| Index: gpu/command_buffer/service/program_manager.h
|
| diff --git a/gpu/command_buffer/service/program_manager.h b/gpu/command_buffer/service/program_manager.h
|
| index 8b9d62f150ff3d3c9c6c6b7723a3504af4dffb28..a3fd9f2e6e48534487f7cea6d7ba32f763d6cd0c 100644
|
| --- a/gpu/command_buffer/service/program_manager.h
|
| +++ b/gpu/command_buffer/service/program_manager.h
|
| @@ -403,6 +403,20 @@ class GPU_EXPORT Program : public base::RefCounted<Program> {
|
| return fragment_output_written_mask_;
|
| }
|
|
|
| + // The data are only valid after a successful link.
|
| + // Return 16 attributes' base types, in which the attribute
|
| + // specified by argument 'loc' located.
|
| + uint32_t vertex_input_base_type_mask(GLuint loc) const {
|
| + DCHECK(loc < max_vertex_attribs_);
|
| + return vertex_input_base_type_mask_[loc / 16];
|
| + }
|
| + // Return 16 attributes' type written masks, in which the
|
| + // attribute specified by argument 'loc' located.
|
| + uint32_t vertex_input_type_written_mask(GLuint loc) const {
|
| + DCHECK(loc < max_vertex_attribs_);
|
| + return vertex_input_type_written_mask_[loc / 16];
|
| + }
|
| +
|
| // Update uniform block binding after a successful glUniformBlockBinding().
|
| void SetUniformBlockBinding(GLuint index, GLuint binding);
|
|
|
| @@ -447,6 +461,7 @@ class GPU_EXPORT Program : public base::RefCounted<Program> {
|
| void UpdateFragmentInputs();
|
| void UpdateProgramOutputs();
|
| void UpdateFragmentOutputBaseTypes();
|
| + void UpdateVertexInputBaseTypes();
|
| void UpdateUniformBlockSizeInfo();
|
|
|
| // Process the program log, replacing the hashed names with original names.
|
| @@ -565,6 +580,15 @@ class GPU_EXPORT Program : public base::RefCounted<Program> {
|
| // Same layout as above, 2 bits per location, 0x03 if a location is occupied
|
| // by an output variable, 0x00 if not.
|
| uint32_t fragment_output_written_mask_;
|
| +
|
| + uint32_t max_vertex_attribs_;
|
| + // Vertex input attrib base types: FLOAT, INT, or UINT.
|
| + // Each base type is encoded into 2 bits, the lowest 2 bits for location 0,
|
| + // the highest 2 bits for location (max_vertex_attribs_ - 1).
|
| + std::vector<uint32_t> vertex_input_base_type_mask_;
|
| + // Same layout as above, 2 bits per location, 0x03 if a location is set
|
| + // by vertexAttrib API, 0x00 if not.
|
| + std::vector<uint32_t> vertex_input_type_written_mask_;
|
| };
|
|
|
| // Tracks the Programs.
|
| @@ -577,6 +601,7 @@ class GPU_EXPORT ProgramManager {
|
| uint32_t max_varying_vectors,
|
| uint32_t max_draw_buffers,
|
| uint32_t max_dual_source_draw_buffers,
|
| + uint32_t max_vertex_attribs,
|
| const GpuPreferences& gpu_preferences,
|
| FeatureInfo* feature_info);
|
| ~ProgramManager();
|
| @@ -625,6 +650,8 @@ class GPU_EXPORT ProgramManager {
|
| return max_dual_source_draw_buffers_;
|
| }
|
|
|
| + uint32_t max_vertex_attribs() const { return max_vertex_attribs_; }
|
| +
|
| private:
|
| friend class Program;
|
|
|
| @@ -653,6 +680,7 @@ class GPU_EXPORT ProgramManager {
|
| uint32_t max_varying_vectors_;
|
| uint32_t max_draw_buffers_;
|
| uint32_t max_dual_source_draw_buffers_;
|
| + uint32_t max_vertex_attribs_;
|
|
|
| const GpuPreferences& gpu_preferences_;
|
| scoped_refptr<FeatureInfo> feature_info_;
|
|
|