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Side by Side Diff: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py

Issue 2146593002: WebGL2: Update Windows test expectations. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Change xfb to Fail always Created 4 years, 5 months ago
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1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved.
2 # Use of this source code is governed by a BSD-style license that can be 2 # Use of this source code is governed by a BSD-style license that can be
3 # found in the LICENSE file. 3 # found in the LICENSE file.
4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s
5 5
6 # See the GpuTestExpectations class for documentation. 6 # See the GpuTestExpectations class for documentation.
7 7
8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
9 def __init__(self, conformance_path): 9 def __init__(self, conformance_path):
10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path)
(...skipping 100 matching lines...) Expand 10 before | Expand all | Expand 10 after
111 ['win'], bug=478572) 111 ['win'], bug=478572)
112 self.Fail('deqp/functional/gles3/shaderloop_for.html', 112 self.Fail('deqp/functional/gles3/shaderloop_for.html',
113 ['win'], bug=617817) 113 ['win'], bug=617817)
114 self.Fail('deqp/functional/gles3/shaderloop_while.html', 114 self.Fail('deqp/functional/gles3/shaderloop_while.html',
115 ['win'], bug=617817) 115 ['win'], bug=617817)
116 self.Fail('deqp/functional/gles3/shaderloop_do_while.html', 116 self.Fail('deqp/functional/gles3/shaderloop_do_while.html',
117 ['win'], bug=617817) 117 ['win'], bug=617817)
118 118
119 self.Fail('conformance2/glsl3/array-in-complex-expression.html', 119 self.Fail('conformance2/glsl3/array-in-complex-expression.html',
120 ['win'], bug=483282) 120 ['win'], bug=483282)
121 self.Skip('conformance2/reading/read-pixels-pack-parameters.html',
122 ['win'], bug=483282)
123 121
124 self.Fail('deqp/functional/gles3/fbomultisample*', 122 self.Fail('deqp/functional/gles3/transformfeedback/*.html',
125 ['win'], bug=483282) 123 ['win'], bug=626068)
126 124
127 self.Fail('deqp/functional/gles3/fboinvalidate/sub.html',
128 ['win'], bug=483282)
129 self.Fail('deqp/functional/gles3/fboinvalidate/whole.html', 125 self.Fail('deqp/functional/gles3/fboinvalidate/whole.html',
130 ['win'], bug=624506) 126 ['win'], bug=624506)
131 127
132 self.Fail('deqp/functional/gles3/textureformat/compressed_cube.html', 128 self.Fail('deqp/functional/gles3/textureformat/compressed_cube.html',
133 ['win'], bug=614573) 129 ['win'], bug=614573)
134 130
131 # ANGLE bug id
132 self.Fail('deqp/functional/gles3/fbomultisample*',
133 ['win'], bug=1246)
134 self.Fail('deqp/functional/gles3/fboinvalidate/sub.html',
135 ['win'], bug=1246)
136 self.Skip('conformance2/reading/read-pixels-pack-parameters.html',
137 ['win'], bug=1268)
138
135 # Windows 8 only. 139 # Windows 8 only.
136 140
137 self.Flaky('deqp/functional/gles3/buffercopy.html', ['win8'], bug=587601) 141 self.Flaky('deqp/functional/gles3/buffercopy.html', ['win8'], bug=587601)
138 142
139 # Win / NVidia 143 # Win / NVidia
140 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', 144 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html',
141 ['win', 'nvidia'], bug=483282) 145 ['win', 'nvidia'], bug=483282)
142 self.Fail('deqp/functional/gles3/framebufferblit/rect_05.html', 146 self.Fail('deqp/functional/gles3/framebufferblit/rect_05.html',
143 ['win', 'nvidia'], bug=483282) 147 ['win', 'nvidia'], bug=483282)
144 self.Fail('deqp/functional/gles3/transformfeedback/*.html',
145 ['win', 'nvidia'], bug=483282)
146 148
147 # Win / AMD 149 # Win / AMD
148 self.Fail('deqp/functional/gles3/texturespecification/' + 150 self.Fail('deqp/functional/gles3/texturespecification/' +
149 'texstorage2d_format_depth_stencil.html', 151 'texstorage2d_format_depth_stencil.html',
150 ['win', ('amd', 0x6779)], bug=614178) 152 ['win', ('amd', 0x6779)], bug=614178)
151 self.Fail('deqp/functional/gles3/texturespecification/' + 153 self.Fail('deqp/functional/gles3/texturespecification/' +
152 'texstorage3d_format_depth_stencil.html', 154 'texstorage3d_format_depth_stencil.html',
153 ['win', ('amd', 0x6779)], bug=614178) 155 ['win', ('amd', 0x6779)], bug=614178)
154 self.Fail('deqp/functional/gles3/shadertexturefunction/texture.html', 156 self.Fail('deqp/functional/gles3/shadertexturefunction/texture.html',
155 ['win', ('amd', 0x6779)], bug=483282) 157 ['win', ('amd', 0x6779)], bug=483282)
156 self.Fail('deqp/functional/gles3/shadertexturefunction/' + 158 self.Fail('deqp/functional/gles3/shadertexturefunction/' +
157 'texelfetchoffset.html', 159 'texelfetchoffset.html',
158 ['win', ('amd', 0x6779)], bug=483282) 160 ['win', ('amd', 0x6779)], bug=483282)
159 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html', 161 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html',
160 ['win', ('amd', 0x6779)], bug=483282) 162 ['win', ('amd', 0x6779)], bug=483282)
161 163
162 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', 164 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html',
163 ['win', ('amd', 0x6779)], bug=483282) 165 ['win', ('amd', 0x6779)], bug=483282)
164 self.Fail('deqp/functional/gles3/textureshadow/2d*', 166 self.Fail('deqp/functional/gles3/textureshadow/2d*',
165 ['win', ('amd', 0x6779)], bug=483282) 167 ['win', ('amd', 0x6779)], bug=483282)
166 self.Fail('deqp/functional/gles3/textureshadow/cube*', 168 self.Fail('deqp/functional/gles3/textureshadow/cube*',
167 ['win', ('amd', 0x6779)], bug=483282) 169 ['win', ('amd', 0x6779)], bug=483282)
168 170
169 self.Fail('deqp/functional/gles3/transformfeedback/*.html',
170 ['win', ('amd', 0x6779)], bug=483282)
171
172 # It's unfortunate that these suppressions need to be so broad, but 171 # It's unfortunate that these suppressions need to be so broad, but
173 # basically any test that uses readPixels is potentially flaky, and 172 # basically any test that uses readPixels is potentially flaky, and
174 # it's infeasible to suppress individual failures one by one. 173 # it's infeasible to suppress individual failures one by one.
