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Unified Diff: gpu/command_buffer/service/vertex_attrib_manager.cc

Issue 2148723004: WebGL 2: make sure VertexAttrib type match the corresponding attrib type in shader (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: update vertex attrib base type for vertexAttrib{I}Pointer only if the vertex attrib array is enabled Created 4 years, 5 months ago
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Index: gpu/command_buffer/service/vertex_attrib_manager.cc
diff --git a/gpu/command_buffer/service/vertex_attrib_manager.cc b/gpu/command_buffer/service/vertex_attrib_manager.cc
index 76883dc0f3fe2e956e9017ea82970d0b407e3fb1..5f71a02d7b8f8ecbd30314a05349a2152d0f4e47 100644
--- a/gpu/command_buffer/service/vertex_attrib_manager.cc
+++ b/gpu/command_buffer/service/vertex_attrib_manager.cc
@@ -127,6 +127,8 @@ VertexAttribManager::~VertexAttribManager() {
void VertexAttribManager::Initialize(uint32_t max_vertex_attribs,
bool init_attribs) {
vertex_attribs_.resize(max_vertex_attribs);
+ attrib_base_type_mask_ = 0u;
+ attrib_written_mask_ = 0u;
for (uint32_t vv = 0; vv < vertex_attribs_.size(); ++vv) {
vertex_attribs_[vv].set_index(vv);

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