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Side by Side Diff: components/exo/gamepad.cc

Issue 2159283002: exo: Fix crash in out-of-order destruction of Gamepad (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 5 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "components/exo/gamepad.h" 5 #include "components/exo/gamepad.h"
6 6
7 #include <cmath> 7 #include <cmath>
8 8
9 #include "ash/shell.h" 9 #include "ash/shell.h"
10 #include "base/bind.h" 10 #include "base/bind.h"
(...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after
47 class Gamepad::ThreadSafeGamepadChangeFetcher 47 class Gamepad::ThreadSafeGamepadChangeFetcher
48 : public base::RefCountedThreadSafe< 48 : public base::RefCountedThreadSafe<
49 Gamepad::ThreadSafeGamepadChangeFetcher> { 49 Gamepad::ThreadSafeGamepadChangeFetcher> {
50 public: 50 public:
51 using ProcessGamepadChangesCallback = 51 using ProcessGamepadChangesCallback =
52 base::Callback<void(const blink::WebGamepad)>; 52 base::Callback<void(const blink::WebGamepad)>;
53 53
54 ThreadSafeGamepadChangeFetcher( 54 ThreadSafeGamepadChangeFetcher(
55 const ProcessGamepadChangesCallback& post_gamepad_changes, 55 const ProcessGamepadChangesCallback& post_gamepad_changes,
56 const CreateGamepadDataFetcherCallback& create_fetcher_callback, 56 const CreateGamepadDataFetcherCallback& create_fetcher_callback,
57 base::SingleThreadTaskRunner* task_runner) 57 scoped_refptr<base::SingleThreadTaskRunner> task_runner)
58 : process_gamepad_changes_(post_gamepad_changes), 58 : process_gamepad_changes_(post_gamepad_changes),
59 create_fetcher_callback_(create_fetcher_callback), 59 create_fetcher_callback_(create_fetcher_callback),
60 polling_task_runner_(task_runner), 60 polling_task_runner_(task_runner),
61 origin_task_runner_(base::ThreadTaskRunnerHandle::Get()) { 61 origin_task_runner_(base::ThreadTaskRunnerHandle::Get()) {
62 thread_checker_.DetachFromThread(); 62 thread_checker_.DetachFromThread();
63 } 63 }
64 64
65 // Enable or disable gamepad polling. Can be called from any thread. 65 // Enable or disable gamepad polling. Can be called from any thread.
66 void EnablePolling(bool enabled) { 66 void EnablePolling(bool enabled) {
67 polling_task_runner_->PostTask( 67 polling_task_runner_->PostTask(
(...skipping 66 matching lines...) Expand 10 before | Expand all | Expand 10 after
134 SchedulePollOnPollingThread(); 134 SchedulePollOnPollingThread();
135 } 135 }
136 136
137 // Callback to ProcessGamepadChanges using weak reference to Gamepad. 137 // Callback to ProcessGamepadChanges using weak reference to Gamepad.
138 ProcessGamepadChangesCallback process_gamepad_changes_; 138 ProcessGamepadChangesCallback process_gamepad_changes_;
139 139
140 // Callback method to create a gamepad data fetcher. 140 // Callback method to create a gamepad data fetcher.
141 CreateGamepadDataFetcherCallback create_fetcher_callback_; 141 CreateGamepadDataFetcherCallback create_fetcher_callback_;
142 142
143 // Reference to task runner on polling thread. 143 // Reference to task runner on polling thread.
144 base::SingleThreadTaskRunner* polling_task_runner_; 144 scoped_refptr<base::SingleThreadTaskRunner> polling_task_runner_;
145 145
146 // Reference to task runner on origin thread. 146 // Reference to task runner on origin thread.
147 scoped_refptr<base::SingleThreadTaskRunner> origin_task_runner_; 147 scoped_refptr<base::SingleThreadTaskRunner> origin_task_runner_;
148 148
149 // Gamepad data fetcher used for querying gamepad devices. 149 // Gamepad data fetcher used for querying gamepad devices.
