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Unified Diff: third_party/WebKit/Source/platform/graphics/paint/GeometryMapperTest.cpp

Issue 2144823006: Reuse existing paint property node is possible (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: - Created 4 years, 5 months ago
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Index: third_party/WebKit/Source/platform/graphics/paint/GeometryMapperTest.cpp
diff --git a/third_party/WebKit/Source/platform/graphics/paint/GeometryMapperTest.cpp b/third_party/WebKit/Source/platform/graphics/paint/GeometryMapperTest.cpp
index 3daa15081542ccca290efc3c19ab182e093ab4c9..6003d402df55ffcf79919c42c6a3f75de075487a 100644
--- a/third_party/WebKit/Source/platform/graphics/paint/GeometryMapperTest.cpp
+++ b/third_party/WebKit/Source/platform/graphics/paint/GeometryMapperTest.cpp
@@ -35,9 +35,9 @@ public:
private:
void SetUp() override
{
- rootTransformNode = TransformPaintPropertyNode::create(TransformationMatrix(), FloatPoint3D(), nullptr);
- rootClipNode = ClipPaintPropertyNode::create(rootTransformNode, FloatRoundedRect(LayoutRect::infiniteIntRect()), nullptr);
- rootEffectNode = EffectPaintPropertyNode::create(1.0, nullptr);
+ rootTransformNode = TransformPaintPropertyNode::create(nullptr, TransformationMatrix(), FloatPoint3D());
+ rootClipNode = ClipPaintPropertyNode::create(nullptr, rootTransformNode, FloatRoundedRect(LayoutRect::infiniteIntRect()));
+ rootEffectNode = EffectPaintPropertyNode::create(nullptr, 1.0);
geometryMapper = wrapUnique(new GeometryMapper());
}
@@ -80,7 +80,7 @@ TEST_F(GeometryMapperTest, Root)
TEST_F(GeometryMapperTest, IdentityTransform)
{
- RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::create(TransformationMatrix(), FloatPoint3D(), rootPropertyTreeState().transform);
+ RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::create(rootPropertyTreeState().transform, TransformationMatrix(), FloatPoint3D());
PropertyTreeState localState = rootPropertyTreeState();
localState.transform = transform.get();
@@ -93,7 +93,7 @@ TEST_F(GeometryMapperTest, TranslationTransform)
{
TransformationMatrix transformMatrix;
transformMatrix.translate(20, 10);
- RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::create(transformMatrix, FloatPoint3D(), rootPropertyTreeState().transform);
+ RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::create(rootPropertyTreeState().transform, transformMatrix, FloatPoint3D());
PropertyTreeState localState = rootPropertyTreeState();
localState.transform = transform.get();
@@ -113,7 +113,7 @@ TEST_F(GeometryMapperTest, RotationAndScaleTransform)
TransformationMatrix transformMatrix;
transformMatrix.rotate(45);
transformMatrix.scale(2);
- RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::create(transformMatrix, FloatPoint3D(0, 0, 0), rootPropertyTreeState().transform);
+ RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::create(rootPropertyTreeState().transform, transformMatrix, FloatPoint3D(0, 0, 0));
PropertyTreeState localState = rootPropertyTreeState();
localState.transform = transform.get();
@@ -128,7 +128,7 @@ TEST_F(GeometryMapperTest, RotationAndScaleTransformWithTransformOrigin)
TransformationMatrix transformMatrix;
transformMatrix.rotate(45);
transformMatrix.scale(2);
- RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::create(transformMatrix, FloatPoint3D(50, 50, 0), rootPropertyTreeState().transform);
+ RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::create(rootPropertyTreeState().transform, transformMatrix, FloatPoint3D(50, 50, 0));
PropertyTreeState localState = rootPropertyTreeState();
localState.transform = transform.get();
@@ -143,11 +143,11 @@ TEST_F(GeometryMapperTest, NestedTransforms)
{
TransformationMatrix rotateTransform;
rotateTransform.rotate(45);
- RefPtr<TransformPaintPropertyNode> transform1 = TransformPaintPropertyNode::create(rotateTransform, FloatPoint3D(), rootPropertyTreeState().transform);
+ RefPtr<TransformPaintPropertyNode> transform1 = TransformPaintPropertyNode::create(rootPropertyTreeState().transform, rotateTransform, FloatPoint3D());
TransformationMatrix scaleTransform;
scaleTransform.scale(2);
- RefPtr<TransformPaintPropertyNode> transform2 = TransformPaintPropertyNode::create(scaleTransform, FloatPoint3D(), transform1);
+ RefPtr<TransformPaintPropertyNode> transform2 = TransformPaintPropertyNode::create(transform1, scaleTransform, FloatPoint3D());
PropertyTreeState localState = rootPropertyTreeState();
localState.transform = transform2.get();
