| Index: components/exo/gamepad.cc
|
| diff --git a/components/exo/gamepad.cc b/components/exo/gamepad.cc
|
| index dc49bcec9f55e7b07b740b0e901e888332ed900c..94102318880a59948d7cc47aea3151a07b3c3c27 100644
|
| --- a/components/exo/gamepad.cc
|
| +++ b/components/exo/gamepad.cc
|
| @@ -54,7 +54,7 @@ class Gamepad::ThreadSafeGamepadChangeFetcher
|
| ThreadSafeGamepadChangeFetcher(
|
| const ProcessGamepadChangesCallback& post_gamepad_changes,
|
| const CreateGamepadDataFetcherCallback& create_fetcher_callback,
|
| - base::SingleThreadTaskRunner* task_runner)
|
| + scoped_refptr<base::SingleThreadTaskRunner> task_runner)
|
| : process_gamepad_changes_(post_gamepad_changes),
|
| create_fetcher_callback_(create_fetcher_callback),
|
| polling_task_runner_(task_runner),
|
| @@ -141,7 +141,7 @@ class Gamepad::ThreadSafeGamepadChangeFetcher
|
| CreateGamepadDataFetcherCallback create_fetcher_callback_;
|
|
|
| // Reference to task runner on polling thread.
|
| - base::SingleThreadTaskRunner* polling_task_runner_;
|
| + scoped_refptr<base::SingleThreadTaskRunner> polling_task_runner_;
|
|
|
| // Reference to task runner on origin thread.
|
| scoped_refptr<base::SingleThreadTaskRunner> origin_task_runner_;
|
| @@ -167,15 +167,17 @@ class Gamepad::ThreadSafeGamepadChangeFetcher
|
| ////////////////////////////////////////////////////////////////////////////////
|
| // Gamepad, public:
|
|
|
| -Gamepad::Gamepad(GamepadDelegate* delegate,
|
| - base::SingleThreadTaskRunner* polling_task_runner)
|
| +Gamepad::Gamepad(
|
| + GamepadDelegate* delegate,
|
| + scoped_refptr<base::SingleThreadTaskRunner> polling_task_runner)
|
| : Gamepad(delegate,
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| polling_task_runner,
|
| base::Bind(CreateGamepadPlatformDataFetcher)) {}
|
|
|
| -Gamepad::Gamepad(GamepadDelegate* delegate,
|
| - base::SingleThreadTaskRunner* polling_task_runner,
|
| - CreateGamepadDataFetcherCallback create_fetcher_callback)
|
| +Gamepad::Gamepad(
|
| + GamepadDelegate* delegate,
|
| + scoped_refptr<base::SingleThreadTaskRunner> polling_task_runner,
|
| + CreateGamepadDataFetcherCallback create_fetcher_callback)
|
| : delegate_(delegate), weak_factory_(this) {
|
| gamepad_change_fetcher_ = new ThreadSafeGamepadChangeFetcher(
|
| base::Bind(&Gamepad::ProcessGamepadChanges, weak_factory_.GetWeakPtr()),
|
|
|