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| 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. |
| 2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
| 3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
| 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s | 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s |
| 5 | 5 |
| 6 # See the GpuTestExpectations class for documentation. | 6 # See the GpuTestExpectations class for documentation. |
| 7 | 7 |
| 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): | 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
| 9 def __init__(self, conformance_path): | 9 def __init__(self, conformance_path): |
| 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) | 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) |
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| 111 ['win'], bug=478572) | 111 ['win'], bug=478572) |
| 112 self.Fail('deqp/functional/gles3/shaderloop_for.html', | 112 self.Fail('deqp/functional/gles3/shaderloop_for.html', |
| 113 ['win'], bug=617817) | 113 ['win'], bug=617817) |
| 114 self.Fail('deqp/functional/gles3/shaderloop_while.html', | 114 self.Fail('deqp/functional/gles3/shaderloop_while.html', |
| 115 ['win'], bug=617817) | 115 ['win'], bug=617817) |
| 116 self.Fail('deqp/functional/gles3/shaderloop_do_while.html', | 116 self.Fail('deqp/functional/gles3/shaderloop_do_while.html', |
| 117 ['win'], bug=617817) | 117 ['win'], bug=617817) |
| 118 | 118 |
| 119 self.Fail('conformance2/glsl3/array-in-complex-expression.html', | 119 self.Fail('conformance2/glsl3/array-in-complex-expression.html', |
| 120 ['win'], bug=483282) | 120 ['win'], bug=483282) |
| 121 self.Skip('conformance2/reading/read-pixels-pack-parameters.html', | |
| 122 ['win'], bug=483282) | |
| 123 | 121 |
| 124 self.Fail('deqp/functional/gles3/fbomultisample*', | 122 self.Fail('deqp/functional/gles3/transformfeedback/*.html', |
| 125 ['win'], bug=483282) | 123 ['win'], bug=626068) |
| 126 | 124 |
| 127 self.Fail('deqp/functional/gles3/fboinvalidate/sub.html', | |
| 128 ['win'], bug=483282) | |
| 129 self.Fail('deqp/functional/gles3/fboinvalidate/whole.html', | 125 self.Fail('deqp/functional/gles3/fboinvalidate/whole.html', |
| 130 ['win'], bug=624506) | 126 ['win'], bug=624506) |
| 131 | 127 |
| 132 self.Fail('deqp/functional/gles3/textureformat/compressed_cube.html', | 128 self.Fail('deqp/functional/gles3/textureformat/compressed_cube.html', |
| 133 ['win'], bug=614573) | 129 ['win'], bug=614573) |
| 134 | 130 |
| 131 # ANGLE bug id |
| 132 self.Fail('deqp/functional/gles3/fbomultisample*', |
| 133 ['win'], bug=1246) |
| 134 self.Fail('deqp/functional/gles3/fboinvalidate/sub.html', |
| 135 ['win'], bug=1246) |
| 136 self.Skip('conformance2/reading/read-pixels-pack-parameters.html', |
| 137 ['win'], bug=1268) |
| 138 |
| 135 # Windows 8 only. | 139 # Windows 8 only. |
| 136 | 140 |
| 137 self.Flaky('deqp/functional/gles3/buffercopy.html', ['win8'], bug=587601) | 141 self.Flaky('deqp/functional/gles3/buffercopy.html', ['win8'], bug=587601) |
| 138 | 142 |
| 139 # Win / NVidia | 143 # Win / NVidia |
| 140 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', | 144 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', |
| 141 ['win', 'nvidia'], bug=483282) | 145 ['win', 'nvidia'], bug=483282) |
| 142 self.Fail('deqp/functional/gles3/framebufferblit/rect_05.html', | 146 self.Fail('deqp/functional/gles3/framebufferblit/rect_05.html', |
| 143 ['win', 'nvidia'], bug=483282) | 147 ['win', 'nvidia'], bug=483282) |
| 144 self.Fail('deqp/functional/gles3/transformfeedback/*.html', | |
| 145 ['win', 'nvidia'], bug=483282) | |
| 146 | 148 |
| 147 # Win / AMD | 149 # Win / AMD |
| 148 self.Fail('deqp/functional/gles3/texturespecification/' + | 150 self.Fail('deqp/functional/gles3/texturespecification/' + |
| 149 'texstorage2d_format_depth_stencil.html', | 151 'texstorage2d_format_depth_stencil.html', |
| 150 ['win', ('amd', 0x6779)], bug=614178) | 152 ['win', ('amd', 0x6779)], bug=614178) |
| 151 self.Fail('deqp/functional/gles3/texturespecification/' + | 153 self.Fail('deqp/functional/gles3/texturespecification/' + |
| 152 'texstorage3d_format_depth_stencil.html', | 154 'texstorage3d_format_depth_stencil.html', |
| 153 ['win', ('amd', 0x6779)], bug=614178) | 155 ['win', ('amd', 0x6779)], bug=614178) |
| 154 self.Fail('deqp/functional/gles3/shadertexturefunction/texture.html', | 156 self.Fail('deqp/functional/gles3/shadertexturefunction/texture.html', |
| 155 ['win', ('amd', 0x6779)], bug=483282) | 157 ['win', ('amd', 0x6779)], bug=483282) |
| 156 self.Fail('deqp/functional/gles3/shadertexturefunction/' + | 158 self.Fail('deqp/functional/gles3/shadertexturefunction/' + |
| 157 'texelfetchoffset.html', | 159 'texelfetchoffset.html', |
| 158 ['win', ('amd', 0x6779)], bug=483282) | 160 ['win', ('amd', 0x6779)], bug=483282) |
| 159 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html', | 161 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html', |
| 160 ['win', ('amd', 0x6779)], bug=483282) | 162 ['win', ('amd', 0x6779)], bug=483282) |
