| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #ifndef SkLights_DEFINED | 9 #ifndef SkLights_DEFINED |
| 10 #define SkLights_DEFINED | 10 #define SkLights_DEFINED |
| 11 | 11 |
| 12 #include "SkPoint3.h" | 12 #include "SkPoint3.h" |
| 13 #include "SkRefCnt.h" | 13 #include "SkRefCnt.h" |
| 14 #include "../private/SkTDArray.h" | 14 #include "../private/SkTDArray.h" |
| 15 #include "SkImage.h" |
| 15 | 16 |
| 16 class SK_API SkLights : public SkRefCnt { | 17 class SK_API SkLights : public SkRefCnt { |
| 17 public: | 18 public: |
| 18 class Light { | 19 class Light { |
| 19 public: | 20 public: |
| 20 enum LightType { | 21 enum LightType { |
| 21 kAmbient_LightType, // only 'fColor' is used | 22 kAmbient_LightType, // only 'fColor' is used |
| 22 kDirectional_LightType | 23 kDirectional_LightType |
| 23 }; | 24 }; |
| 24 | 25 |
| 25 Light(const SkColor3f& color) | 26 Light(const SkColor3f& color) |
| 26 : fType(kAmbient_LightType) | 27 : fType(kAmbient_LightType) |
| 27 , fColor(color) { | 28 , fColor(color) { |
| 28 fDirection.set(0.0f, 0.0f, 1.0f); | 29 fDirection.set(0.0f, 0.0f, 1.0f); |
| 30 fShadowMap.reset(nullptr); |
| 29 } | 31 } |
| 30 | 32 |
| 31 Light(const SkColor3f& color, const SkVector3& dir) | 33 Light(const SkColor3f& color, const SkVector3& dir) |
| 32 : fType(kDirectional_LightType) | 34 : fType(kDirectional_LightType) |
| 33 , fColor(color) | 35 , fColor(color) |
| 34 , fDirection(dir) { | 36 , fDirection(dir) { |
| 35 if (!fDirection.normalize()) { | 37 if (!fDirection.normalize()) { |
| 36 fDirection.set(0.0f, 0.0f, 1.0f); | 38 fDirection.set(0.0f, 0.0f, 1.0f); |
| 37 } | 39 } |
| 40 fShadowMap.reset(nullptr); |
| 38 } | 41 } |
| 39 | 42 |
| 40 LightType type() const { return fType; } | 43 LightType type() const { return fType; } |
| 41 const SkColor3f& color() const { return fColor; } | 44 const SkColor3f& color() const { return fColor; } |
| 42 const SkVector3& dir() const { | 45 const SkVector3& dir() const { |
| 43 SkASSERT(kAmbient_LightType != fType); | 46 SkASSERT(kAmbient_LightType != fType); |
| 44 return fDirection; | 47 return fDirection; |
| 45 } | 48 } |
| 46 | 49 |
| 50 void setShadowMap(sk_sp<SkImage> shadowMap) { |
| 51 fShadowMap = std::move(shadowMap); |
| 52 } |
| 53 |
| 54 sk_sp<SkImage> getShadowMap() const { |
| 55 return fShadowMap; |
| 56 } |
| 57 |
| 58 Light& operator= (const Light& b) { |
| 59 if (this == &b) |
| 60 return *this; |
| 61 |
| 62 this->fColor = b.fColor; |
| 63 this->fType = b.fType; |
| 64 this->fDirection = b.fDirection; |
| 65 |
| 66 if (b.fShadowMap) { |
| 67 this->fShadowMap = b.fShadowMap; |
| 68 } |
| 69 |
| 70 return *this; |
| 71 } |
| 72 |
| 47 private: | 73 private: |
| 48 LightType fType; | 74 LightType fType; |
| 49 SkColor3f fColor; // linear (unpremul) color. Range is 0..1
in each channel. | 75 SkColor3f fColor; // linear (unpremul) color. Range is 0..1
in each channel. |
| 50 SkVector3 fDirection; // direction towards the light (+Z is out
of the screen). | 76 SkVector3 fDirection; // direction towards the light (+Z is out
of the screen). |
| 51 // If degenerate, it will be replaced with
(0, 0, 1). | 77 // If degenerate, it will be replaced with
(0, 0, 1). |
| 78 sk_sp<SkImage> fShadowMap; |
| 52 }; | 79 }; |
| 53 | 80 |
| 54 class Builder { | 81 class Builder { |
| 55 public: | 82 public: |
| 56 Builder() : fLights(new SkLights) { } | 83 Builder() : fLights(new SkLights) { } |
| 57 | 84 |
| 58 void add(const Light& light) { | 85 void add(const Light& light) { |
| 59 if (fLights) { | 86 if (fLights) { |
| 60 *fLights->fLights.push() = light; | 87 (void) fLights->fLights.append(1, &light); |
| 61 } | 88 } |
| 62 } | 89 } |
| 63 | 90 |
| 64 sk_sp<SkLights> finish() { | 91 sk_sp<SkLights> finish() { |
| 65 return fLights; | 92 return fLights; |
| 66 } | 93 } |
| 67 | 94 |
| 68 private: | 95 private: |
| 69 sk_sp<SkLights> fLights; | 96 sk_sp<SkLights> fLights; |
| 70 }; | 97 }; |
| 71 | 98 |
| 72 int numLights() const { | 99 int numLights() const { |
| 73 return fLights.count(); | 100 return fLights.count(); |
| 74 } | 101 } |
| 75 | 102 |
| 76 const Light& light(int index) const { | 103 const Light& light(int index) const { |
| 77 return fLights[index]; | 104 return fLights[index]; |
| 78 } | 105 } |
| 79 | 106 |
| 107 Light& light(int index) { |
| 108 return fLights[index]; |
| 109 } |
| 110 |
| 80 private: | 111 private: |
| 81 SkLights() {} | 112 SkLights() {} |
| 82 | 113 |
| 83 SkTDArray<Light> fLights; | 114 SkTDArray<Light> fLights; |
| 84 }; | 115 }; |
| 85 | 116 |
| 86 #endif | 117 #endif |
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