Index: gpu/command_buffer/service/program_manager.h |
diff --git a/gpu/command_buffer/service/program_manager.h b/gpu/command_buffer/service/program_manager.h |
index 8b9d62f150ff3d3c9c6c6b7723a3504af4dffb28..a3fd9f2e6e48534487f7cea6d7ba32f763d6cd0c 100644 |
--- a/gpu/command_buffer/service/program_manager.h |
+++ b/gpu/command_buffer/service/program_manager.h |
@@ -403,6 +403,20 @@ class GPU_EXPORT Program : public base::RefCounted<Program> { |
return fragment_output_written_mask_; |
} |
+ // The data are only valid after a successful link. |
+ // Return 16 attributes' base types, in which the attribute |
+ // specified by argument 'loc' located. |
+ uint32_t vertex_input_base_type_mask(GLuint loc) const { |
+ DCHECK(loc < max_vertex_attribs_); |
+ return vertex_input_base_type_mask_[loc / 16]; |
+ } |
+ // Return 16 attributes' type written masks, in which the |
+ // attribute specified by argument 'loc' located. |
+ uint32_t vertex_input_type_written_mask(GLuint loc) const { |
+ DCHECK(loc < max_vertex_attribs_); |
+ return vertex_input_type_written_mask_[loc / 16]; |
+ } |
+ |
// Update uniform block binding after a successful glUniformBlockBinding(). |
void SetUniformBlockBinding(GLuint index, GLuint binding); |
@@ -447,6 +461,7 @@ class GPU_EXPORT Program : public base::RefCounted<Program> { |
void UpdateFragmentInputs(); |
void UpdateProgramOutputs(); |
void UpdateFragmentOutputBaseTypes(); |
+ void UpdateVertexInputBaseTypes(); |
void UpdateUniformBlockSizeInfo(); |
// Process the program log, replacing the hashed names with original names. |
@@ -565,6 +580,15 @@ class GPU_EXPORT Program : public base::RefCounted<Program> { |
// Same layout as above, 2 bits per location, 0x03 if a location is occupied |
// by an output variable, 0x00 if not. |
uint32_t fragment_output_written_mask_; |
+ |
+ uint32_t max_vertex_attribs_; |
+ // Vertex input attrib base types: FLOAT, INT, or UINT. |
+ // Each base type is encoded into 2 bits, the lowest 2 bits for location 0, |
+ // the highest 2 bits for location (max_vertex_attribs_ - 1). |
+ std::vector<uint32_t> vertex_input_base_type_mask_; |
+ // Same layout as above, 2 bits per location, 0x03 if a location is set |
+ // by vertexAttrib API, 0x00 if not. |
+ std::vector<uint32_t> vertex_input_type_written_mask_; |
}; |
// Tracks the Programs. |
@@ -577,6 +601,7 @@ class GPU_EXPORT ProgramManager { |
uint32_t max_varying_vectors, |
uint32_t max_draw_buffers, |
uint32_t max_dual_source_draw_buffers, |
+ uint32_t max_vertex_attribs, |
const GpuPreferences& gpu_preferences, |
FeatureInfo* feature_info); |
~ProgramManager(); |
@@ -625,6 +650,8 @@ class GPU_EXPORT ProgramManager { |
return max_dual_source_draw_buffers_; |
} |
+ uint32_t max_vertex_attribs() const { return max_vertex_attribs_; } |
+ |
private: |
friend class Program; |
@@ -653,6 +680,7 @@ class GPU_EXPORT ProgramManager { |
uint32_t max_varying_vectors_; |
uint32_t max_draw_buffers_; |
uint32_t max_dual_source_draw_buffers_; |
+ uint32_t max_vertex_attribs_; |
const GpuPreferences& gpu_preferences_; |
scoped_refptr<FeatureInfo> feature_info_; |