Index: gm/drawbitmaprect.cpp |
diff --git a/gm/drawbitmaprect.cpp b/gm/drawbitmaprect.cpp |
index f990097c5d82d538934c49c1e292f4307867cf7a..0747ab0910e36aea612bf346d38ae88a931ebd0f 100644 |
--- a/gm/drawbitmaprect.cpp |
+++ b/gm/drawbitmaprect.cpp |
@@ -16,9 +16,6 @@ |
#include "SkShader.h" |
#include "SkSurface.h" |
-#if SK_SUPPORT_GPU |
-#include "SkGrPriv.h" |
-#endif |
static SkBitmap make_chessbm(int w, int h) { |
SkBitmap bm; |
@@ -34,6 +31,7 @@ static SkBitmap make_chessbm(int w, int h) { |
return bm; |
} |
+// Creates a bitmap and a matching image. |
static sk_sp<SkImage> makebm(SkCanvas* origCanvas, SkBitmap* resultBM, int w, int h) { |
SkImageInfo info = SkImageInfo::MakeN32Premul(w, h); |
@@ -86,14 +84,7 @@ static sk_sp<SkImage> makebm(SkCanvas* origCanvas, SkBitmap* resultBM, int w, in |
SkBitmap tempBM; |
-#if SK_SUPPORT_GPU |
- if (GrTexture* texture = as_IB(image)->peekTexture()) { |
- GrWrapTextureInBitmap(texture, image->width(), image->height(), image->isOpaque(), &tempBM); |
- } else |
-#endif |
- { |
- image->asLegacyBitmap(&tempBM, SkImage::kRO_LegacyBitmapMode); |
- } |
+ image->asLegacyBitmap(&tempBM, SkImage::kRO_LegacyBitmapMode); |
// Let backends know we won't change this, so they don't have to deep copy it defensively. |
tempBM.setImmutable(); |
@@ -152,7 +143,7 @@ protected: |
static const int kPadY = 40; |
SkPaint paint; |
paint.setAlpha(0x20); |
- canvas->drawBitmapRect(fLargeBitmap, SkRect::MakeIWH(gSize, gSize), &paint); |
bsalomon
2016/07/13 21:13:08
The GM was (arbitrarily) always using the bitmap r
|
+ canvas->drawImageRect(fImage, SkRect::MakeIWH(gSize, gSize), &paint); |
canvas->translate(SK_Scalar1 * kPadX / 2, |
SK_Scalar1 * kPadY / 2); |
SkPaint blackPaint; |