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Side by Side Diff: include/core/SkLights.h

Issue 2146073003: Creating framework for drawShadowedPicture (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: Made changes to better hide changes from public Created 4 years, 5 months ago
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1 1
2 /* 2 /*
3 * Copyright 2015 Google Inc. 3 * Copyright 2015 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #ifndef SkLights_DEFINED 9 #ifndef SkLights_DEFINED
10 #define SkLights_DEFINED 10 #define SkLights_DEFINED
11 11
12 #include "SkPoint3.h" 12 #include "SkPoint3.h"
13 #include "SkRefCnt.h" 13 #include "SkRefCnt.h"
14 #include "../private/SkTDArray.h" 14 #include "../private/SkTDArray.h"
15 #include "SkImage.h"
15 16
16 class SK_API SkLights : public SkRefCnt { 17 class SK_API SkLights : public SkRefCnt {
17 public: 18 public:
18 class Light { 19 class Light {
19 public: 20 public:
20 enum LightType { 21 enum LightType {
21 kAmbient_LightType, // only 'fColor' is used 22 kAmbient_LightType, // only 'fColor' is used
22 kDirectional_LightType 23 kDirectional_LightType
23 }; 24 };
24 25
25 Light(const SkColor3f& color) 26 Light(const SkColor3f& color)
26 : fType(kAmbient_LightType) 27 : fType(kAmbient_LightType)
27 , fColor(color) { 28 , fColor(color) {
28 fDirection.set(0.0f, 0.0f, 1.0f); 29 fDirection.set(0.0f, 0.0f, 1.0f);
30 fShadowMap.reset(nullptr);
29 } 31 }
30 32
31 Light(const SkColor3f& color, const SkVector3& dir) 33 Light(const SkColor3f& color, const SkVector3& dir)
32 : fType(kDirectional_LightType) 34 : fType(kDirectional_LightType)
33 , fColor(color) 35 , fColor(color)
34 , fDirection(dir) { 36 , fDirection(dir) {
35 if (!fDirection.normalize()) { 37 if (!fDirection.normalize()) {
36 fDirection.set(0.0f, 0.0f, 1.0f); 38 fDirection.set(0.0f, 0.0f, 1.0f);
37 } 39 }
40 fShadowMap.reset(nullptr);
38 } 41 }
39 42
40 LightType type() const { return fType; } 43 LightType type() const { return fType; }
41 const SkColor3f& color() const { return fColor; } 44 const SkColor3f& color() const { return fColor; }
42 const SkVector3& dir() const { 45 const SkVector3& dir() const {
43 SkASSERT(kAmbient_LightType != fType); 46 SkASSERT(kAmbient_LightType != fType);
44 return fDirection; 47 return fDirection;
45 } 48 }
46 49
50 void setShadowMap(sk_sp<SkImage> shadowMap) {
51 fShadowMap = std::move(shadowMap);
52 }
53
54 sk_sp<SkImage> getShadowMap() const {
55 return fShadowMap;
56 }
57
58 Light& operator= (const Light& b) {
59 if (this == &b)
60 return *this;
61
62 this->fColor = b.fColor;
63 this->fType = b.fType;
64 this->fDirection = b.fDirection;
65
66 if (b.fShadowMap) {
67 this->fShadowMap = b.fShadowMap;
68 }
69
70 return *this;
71 }
72
47 private: 73 private:
48 LightType fType; 74 LightType fType;
49 SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel. 75 SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel.
50 SkVector3 fDirection; // direction towards the light (+Z is out of the screen). 76 SkVector3 fDirection; // direction towards the light (+Z is out of the screen).
51 // If degenerate, it will be replaced with (0, 0, 1). 77 // If degenerate, it will be replaced with (0, 0, 1).
78 sk_sp<SkImage> fShadowMap;
52 }; 79 };
53 80
54 class Builder { 81 class Builder {
55 public: 82 public:
56 Builder() : fLights(new SkLights) { } 83 Builder() : fLights(new SkLights) { }
57 84
58 void add(const Light& light) { 85 void add(const Light& light) {
59 if (fLights) { 86 if (fLights) {
60 *fLights->fLights.push() = light; 87 (void) fLights->fLights.append(1, &light);
61 } 88 }
62 } 89 }
63 90
64 sk_sp<SkLights> finish() { 91 sk_sp<SkLights> finish() {
65 return fLights; 92 return fLights;
66 } 93 }
67 94
68 private: 95 private:
69 sk_sp<SkLights> fLights; 96 sk_sp<SkLights> fLights;
70 }; 97 };
71 98
72 int numLights() const { 99 int numLights() const {
73 return fLights.count(); 100 return fLights.count();
74 } 101 }
75 102
76 const Light& light(int index) const { 103 const Light& light(int index) const {
77 return fLights[index]; 104 return fLights[index];
78 } 105 }
79 106
107 Light& light(int index) {
108 return fLights[index];
109 }
110
80 private: 111 private:
81 SkLights() {} 112 SkLights() {}
82 113
83 SkTDArray<Light> fLights; 114 SkTDArray<Light> fLights;
84 }; 115 };
85 116
86 #endif 117 #endif
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