Chromium Code Reviews| Index: gm/drawbitmaprect.cpp |
| diff --git a/gm/drawbitmaprect.cpp b/gm/drawbitmaprect.cpp |
| index f990097c5d82d538934c49c1e292f4307867cf7a..0747ab0910e36aea612bf346d38ae88a931ebd0f 100644 |
| --- a/gm/drawbitmaprect.cpp |
| +++ b/gm/drawbitmaprect.cpp |
| @@ -16,9 +16,6 @@ |
| #include "SkShader.h" |
| #include "SkSurface.h" |
| -#if SK_SUPPORT_GPU |
| -#include "SkGrPriv.h" |
| -#endif |
| static SkBitmap make_chessbm(int w, int h) { |
| SkBitmap bm; |
| @@ -34,6 +31,7 @@ static SkBitmap make_chessbm(int w, int h) { |
| return bm; |
| } |
| +// Creates a bitmap and a matching image. |
| static sk_sp<SkImage> makebm(SkCanvas* origCanvas, SkBitmap* resultBM, int w, int h) { |
| SkImageInfo info = SkImageInfo::MakeN32Premul(w, h); |
| @@ -86,14 +84,7 @@ static sk_sp<SkImage> makebm(SkCanvas* origCanvas, SkBitmap* resultBM, int w, in |
| SkBitmap tempBM; |
| -#if SK_SUPPORT_GPU |
| - if (GrTexture* texture = as_IB(image)->peekTexture()) { |
| - GrWrapTextureInBitmap(texture, image->width(), image->height(), image->isOpaque(), &tempBM); |
| - } else |
| -#endif |
| - { |
| - image->asLegacyBitmap(&tempBM, SkImage::kRO_LegacyBitmapMode); |
| - } |
| + image->asLegacyBitmap(&tempBM, SkImage::kRO_LegacyBitmapMode); |
| // Let backends know we won't change this, so they don't have to deep copy it defensively. |
| tempBM.setImmutable(); |
| @@ -152,7 +143,7 @@ protected: |
| static const int kPadY = 40; |
| SkPaint paint; |
| paint.setAlpha(0x20); |
| - canvas->drawBitmapRect(fLargeBitmap, SkRect::MakeIWH(gSize, gSize), &paint); |
|
bsalomon
2016/07/13 21:13:08
The GM was (arbitrarily) always using the bitmap r
|
| + canvas->drawImageRect(fImage, SkRect::MakeIWH(gSize, gSize), &paint); |
| canvas->translate(SK_Scalar1 * kPadX / 2, |
| SK_Scalar1 * kPadY / 2); |
| SkPaint blackPaint; |