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1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. |
2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s | 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s |
5 | 5 |
6 # See the GpuTestExpectations class for documentation. | 6 # See the GpuTestExpectations class for documentation. |
7 | 7 |
8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): | 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
9 def __init__(self, conformance_path): | 9 def __init__(self, conformance_path): |
10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) | 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) |
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111 ['win'], bug=478572) | 111 ['win'], bug=478572) |
112 self.Fail('deqp/functional/gles3/shaderloop_for.html', | 112 self.Fail('deqp/functional/gles3/shaderloop_for.html', |
113 ['win'], bug=617817) | 113 ['win'], bug=617817) |
114 self.Fail('deqp/functional/gles3/shaderloop_while.html', | 114 self.Fail('deqp/functional/gles3/shaderloop_while.html', |
115 ['win'], bug=617817) | 115 ['win'], bug=617817) |
116 self.Fail('deqp/functional/gles3/shaderloop_do_while.html', | 116 self.Fail('deqp/functional/gles3/shaderloop_do_while.html', |
117 ['win'], bug=617817) | 117 ['win'], bug=617817) |
118 | 118 |
119 self.Fail('conformance2/glsl3/array-in-complex-expression.html', | 119 self.Fail('conformance2/glsl3/array-in-complex-expression.html', |
120 ['win'], bug=483282) | 120 ['win'], bug=483282) |
121 self.Skip('conformance2/reading/read-pixels-pack-parameters.html', | |
122 ['win'], bug=483282) | |
123 | 121 |
124 self.Fail('deqp/functional/gles3/fbomultisample*', | 122 self.Fail('deqp/functional/gles3/transformfeedback/*.html', |
125 ['win'], bug=483282) | 123 ['win'], bug=626068) |
126 | 124 |
127 self.Fail('deqp/functional/gles3/fboinvalidate/sub.html', | |
128 ['win'], bug=483282) | |
129 self.Fail('deqp/functional/gles3/fboinvalidate/whole.html', | 125 self.Fail('deqp/functional/gles3/fboinvalidate/whole.html', |
130 ['win'], bug=624506) | 126 ['win'], bug=624506) |
131 | 127 |
132 self.Fail('deqp/functional/gles3/textureformat/compressed_cube.html', | 128 self.Fail('deqp/functional/gles3/textureformat/compressed_cube.html', |
133 ['win'], bug=614573) | 129 ['win'], bug=614573) |
134 | 130 |
| 131 # ANGLE bug id |
| 132 self.Fail('deqp/functional/gles3/fbomultisample*', |
| 133 ['win'], bug=1246) |
| 134 self.Fail('deqp/functional/gles3/fboinvalidate/sub.html', |
| 135 ['win'], bug=1246) |
| 136 self.Skip('conformance2/reading/read-pixels-pack-parameters.html', |
| 137 ['win'], bug=1268) |
| 138 |
135 # Windows 8 only. | 139 # Windows 8 only. |
136 | 140 |
137 self.Flaky('deqp/functional/gles3/buffercopy.html', ['win8'], bug=587601) | 141 self.Flaky('deqp/functional/gles3/buffercopy.html', ['win8'], bug=587601) |
138 | 142 |
139 # Win / NVidia | 143 # Win / NVidia |
140 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', | 144 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', |
141 ['win', 'nvidia'], bug=483282) | 145 ['win', 'nvidia'], bug=483282) |
142 self.Fail('deqp/functional/gles3/framebufferblit/rect_05.html', | 146 self.Fail('deqp/functional/gles3/framebufferblit/rect_05.html', |
143 ['win', 'nvidia'], bug=483282) | 147 ['win', 'nvidia'], bug=483282) |
144 self.Fail('deqp/functional/gles3/transformfeedback/*.html', | |
145 ['win', 'nvidia'], bug=483282) | |
146 | 148 |
147 # Win / AMD | 149 # Win / AMD |
148 self.Fail('deqp/functional/gles3/texturespecification/' + | 150 self.Fail('deqp/functional/gles3/texturespecification/' + |
149 'texstorage2d_format_depth_stencil.html', | 151 'texstorage2d_format_depth_stencil.html', |
150 ['win', ('amd', 0x6779)], bug=614178) | 152 ['win', ('amd', 0x6779)], bug=614178) |
151 self.Fail('deqp/functional/gles3/texturespecification/' + | 153 self.Fail('deqp/functional/gles3/texturespecification/' + |
152 'texstorage3d_format_depth_stencil.html', | 154 'texstorage3d_format_depth_stencil.html', |
153 ['win', ('amd', 0x6779)], bug=614178) | 155 ['win', ('amd', 0x6779)], bug=614178) |
154 self.Fail('deqp/functional/gles3/shadertexturefunction/texture.html', | 156 self.Fail('deqp/functional/gles3/shadertexturefunction/texture.html', |
155 ['win', ('amd', 0x6779)], bug=483282) | 157 ['win', ('amd', 0x6779)], bug=483282) |
156 self.Fail('deqp/functional/gles3/shadertexturefunction/' + | 158 self.Fail('deqp/functional/gles3/shadertexturefunction/' + |
157 'texelfetchoffset.html', | 159 'texelfetchoffset.html', |
158 ['win', ('amd', 0x6779)], bug=483282) | 160 ['win', ('amd', 0x6779)], bug=483282) |
159 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html', | 161 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html', |
160 ['win', ('amd', 0x6779)], bug=483282) | 162 ['win', ('amd', 0x6779)], bug=483282) |
161 | 163 |
