_GET_PROC_SUFFIX(CoverStrokePathInstanced, NV);
257 GR_GL_GET_PROC_SUFFIX(GetPathParameteriv, NV);
258 GR_GL_GET_PROC_SUFFIX(GetPathParameterfv, NV);
259 GR_GL_GET_PROC_SUFFIX(GetPathCommands, NV);
260 GR_GL_GET_PROC_SUFFIX(GetPathCoords, NV);
261 GR_GL_GET_PROC_SUFFIX(GetPathDashArray, NV);
262 GR_GL_GET_PROC_SUFFIX(GetPathMetrics, NV);
263 GR_GL_GET_PROC_SUFFIX(GetPathMetricRange, NV);
264 GR_GL_GET_PROC_SUFFIX(GetPathSpacing, NV);
265 GR_GL_GET_PROC_SUFFIX(GetPathColorGeniv, NV);
266 GR_GL_GET_PROC_SUFFIX(GetPathColorGenfv, NV);
267 GR_GL_GET_PROC_SUFFIX(GetPathTexGeniv, NV);
268 GR_GL_GET_PROC_SUFFIX(GetPathTexGenfv, NV);
269 GR_GL_GET_PROC_SUFFIX(IsPointInFillPath, NV);
270 GR_GL_GET_PROC_SUFFIX(IsPointInStrokePath, NV);
271 GR_GL_GET_PROC_SUFFIX(GetPathLength, NV);
272 GR_GL_GET_PROC_SUFFIX(PointAlongPath, NV);
273 }
274
275 if (extensions.has("GL_EXT_debug_marker")) {
276 GR_GL_GET_PROC_SUFFIX(InsertEventMarker, EXT);
277 GR_GL_GET_PROC_SUFFIX(PushGroupMarker, EXT);
278 GR_GL_GET_PROC_SUFFIX(PopGroupMarker, EXT);
279 }
280
281 interface->fStandard = kGL_GrGLStandard;
282 interface->fExtensions.swap(&extensions);
283
284 return interface;
286 } 285 }
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