| Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| index 3900acda65c0b0b40e90a91a838ffcc79a5df0df..4d196ed34eed3f834081d34a6f83fe62071a3571 100644
|
| --- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| +++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| @@ -162,7 +162,7 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| self.Fail('deqp/functional/gles3/transformfeedback/*.html',
|
| ['win', ('amd', 0x6779)], bug=483282)
|
|
|
| - # It's unfortunate that this suppression needs to be so broad, but
|
| + # It's unfortunate that these suppressions need to be so broad, but
|
| # basically any test that uses readPixels is potentially flaky, and
|
| # it's infeasible to suppress individual failures one by one.
|
| self.Flaky('conformance/*', ['win', ('amd', 0x6779)], bug=491419)
|
| @@ -222,6 +222,13 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| self.Flaky('deqp/functional/gles3/transformfeedback/*.html',
|
| ['win', 'intel'], bug=626068)
|
|
|
| + # It's unfortunate that these suppressions need to be so broad, but it
|
| + # looks like the D3D11 device can be lost spontaneously on this
|
| + # configuration while running basically any test.
|
| + self.Flaky('conformance/*', ['win', 'intel'], bug=628395)
|
| + self.Flaky('conformance2/*', ['win', 'intel'], bug=628395)
|
| + self.Flaky('deqp/*', ['win', 'intel'], bug=628395)
|
| +
|
| # Mac only.
|
| self.Fail('conformance/glsl/misc/shaders-with-invariance.html',
|
| ['mac'], bug=483282)
|
|
|