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1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. |
2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s | 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s |
5 | 5 |
6 # See the GpuTestExpectations class for documentation. | 6 # See the GpuTestExpectations class for documentation. |
7 | 7 |
8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): | 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
9 def __init__(self, conformance_path): | 9 def __init__(self, conformance_path): |
10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) | 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) |
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155 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', | 155 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', |
156 ['win', ('amd', 0x6779)], bug=483282) | 156 ['win', ('amd', 0x6779)], bug=483282) |
157 self.Fail('deqp/functional/gles3/textureshadow/2d*', | 157 self.Fail('deqp/functional/gles3/textureshadow/2d*', |
158 ['win', ('amd', 0x6779)], bug=483282) | 158 ['win', ('amd', 0x6779)], bug=483282) |
159 self.Fail('deqp/functional/gles3/textureshadow/cube*', | 159 self.Fail('deqp/functional/gles3/textureshadow/cube*', |
160 ['win', ('amd', 0x6779)], bug=483282) | 160 ['win', ('amd', 0x6779)], bug=483282) |
161 | 161 |
162 self.Fail('deqp/functional/gles3/transformfeedback/*.html', | 162 self.Fail('deqp/functional/gles3/transformfeedback/*.html', |
163 ['win', ('amd', 0x6779)], bug=483282) | 163 ['win', ('amd', 0x6779)], bug=483282) |
164 | 164 |
165 # It's unfortunate that this suppression needs to be so broad, but | 165 # It's unfortunate that these suppressions need to be so broad, but |
166 # basically any test that uses readPixels is potentially flaky, and | 166 # basically any test that uses readPixels is potentially flaky, and |
167 # it's infeasible to suppress individual failures one by one. | 167 # it's infeasible to suppress individual failures one by one. |
168 self.Flaky('conformance/*', ['win', ('amd', 0x6779)], bug=491419) | 168 self.Flaky('conformance/*', ['win', ('amd', 0x6779)], bug=491419) |
169 self.Flaky('conformance2/*', ['win', ('amd', 0x6779)], bug=491419) | 169 self.Flaky('conformance2/*', ['win', ('amd', 0x6779)], bug=491419) |
170 self.Flaky('deqp/*', ['win', ('amd', 0x6779)], bug=491419) | 170 self.Flaky('deqp/*', ['win', ('amd', 0x6779)], bug=491419) |
171 | 171 |
172 # Win / Intel | 172 # Win / Intel |
173 self.Fail('conformance2/buffers/uniform-buffers.html', | 173 self.Fail('conformance2/buffers/uniform-buffers.html', |
174 ['win', 'intel'], bug=483282) | 174 ['win', 'intel'], bug=483282) |
175 self.Skip('conformance2/textures/misc/copy-texture-image.html', | 175 self.Skip('conformance2/textures/misc/copy-texture-image.html', |
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215 ['win', 'intel'], bug=483282) | 215 ['win', 'intel'], bug=483282) |
216 self.Fail('deqp/functional/gles3/uniformbuffers/*.html', | 216 self.Fail('deqp/functional/gles3/uniformbuffers/*.html', |
217 ['win', 'intel'], bug=483282) | 217 ['win', 'intel'], bug=483282) |
218 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', | 218 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', |
219 ['win', 'intel'], bug=483282) | 219 ['win', 'intel'], bug=483282) |
220 self.Fail('deqp/functional/gles3/textureshadow/2d_array_*.html', | 220 self.Fail('deqp/functional/gles3/textureshadow/2d_array_*.html', |
221 ['win', 'intel'], bug=483282) | 221 ['win', 'intel'], bug=483282) |
222 self.Flaky('deqp/functional/gles3/transformfeedback/*.html', | 222 self.Flaky('deqp/functional/gles3/transformfeedback/*.html', |
223 ['win', 'intel'], bug=626068) | 223 ['win', 'intel'], bug=626068) |
224 | 224 |
| 225 # It's unfortunate that these suppressions need to be so broad, but it |
| 226 # looks like the D3D11 device can be lost spontaneously on this |
| 227 # configuration while running basically any test. |
| 228 self.Flaky('conformance/*', ['win', 'intel'], bug=628395) |
| 229 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395) |
| 230 self.Flaky('deqp/*', ['win', 'intel'], bug=628395) |
| 231 |
225 # Mac only. | 232 # Mac only. |
226 self.Fail('conformance/glsl/misc/shaders-with-invariance.html', | 233 self.Fail('conformance/glsl/misc/shaders-with-invariance.html', |
227 ['mac'], bug=483282) | 234 ['mac'], bug=483282) |
228 self.Fail('deqp/data/gles2/shaders/scoping.html', | 235 self.Fail('deqp/data/gles2/shaders/scoping.html', |
229 ['mac'], bug=483282) | 236 ['mac'], bug=483282) |
230 self.Flaky('deqp/functional/gles3/shaderindexing/varying.html', | 237 self.Flaky('deqp/functional/gles3/shaderindexing/varying.html', |
231 ['mac'], bug=619264) | 238 ['mac'], bug=619264) |
232 self.Fail('deqp/functional/gles3/shaderloop_do_while.html', | 239 self.Fail('deqp/functional/gles3/shaderloop_do_while.html', |
233 ['mac'], bug=617820) | 240 ['mac'], bug=617820) |
234 # This one's flaky on AMD, NVIDIA and Intel GPUs, but the | 241 # This one's flaky on AMD, NVIDIA and Intel GPUs, but the |
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962 # self.Fail(page_name, | 969 # self.Fail(page_name, |
963 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) | 970 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) |
964 # self.Fail(page_name, | 971 # self.Fail(page_name, |
965 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 972 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
966 | 973 |
967 # Conflicts if between a generic os condition and a specific version | 974 # Conflicts if between a generic os condition and a specific version |
968 # self.Fail(page_name, | 975 # self.Fail(page_name, |
969 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) | 976 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) |
970 # self.Fail(page_name, | 977 # self.Fail(page_name, |
971 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 978 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
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