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Unified Diff: include/core/SkLights.h

Issue 2146073003: Creating framework for drawShadowedPicture (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: Made changes to better hide changes from public Created 4 years, 5 months ago
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Index: include/core/SkLights.h
diff --git a/include/core/SkLights.h b/include/core/SkLights.h
index c5c54276a39597909ff53a0465a6e97fee5a8743..0b23cc14aa01fa742133e5dfdf332f24d8e6a334 100644
--- a/include/core/SkLights.h
+++ b/include/core/SkLights.h
@@ -12,6 +12,7 @@
#include "SkPoint3.h"
#include "SkRefCnt.h"
#include "../private/SkTDArray.h"
+#include "SkImage.h"
class SK_API SkLights : public SkRefCnt {
public:
@@ -26,6 +27,7 @@ public:
: fType(kAmbient_LightType)
, fColor(color) {
fDirection.set(0.0f, 0.0f, 1.0f);
+ fShadowMap.reset(nullptr);
}
Light(const SkColor3f& color, const SkVector3& dir)
@@ -35,6 +37,7 @@ public:
if (!fDirection.normalize()) {
fDirection.set(0.0f, 0.0f, 1.0f);
}
+ fShadowMap.reset(nullptr);
}
LightType type() const { return fType; }
@@ -44,11 +47,35 @@ public:
return fDirection;
}
+ void setShadowMap(sk_sp<SkImage> shadowMap) {
+ fShadowMap = std::move(shadowMap);
+ }
+
+ sk_sp<SkImage> getShadowMap() const {
+ return fShadowMap;
+ }
+
+ Light& operator= (const Light& b) {
+ if (this == &b)
+ return *this;
+
+ this->fColor = b.fColor;
+ this->fType = b.fType;
+ this->fDirection = b.fDirection;
+
+ if (b.fShadowMap) {
+ this->fShadowMap = b.fShadowMap;
+ }
+
+ return *this;
+ }
+
private:
LightType fType;
SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel.
SkVector3 fDirection; // direction towards the light (+Z is out of the screen).
// If degenerate, it will be replaced with (0, 0, 1).
+ sk_sp<SkImage> fShadowMap;
};
class Builder {
@@ -57,7 +84,7 @@ public:
void add(const Light& light) {
if (fLights) {
- *fLights->fLights.push() = light;
+ (void) fLights->fLights.append(1, &light);
}
}
@@ -77,6 +104,10 @@ public:
return fLights[index];
}
+ Light& light(int index) {
+ return fLights[index];
+ }
+
private:
SkLights() {}
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