175 self.Flaky('conformance/*', ['win', ('amd', 0x6779)], bug=491419) 174 self.Flaky('conformance/*', ['win', ('amd', 0x6779)], bug=491419)
176 self.Flaky('conformance2/*', ['win', ('amd', 0x6779)], bug=491419) 175 self.Flaky('conformance2/*', ['win', ('amd', 0x6779)], bug=491419)
177 self.Flaky('deqp/*', ['win', ('amd', 0x6779)], bug=491419) 176 self.Flaky('deqp/*', ['win', ('amd', 0x6779)], bug=491419)
178 177
179 # Win / Intel 178 # Win / Intel
180 self.Fail('conformance2/buffers/uniform-buffers.html', 179 self.Fail('conformance2/buffers/uniform-buffers.html',
181 ['win', 'intel'], bug=483282) 180 ['win', 'intel'], bug=483282)
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219 'texelfetchoffset.html', 218 'texelfetchoffset.html',
220 ['win', 'intel'], bug=483282) 219 ['win', 'intel'], bug=483282)
221 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html', 220 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html',
222 ['win', 'intel'], bug=483282) 221 ['win', 'intel'], bug=483282)
223 self.Fail('deqp/functional/gles3/uniformbuffers/*.html', 222 self.Fail('deqp/functional/gles3/uniformbuffers/*.html',
224 ['win', 'intel'], bug=483282) 223 ['win', 'intel'], bug=483282)
225 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', 224 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html',
226 ['win', 'intel'], bug=483282) 225 ['win', 'intel'], bug=483282)
227 self.Fail('deqp/functional/gles3/textureshadow/2d_array_*.html', 226 self.Fail('deqp/functional/gles3/textureshadow/2d_array_*.html',
228 ['win', 'intel'], bug=483282) 227 ['win', 'intel'], bug=483282)
229 self.Flaky('deqp/functional/gles3/transformfeedback/*.html',
230 ['win', 'intel'], bug=626068)
231 228
232 # It's unfortunate that these suppressions need to be so broad, but it 229 # It's unfortunate that these suppressions need to be so broad, but it
233 # looks like the D3D11 device can be lost spontaneously on this 230 # looks like the D3D11 device can be lost spontaneously on this
234 # configuration while running basically any test. 231 # configuration while running basically any test.
235 self.Flaky('conformance/*', ['win', 'intel'], bug=628395) 232 self.Flaky('conformance/*', ['win', 'intel'], bug=628395)
236 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395) 233 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395)
237 self.Flaky('deqp/*', ['win', 'intel'], bug=628395) 234 self.Flaky('deqp/*', ['win', 'intel'], bug=628395)
238 235
239 # Mac only. 236 # Mac only.
240 self.Fail('conformance/glsl/misc/shaders-with-invariance.html', 237 self.Fail('conformance/glsl/misc/shaders-with-invariance.html',
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961 # self.Fail(page_name, 958 # self.Fail(page_name,
962 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) 959 # ['linux', ('nvidia', 0x1), 'debug', 'opengl'])
963 # self.Fail(page_name, 960 # self.Fail(page_name,
964 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) 961 # ['win', ('nvidia', 0x1), 'debug', 'opengl'])
965 962
966 # Conflicts if between a generic os condition and a specific version 963 # Conflicts if between a generic os condition and a specific version
967 # self.Fail(page_name, 964 # self.Fail(page_name,
968 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) 965 # ['xp', ('nvidia', 0x1), 'debug', 'opengl'])
969 # self.Fail(page_name, 966 # self.Fail(page_name,
970 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) 967 # ['win', ('nvidia', 0x1), 'debug', 'opengl'])
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