Chromium Code Reviews| Index: gpu/command_buffer/service/vertex_attrib_manager.h |
| diff --git a/gpu/command_buffer/service/vertex_attrib_manager.h b/gpu/command_buffer/service/vertex_attrib_manager.h |
| index f3fae6d2d8f2e98ab144da10dad5f1ba210cfe1a..42ede30ebcf9a5b52bda4e0f8538d3d39272549d 100644 |
| --- a/gpu/command_buffer/service/vertex_attrib_manager.h |
| +++ b/gpu/command_buffer/service/vertex_attrib_manager.h |
| @@ -200,6 +200,22 @@ class GPU_EXPORT VertexAttribManager : |
| return NULL; |
| } |
| + void UpdateAttribBaseTypeAndMask(GLuint loc, GLenum base_type) { |
| + DCHECK(loc >=0 && loc < 16); |
| + int shift_bits = loc * 2; |
| + attrib_written_mask_ |= 0x3 << shift_bits; |
| + attrib_base_type_mask_ &= ~(0x3 << shift_bits); |
| + attrib_base_type_mask_ |= base_type << shift_bits; |
| + } |
| + |
| + uint32_t attrib_base_type_mask() const { |
| + return attrib_base_type_mask_; |
| + } |
| + |
| + uint32_t attrib_written_mask() const { |
| + return attrib_written_mask_; |
| + } |
| + |
| void SetAttribInfo( |
| GLuint index, |
| Buffer* buffer, |
| @@ -284,6 +300,14 @@ class GPU_EXPORT VertexAttribManager : |
| // if it is safe to draw. |
| std::vector<VertexAttrib> vertex_attribs_; |
| + // Vertex attrib base types: FLOAT, INT, or UINT. |
| + // We have up to 16 attribs, each is encoded into 2 bits, total 32 bits: |
| + // the lowest 2 bits for location 0, the highest 2 bits for location 15. |
| + uint32_t attrib_base_type_mask_; |
|
Zhenyao Mo
2016/07/20 17:54:56
Same here, you need a array.
yunchao
2016/07/22 13:43:54
Done.
|
| + // Same layout as above, 2 bits per location, 0x03 if a location is set |
| + // by vertexAttrib API, 0x00 if not. |
| + uint32_t attrib_written_mask_; |
| + |
| // The currently bound element array buffer. If this is 0 it is illegal |
| // to call glDrawElements. |
| scoped_refptr<Buffer> element_array_buffer_; |