162 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', | 164 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', |
163 ['win', ('amd', 0x6779)], bug=483282) | 165 ['win', ('amd', 0x6779)], bug=483282) |
164 self.Fail('deqp/functional/gles3/textureshadow/2d*', | 166 self.Fail('deqp/functional/gles3/textureshadow/2d*', |
165 ['win', ('amd', 0x6779)], bug=483282) | 167 ['win', ('amd', 0x6779)], bug=483282) |
166 self.Fail('deqp/functional/gles3/textureshadow/cube*', | 168 self.Fail('deqp/functional/gles3/textureshadow/cube*', |
167 ['win', ('amd', 0x6779)], bug=483282) | 169 ['win', ('amd', 0x6779)], bug=483282) |
168 | 170 |
169 self.Fail('deqp/functional/gles3/transformfeedback/*.html', | |
170 ['win', ('amd', 0x6779)], bug=483282) | |
171 | |
172 # It's unfortunate that these suppressions need to be so broad, but | 171 # It's unfortunate that these suppressions need to be so broad, but |
173 # basically any test that uses readPixels is potentially flaky, and | 172 # basically any test that uses readPixels is potentially flaky, and |
174 # it's infeasible to suppress individual failures one by one. | 173 # it's infeasible to suppress individual failures one by one. |
175 self.Flaky('conformance/*', ['win', ('amd', 0x6779)], bug=491419) | 174 self.Flaky('conformance/*', ['win', ('amd', 0x6779)], bug=491419) |
176 self.Flaky('conformance2/*', ['win', ('amd', 0x6779)], bug=491419) | 175 self.Flaky('conformance2/*', ['win', ('amd', 0x6779)], bug=491419) |
177 self.Flaky('deqp/*', ['win', ('amd', 0x6779)], bug=491419) | 176 self.Flaky('deqp/*', ['win', ('amd', 0x6779)], bug=491419) |
178 | 177 |
179 # Win / Intel | 178 # Win / Intel |
180 self.Fail('conformance2/buffers/uniform-buffers.html', | 179 self.Fail('conformance2/buffers/uniform-buffers.html', |
181 ['win', 'intel'], bug=483282) | 180 ['win', 'intel'], bug=483282) |
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219 'texelfetchoffset.html', | 218 'texelfetchoffset.html', |
220 ['win', 'intel'], bug=483282) | 219 ['win', 'intel'], bug=483282) |
221 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html', | 220 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html', |
222 ['win', 'intel'], bug=483282) | 221 ['win', 'intel'], bug=483282) |
223 self.Fail('deqp/functional/gles3/uniformbuffers/*.html', | 222 self.Fail('deqp/functional/gles3/uniformbuffers/*.html', |
224 ['win', 'intel'], bug=483282) | 223 ['win', 'intel'], bug=483282) |
225 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', | 224 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', |
226 ['win', 'intel'], bug=483282) | 225 ['win', 'intel'], bug=483282) |
227 self.Fail('deqp/functional/gles3/textureshadow/2d_array_*.html', | 226 self.Fail('deqp/functional/gles3/textureshadow/2d_array_*.html', |
228 ['win', 'intel'], bug=483282) | 227 ['win', 'intel'], bug=483282) |
229 self.Flaky('deqp/functional/gles3/transformfeedback/*.html', | |
230 ['win', 'intel'], bug=626068) | |
231 | 228 |
232 # It's unfortunate that these suppressions need to be so broad, but it | 229 # It's unfortunate that these suppressions need to be so broad, but it |
233 # looks like the D3D11 device can be lost spontaneously on this | 230 # looks like the D3D11 device can be lost spontaneously on this |
234 # configuration while running basically any test. | 231 # configuration while running basically any test. |
235 self.Flaky('conformance/*', ['win', 'intel'], bug=628395) | 232 self.Flaky('conformance/*', ['win', 'intel'], bug=628395) |
236 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395) | 233 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395) |
237 self.Flaky('deqp/*', ['win', 'intel'], bug=628395) | 234 self.Flaky('deqp/*', ['win', 'intel'], bug=628395) |
238 | 235 |
239 # Mac only. | 236 # Mac only. |
240 self.Fail('conformance/glsl/misc/shaders-with-invariance.html', | 237 self.Fail('conformance/glsl/misc/shaders-with-invariance.html', |
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961 # self.Fail(page_name, | 958 # self.Fail(page_name, |
962 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) | 959 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) |
963 # self.Fail(page_name, | 960 # self.Fail(page_name, |
964 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 961 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
965 | 962 |
966 # Conflicts if between a generic os condition and a specific version | 963 # Conflicts if between a generic os condition and a specific version |
967 # self.Fail(page_name, | 964 # self.Fail(page_name, |
968 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) | 965 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) |
969 # self.Fail(page_name, | 966 # self.Fail(page_name, |
970 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 967 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
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