Index: gpu/command_buffer/service/vertex_attrib_manager.h |
diff --git a/gpu/command_buffer/service/vertex_attrib_manager.h b/gpu/command_buffer/service/vertex_attrib_manager.h |
index f3fae6d2d8f2e98ab144da10dad5f1ba210cfe1a..7491a56113a7a9732abb6c61cff5ca359d6d8e5e 100644 |
--- a/gpu/command_buffer/service/vertex_attrib_manager.h |
+++ b/gpu/command_buffer/service/vertex_attrib_manager.h |
@@ -200,6 +200,28 @@ class GPU_EXPORT VertexAttribManager : |
return NULL; |
} |
+ void UpdateAttribBaseTypeAndMask(GLuint loc, GLenum base_type) { |
+ DCHECK(loc < max_vertex_attribs_); |
+ int shift_bits = (loc % 16) * 2; |
+ attrib_type_written_mask_[loc / 16] |= (0x3 << shift_bits); |
+ attrib_base_type_mask_[loc / 16] &= ~(0x3 << shift_bits); |
+ attrib_base_type_mask_[loc / 16] |= base_type << shift_bits; |
+ } |
+ |
+ // Return 16 attributes' base types, in which the attribute |
+ // specified by argument 'loc' located. |
+ uint32_t attrib_base_type_mask(GLuint loc) const { |
+ DCHECK(loc < max_vertex_attribs_); |
+ return attrib_base_type_mask_[loc / 16]; |
+ } |
+ |
+ // Return 16 attributes' type written masks, in which the |
+ // attribute specified by argument 'loc' located. |
+ uint32_t attrib_type_written_mask(GLuint loc) const { |
+ DCHECK(loc < max_vertex_attribs_); |
+ return attrib_type_written_mask_[loc / 16]; |
+ } |
+ |
void SetAttribInfo( |
GLuint index, |
Buffer* buffer, |
@@ -284,6 +306,15 @@ class GPU_EXPORT VertexAttribManager : |
// if it is safe to draw. |
std::vector<VertexAttrib> vertex_attribs_; |
+ uint32_t max_vertex_attribs_; |
+ // Vertex attrib base types: FLOAT, INT, or UINT. |
+ // Each base type is encoded into 2 bits, the lowest 2 bits for location 0, |
+ // the highest 2 bits for location (max_vertex_attribs_ - 1). |
+ std::vector<uint32_t> attrib_base_type_mask_; |
+ // Same layout as above, 2 bits per location, 0x03 if a location is set |
+ // by vertexAttrib API, 0x00 if not. |
+ std::vector<uint32_t> attrib_type_written_mask_; |
Zhenyao Mo
2016/07/22 14:36:47
You don't need this written mask. If it's not wri
|
+ |
// The currently bound element array buffer. If this is 0 it is illegal |
// to call glDrawElements. |
scoped_refptr<Buffer> element_array_buffer_; |