| Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| index d247801361d6c8d88df64c3e4d1f2adf7ff0d4e8..bada7aa3dae3255f158ff5df7827cc37d112edd4 100644
|
| --- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| +++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| @@ -118,20 +118,24 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
|
|
| self.Fail('conformance2/glsl3/array-in-complex-expression.html',
|
| ['win'], bug=483282)
|
| - self.Skip('conformance2/reading/read-pixels-pack-parameters.html',
|
| - ['win'], bug=483282)
|
|
|
| - self.Fail('deqp/functional/gles3/fbomultisample*',
|
| - ['win'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/transformfeedback/*.html',
|
| + ['win'], bug=626068)
|
|
|
| - self.Fail('deqp/functional/gles3/fboinvalidate/sub.html',
|
| - ['win'], bug=483282)
|
| self.Fail('deqp/functional/gles3/fboinvalidate/whole.html',
|
| ['win'], bug=624506)
|
|
|
| self.Fail('deqp/functional/gles3/textureformat/compressed_cube.html',
|
| ['win'], bug=614573)
|
|
|
| + # ANGLE bug id
|
| + self.Fail('deqp/functional/gles3/fbomultisample*',
|
| + ['win'], bug=1246)
|
| + self.Fail('deqp/functional/gles3/fboinvalidate/sub.html',
|
| + ['win'], bug=1246)
|
| + self.Skip('conformance2/reading/read-pixels-pack-parameters.html',
|
| + ['win'], bug=1268)
|
| +
|
| # Windows 8 only.
|
|
|
| self.Flaky('deqp/functional/gles3/buffercopy.html', ['win8'], bug=587601)
|
| @@ -141,8 +145,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| ['win', 'nvidia'], bug=483282)
|
| self.Fail('deqp/functional/gles3/framebufferblit/rect_05.html',
|
| ['win', 'nvidia'], bug=483282)
|
| - self.Fail('deqp/functional/gles3/transformfeedback/*.html',
|
| - ['win', 'nvidia'], bug=483282)
|
|
|
| # Win / AMD
|
| self.Fail('deqp/functional/gles3/texturespecification/' +
|
| @@ -166,9 +168,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| self.Fail('deqp/functional/gles3/textureshadow/cube*',
|
| ['win', ('amd', 0x6779)], bug=483282)
|
|
|
| - self.Fail('deqp/functional/gles3/transformfeedback/*.html',
|
| - ['win', ('amd', 0x6779)], bug=483282)
|
| -
|
| # It's unfortunate that these suppressions need to be so broad, but
|
| # basically any test that uses readPixels is potentially flaky, and
|
| # it's infeasible to suppress individual failures one by one.
|
| @@ -226,8 +225,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| ['win', 'intel'], bug=483282)
|
| self.Fail('deqp/functional/gles3/textureshadow/2d_array_*.html',
|
| ['win', 'intel'], bug=483282)
|
| - self.Flaky('deqp/functional/gles3/transformfeedback/*.html',
|
| - ['win', 'intel'], bug=626068)
|
|
|
| # It's unfortunate that these suppressions need to be so broad, but it
|
| # looks like the D3D11 device can be lost spontaneously on this
|
|
|