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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GamepadButton_h | 5 #ifndef GamepadButton_h |
| 6 #define GamepadButton_h | 6 #define GamepadButton_h |
| 7 | 7 |
| 8 #include "bindings/core/v8/ScriptWrappable.h" | 8 #include "bindings/core/v8/ScriptWrappable.h" |
| 9 #include "platform/heap/Handle.h" | 9 #include "platform/heap/Handle.h" |
| 10 #include "wtf/Vector.h" | 10 #include "wtf/Vector.h" |
| 11 | 11 |
| 12 namespace blink { | 12 namespace blink { |
| 13 | 13 |
| 14 class GamepadButton final : public GarbageCollected<GamepadButton>, public Scrip
tWrappable { | 14 class GamepadButton final : public GarbageCollected<GamepadButton>, public Scrip
tWrappable { |
| 15 DEFINE_WRAPPERTYPEINFO(); | 15 DEFINE_WRAPPERTYPEINFO(); |
| 16 public: | 16 public: |
| 17 static GamepadButton* create(); | 17 static GamepadButton* create(); |
| 18 | 18 |
| 19 double value() const { return m_value; } | 19 double value() const { return m_value; } |
| 20 void setValue(double val) { m_value = val; } | 20 void setValue(double val) { m_value = val; } |
| 21 | 21 |
| 22 bool pressed() const { return m_pressed; } | 22 bool pressed() const { return m_pressed; } |
| 23 void setPressed(bool val) { m_pressed = val; } | 23 void setPressed(bool val) { m_pressed = val; } |
| 24 | 24 |
| 25 bool touched() const { return m_touched; } |
| 26 void setTouched(bool val) { m_touched = val; } |
| 27 |
| 25 DEFINE_INLINE_TRACE() { } | 28 DEFINE_INLINE_TRACE() { } |
| 26 | 29 |
| 27 private: | 30 private: |
| 28 GamepadButton(); | 31 GamepadButton(); |
| 29 double m_value; | 32 double m_value; |
| 30 bool m_pressed; | 33 bool m_pressed; |
| 34 bool m_touched; |
| 31 }; | 35 }; |
| 32 | 36 |
| 33 typedef HeapVector<Member<GamepadButton>> GamepadButtonVector; | 37 typedef HeapVector<Member<GamepadButton>> GamepadButtonVector; |
| 34 | 38 |
| 35 } // namespace blink | 39 } // namespace blink |
| 36 | 40 |
| 37 #endif // GamepadButton_h | 41 #endif // GamepadButton_h |
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