150 std::unique_ptr<device::GamepadDataFetcher> fetcher_; 150 std::unique_ptr<device::GamepadDataFetcher> fetcher_;
151 151
152 // The current state of all gamepads. 152 // The current state of all gamepads.
153 blink::WebGamepads state_; 153 blink::WebGamepads state_;
154 154
155 // True if a poll has been scheduled. 155 // True if a poll has been scheduled.
156 bool has_poll_scheduled_ = false; 156 bool has_poll_scheduled_ = false;
157 157
158 // True if the polling thread is paused. 158 // True if the polling thread is paused.
159 bool is_enabled_ = false; 159 bool is_enabled_ = false;
160 160
161 // ThreadChecker for the polling thread. 161 // ThreadChecker for the polling thread.
162 base::ThreadChecker thread_checker_; 162 base::ThreadChecker thread_checker_;
163 163
164 DISALLOW_COPY_AND_ASSIGN(ThreadSafeGamepadChangeFetcher); 164 DISALLOW_COPY_AND_ASSIGN(ThreadSafeGamepadChangeFetcher);
165 }; 165 };
166 166
167 //////////////////////////////////////////////////////////////////////////////// 167 ////////////////////////////////////////////////////////////////////////////////
168 // Gamepad, public: 168 // Gamepad, public:
169 169
170 Gamepad::Gamepad(GamepadDelegate* delegate, 170 Gamepad::Gamepad(
171 base::SingleThreadTaskRunner* polling_task_runner) 171 GamepadDelegate* delegate,
172 scoped_refptr<base::SingleThreadTaskRunner> polling_task_runner)
172 : Gamepad(delegate, 173 : Gamepad(delegate,
173 polling_task_runner, 174 polling_task_runner,
174 base::Bind(CreateGamepadPlatformDataFetcher)) {} 175 base::Bind(CreateGamepadPlatformDataFetcher)) {}
175 176
176 Gamepad::Gamepad(GamepadDelegate* delegate, 177 Gamepad::Gamepad(
177 base::SingleThreadTaskRunner* polling_task_runner, 178 GamepadDelegate* delegate,
178 CreateGamepadDataFetcherCallback create_fetcher_callback) 179 scoped_refptr<base::SingleThreadTaskRunner> polling_task_runner,
180 CreateGamepadDataFetcherCallback create_fetcher_callback)
179 : delegate_(delegate), weak_factory_(this) { 181 : delegate_(delegate), weak_factory_(this) {
180 gamepad_change_fetcher_ = new ThreadSafeGamepadChangeFetcher( 182 gamepad_change_fetcher_ = new ThreadSafeGamepadChangeFetcher(
181 base::Bind(&Gamepad::ProcessGamepadChanges, weak_factory_.GetWeakPtr()), 183 base::Bind(&Gamepad::ProcessGamepadChanges, weak_factory_.GetWeakPtr()),
182 create_fetcher_callback, polling_task_runner); 184 create_fetcher_callback, polling_task_runner);
183 185
184 aura::client::FocusClient* focus_client = 186 aura::client::FocusClient* focus_client =
185 aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()); 187 aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow());
186 focus_client->AddObserver(this); 188 focus_client->AddObserver(this);
187 OnWindowFocused(focus_client->GetFocusedWindow(), nullptr); 189 OnWindowFocused(focus_client->GetFocusedWindow(), nullptr);
188 } 190 }
(...skipping 67 matching lines...) Expand 10 before | Expand all | Expand 10 after
256 delegate_->OnButton(button_id, new_button.pressed, new_button.value); 258 delegate_->OnButton(button_id, new_button.pressed, new_button.value);
257 } 259 }
258 } 260 }
259 if (send_frame) 261 if (send_frame)
260 delegate_->OnFrame(); 262 delegate_->OnFrame();
261 263
262 pad_state_ = new_pad; 264 pad_state_ = new_pad;
263 } 265 }
264 266
265 } // namespace exo 267 } // namespace exo
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