Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
index d247801361d6c8d88df64c3e4d1f2adf7ff0d4e8..bada7aa3dae3255f158ff5df7827cc37d112edd4 100644 |
--- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
+++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
@@ -118,20 +118,24 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
self.Fail('conformance2/glsl3/array-in-complex-expression.html', |
['win'], bug=483282) |
- self.Skip('conformance2/reading/read-pixels-pack-parameters.html', |
- ['win'], bug=483282) |
- self.Fail('deqp/functional/gles3/fbomultisample*', |
- ['win'], bug=483282) |
+ self.Fail('deqp/functional/gles3/transformfeedback/*.html', |
+ ['win'], bug=626068) |
- self.Fail('deqp/functional/gles3/fboinvalidate/sub.html', |
- ['win'], bug=483282) |
self.Fail('deqp/functional/gles3/fboinvalidate/whole.html', |
['win'], bug=624506) |
self.Fail('deqp/functional/gles3/textureformat/compressed_cube.html', |
['win'], bug=614573) |
+ # ANGLE bug id |
+ self.Fail('deqp/functional/gles3/fbomultisample*', |
+ ['win'], bug=1246) |
+ self.Fail('deqp/functional/gles3/fboinvalidate/sub.html', |
+ ['win'], bug=1246) |
+ self.Skip('conformance2/reading/read-pixels-pack-parameters.html', |
+ ['win'], bug=1268) |
+ |
# Windows 8 only. |
self.Flaky('deqp/functional/gles3/buffercopy.html', ['win8'], bug=587601) |
@@ -141,8 +145,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
['win', 'nvidia'], bug=483282) |
self.Fail('deqp/functional/gles3/framebufferblit/rect_05.html', |
['win', 'nvidia'], bug=483282) |
- self.Fail('deqp/functional/gles3/transformfeedback/*.html', |
- ['win', 'nvidia'], bug=483282) |
# Win / AMD |
self.Fail('deqp/functional/gles3/texturespecification/' + |
@@ -166,9 +168,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
self.Fail('deqp/functional/gles3/textureshadow/cube*', |
['win', ('amd', 0x6779)], bug=483282) |
- self.Fail('deqp/functional/gles3/transformfeedback/*.html', |
- ['win', ('amd', 0x6779)], bug=483282) |
- |
# It's unfortunate that these suppressions need to be so broad, but |
# basically any test that uses readPixels is potentially flaky, and |
# it's infeasible to suppress individual failures one by one. |
@@ -226,8 +225,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
['win', 'intel'], bug=483282) |
self.Fail('deqp/functional/gles3/textureshadow/2d_array_*.html', |
['win', 'intel'], bug=483282) |
- self.Flaky('deqp/functional/gles3/transformfeedback/*.html', |
- ['win', 'intel'], bug=626068) |
# It's unfortunate that these suppressions need to be so broad, but it |
# looks like the D3D11 device can be lost spontaneously on this |