| 161 | 163 |
| 162 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', | 164 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', |
| 163 ['win', ('amd', 0x6779)], bug=483282) | 165 ['win', ('amd', 0x6779)], bug=483282) |
| 164 self.Fail('deqp/functional/gles3/textureshadow/2d*', | 166 self.Fail('deqp/functional/gles3/textureshadow/2d*', |
| 165 ['win', ('amd', 0x6779)], bug=483282) | 167 ['win', ('amd', 0x6779)], bug=483282) |
| 166 self.Fail('deqp/functional/gles3/textureshadow/cube*', | 168 self.Fail('deqp/functional/gles3/textureshadow/cube*', |
| 167 ['win', ('amd', 0x6779)], bug=483282) | 169 ['win', ('amd', 0x6779)], bug=483282) |
| 168 | 170 |
| 169 self.Fail('deqp/functional/gles3/transformfeedback/*.html', | |
| 170 ['win', ('amd', 0x6779)], bug=483282) | |
| 171 | |
| 172 # It's unfortunate that these suppressions need to be so broad, but | 171 # It's unfortunate that these suppressions need to be so broad, but |
| 173 # basically any test that uses readPixels is potentially flaky, and | 172 # basically any test that uses readPixels is potentially flaky, and |
| 174 # it's infeasible to suppress individual failures one by one. | 173 # it's infeasible to suppress individual failures one by one. |
| 175 self.Flaky('conformance/*', ['win', ('amd', 0x6779)], bug=491419) | 174 self.Flaky('conformance/*', ['win', ('amd', 0x6779)], bug=491419) |
| 176 self.Flaky('conformance2/*', ['win', ('amd', 0x6779)], bug=491419) | 175 self.Flaky('conformance2/*', ['win', ('amd', 0x6779)], bug=491419) |
| 177 self.Flaky('deqp/*', ['win', ('amd', 0x6779)], bug=491419) | 176 self.Flaky('deqp/*', ['win', ('amd', 0x6779)], bug=491419) |
| 178 | 177 |
| 179 # Win / Intel | 178 # Win / Intel |
| 180 self.Fail('conformance2/buffers/uniform-buffers.html', | 179 self.Fail('conformance2/buffers/uniform-buffers.html', |
| 181 ['win', 'intel'], bug=483282) | 180 ['win', 'intel'], bug=483282) |
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| 219 'texelfetchoffset.html', | 218 'texelfetchoffset.html', |
| 220 ['win', 'intel'], bug=483282) | 219 ['win', 'intel'], bug=483282) |
| 221 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html', | 220 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html', |
| 222 ['win', 'intel'], bug=483282) | 221 ['win', 'intel'], bug=483282) |
| 223 self.Fail('deqp/functional/gles3/uniformbuffers/*.html', | 222 self.Fail('deqp/functional/gles3/uniformbuffers/*.html', |
| 224 ['win', 'intel'], bug=483282) | 223 ['win', 'intel'], bug=483282) |
| 225 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', | 224 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', |
| 226 ['win', 'intel'], bug=483282) | 225 ['win', 'intel'], bug=483282) |
| 227 self.Fail('deqp/functional/gles3/textureshadow/2d_array_*.html', | 226 self.Fail('deqp/functional/gles3/textureshadow/2d_array_*.html', |
| 228 ['win', 'intel'], bug=483282) | 227 ['win', 'intel'], bug=483282) |
| 229 self.Flaky('deqp/functional/gles3/transformfeedback/*.html', | |
| 230 ['win', 'intel'], bug=626068) | |
| 231 | 228 |
| 232 # It's unfortunate that these suppressions need to be so broad, but it | 229 # It's unfortunate that these suppressions need to be so broad, but it |
| 233 # looks like the D3D11 device can be lost spontaneously on this | 230 # looks like the D3D11 device can be lost spontaneously on this |
| 234 # configuration while running basically any test. | 231 # configuration while running basically any test. |
| 235 self.Flaky('conformance/*', ['win', 'intel'], bug=628395) | 232 self.Flaky('conformance/*', ['win', 'intel'], bug=628395) |
| 236 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395) | 233 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395) |
| 237 self.Flaky('deqp/*', ['win', 'intel'], bug=628395) | 234 self.Flaky('deqp/*', ['win', 'intel'], bug=628395) |
| 238 | 235 |
| 239 # Mac only. | 236 # Mac only. |
| 240 self.Fail('conformance/glsl/misc/shaders-with-invariance.html', | 237 self.Fail('conformance/glsl/misc/shaders-with-invariance.html', |
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| 961 # self.Fail(page_name, | 958 # self.Fail(page_name, |
| 962 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) | 959 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) |
| 963 # self.Fail(page_name, | 960 # self.Fail(page_name, |
| 964 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 961 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
| 965 | 962 |
| 966 # Conflicts if between a generic os condition and a specific version | 963 # Conflicts if between a generic os condition and a specific version |
| 967 # self.Fail(page_name, | 964 # self.Fail(page_name, |
| 968 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) | 965 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) |
| 969 # self.Fail(page_name, | 966 # self.Fail(page_name, |
| 970 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 967 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
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