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Unified Diff: gpu/command_buffer/service/framebuffer_manager.cc

Issue 2159183002: Attaching an image to many color attachment points is unsupported (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 5 months ago
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Index: gpu/command_buffer/service/framebuffer_manager.cc
diff --git a/gpu/command_buffer/service/framebuffer_manager.cc b/gpu/command_buffer/service/framebuffer_manager.cc
index cec5b104b7ab678b71a164d4da999293e99df8a8..1117ffb1d1364bbaa97ae89414226646f2402698 100644
--- a/gpu/command_buffer/service/framebuffer_manager.cc
+++ b/gpu/command_buffer/service/framebuffer_manager.cc
@@ -89,6 +89,15 @@ class RenderbufferAttachment
return renderbuffer_.get() == renderbuffer;
}
+ bool IsSameAttachment(const Attachment* attachment) const override {
+ if (attachment->IsRenderbufferAttachment()) {
+ const RenderbufferAttachment* other =
+ reinterpret_cast<const RenderbufferAttachment*>(attachment);
+ return IsRenderbuffer(other->renderbuffer());
+ }
+ return false;
+ }
+
bool Is3D() const override { return false; }
bool CanRenderTo(const FeatureInfo*) const override { return true; }
@@ -220,6 +229,19 @@ class TextureAttachment
return texture == texture_ref_.get();
}
+ bool IsSameAttachment(const Attachment* attachment) const override {
+ if (attachment->IsTextureAttachment()) {
+ const TextureAttachment* other =
+ reinterpret_cast<const TextureAttachment*>(attachment);
+ return IsTexture(other->texture()) &&
+ samples_ == other->samples() &&
Zhenyao Mo 2016/07/19 20:39:15 samples should not be part of this. No matter what
qiankun 2016/07/20 08:53:33 Done.
+ layer_ == other->layer() &&
+ target_ == other->target() &&
Zhenyao Mo 2016/07/19 20:39:15 This makes me think, can you add some test cases i
qiankun 2016/07/20 08:53:33 I will add test for this.
+ level_ == other->level();
+ }
+ return false;
+ }
+
bool IsRenderbuffer(Renderbuffer* /* renderbuffer */) const override {
return false;
}
@@ -423,6 +445,24 @@ bool Framebuffer::HasUnclearedColorAttachments() const {
return false;
}
+bool Framebuffer::HasDuplicateColorAttachments() const {
+ for (AttachmentMap::const_iterator it = attachments_.begin();
+ it != attachments_.end(); ++it) {
+ if (it->first >= GL_COLOR_ATTACHMENT0 &&
+ it->first < GL_COLOR_ATTACHMENT0 + manager_->max_draw_buffers_) {
Zhenyao Mo 2016/07/19 20:39:15 max_color_attachments_
qiankun 2016/07/20 08:53:33 That's fine. I saw in WebGL 2.0 spec max_color_att
+ const Attachment* attachment = it->second.get();
+ for (GLenum i = it->first + 1;
+ i < GL_COLOR_ATTACHMENT0 + manager_->max_draw_buffers_; i++) {
Zhenyao Mo 2016/07/19 20:39:15 max_color_attachments_
+ const Attachment* other = GetAttachment(i);
+ if (other && attachment->IsSameAttachment(other)) {
+ return true;
+ }
+ }
+ }
+ }
+ return false;
+}
+
bool Framebuffer::HasUnclearedIntRenderbufferAttachments() const {
for (AttachmentMap::const_iterator it = attachments_.begin();
it != attachments_.end(); ++it) {

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