@@ -166,11 +166,11 @@ TEST_F(GeometryMapperTest, NestedTransformsIntermediateDestination)
{
TransformationMatrix rotateTransform;
rotateTransform.rotate(45);
- RefPtr<TransformPaintPropertyNode> transform1 = TransformPaintPropertyNode::create(rotateTransform, FloatPoint3D(), rootPropertyTreeState().transform);
+ RefPtr<TransformPaintPropertyNode> transform1 = TransformPaintPropertyNode::create(rootPropertyTreeState().transform, rotateTransform, FloatPoint3D());
TransformationMatrix scaleTransform;
scaleTransform.scale(2);
- RefPtr<TransformPaintPropertyNode> transform2 = TransformPaintPropertyNode::create(scaleTransform, FloatPoint3D(), transform1);
+ RefPtr<TransformPaintPropertyNode> transform2 = TransformPaintPropertyNode::create(transform1, scaleTransform, FloatPoint3D());
PropertyTreeState localState = rootPropertyTreeState();
localState.transform = transform2.get();
@@ -186,7 +186,7 @@ TEST_F(GeometryMapperTest, NestedTransformsIntermediateDestination)
TEST_F(GeometryMapperTest, SimpleClip)
{
- RefPtr<ClipPaintPropertyNode> clip = ClipPaintPropertyNode::create(rootTransformNode, FloatRoundedRect(10, 10, 50, 50), rootClipNode);
+ RefPtr<ClipPaintPropertyNode> clip = ClipPaintPropertyNode::create(rootClipNode, rootTransformNode, FloatRoundedRect(10, 10, 50, 50));
PropertyTreeState localState = rootPropertyTreeState();
localState.clip = clip.get();
@@ -207,9 +207,9 @@ TEST_F(GeometryMapperTest, ClipBeforeTransform)
{
TransformationMatrix rotateTransform;
rotateTransform.rotate(45);
- RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::create(rotateTransform, FloatPoint3D(), rootPropertyTreeState().transform);
+ RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::create(rootPropertyTreeState().transform, rotateTransform, FloatPoint3D());
- RefPtr<ClipPaintPropertyNode> clip = ClipPaintPropertyNode::create(transform.get(), FloatRoundedRect(10, 10, 50, 50), rootClipNode);
+ RefPtr<ClipPaintPropertyNode> clip = ClipPaintPropertyNode::create(rootClipNode, transform.get(), FloatRoundedRect(10, 10, 50, 50));
PropertyTreeState localState = rootPropertyTreeState();
localState.clip = clip.get();
@@ -233,9 +233,9 @@ TEST_F(GeometryMapperTest, ClipAfterTransform)
{
TransformationMatrix rotateTransform;
rotateTransform.rotate(45);
- RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::create(rotateTransform, FloatPoint3D(), rootPropertyTreeState().transform);
+ RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::create(rootPropertyTreeState().transform, rotateTransform, FloatPoint3D());
- RefPtr<ClipPaintPropertyNode> clip = ClipPaintPropertyNode::create(rootTransformNode.get(), FloatRoundedRect(10, 10, 200, 200), rootClipNode);
+ RefPtr<ClipPaintPropertyNode> clip = ClipPaintPropertyNode::create(rootClipNode, rootTransformNode.get(), FloatRoundedRect(10, 10, 200, 200));
PropertyTreeState localState = rootPropertyTreeState();
localState.clip = clip.get();
@@ -257,13 +257,13 @@ TEST_F(GeometryMapperTest, ClipAfterTransform)
TEST_F(GeometryMapperTest, TwoClipsWithTransformBetween)
{
- RefPtr<ClipPaintPropertyNode> clip1 = ClipPaintPropertyNode::create(rootTransformNode.get(), FloatRoundedRect(10, 10, 200, 200), rootClipNode);
+ RefPtr<ClipPaintPropertyNode> clip1 = ClipPaintPropertyNode::create(rootClipNode, rootTransformNode.get(), FloatRoundedRect(10, 10, 200, 200));
TransformationMatrix rotateTransform;
rotateTransform.rotate(45);
- RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::create(rotateTransform, FloatPoint3D(), rootPropertyTreeState().transform);
+ RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::create(rootPropertyTreeState().transform, rotateTransform, FloatPoint3D());
- RefPtr<ClipPaintPropertyNode> clip2 = ClipPaintPropertyNode::create(transform.get(), FloatRoundedRect(10, 10, 200, 200), clip1.get());
+ RefPtr<ClipPaintPropertyNode> clip2 = ClipPaintPropertyNode::create(clip1, transform.get(), FloatRoundedRect(10, 10, 200, 200));
FloatRect input(0, 0, 100, 100);
@@ -317,11 +317,11 @@ TEST_F(GeometryMapperTest, SiblingTransforms)
// These transforms are siblings. Thus mapping from one to the other requires going through the root.
TransformationMatrix rotateTransform1;
rotateTransform1.rotate(45);
- RefPtr<TransformPaintPropertyNode> transform1 = TransformPaintPropertyNode::create(rotateTransform1, FloatPoint3D(), rootPropertyTreeState().transform);
+ RefPtr<TransformPaintPropertyNode> transform1 = TransformPaintPropertyNode::create(rootPropertyTreeState().transform, rotateTransform1, FloatPoint3D());
TransformationMatrix rotateTransform2;
rotateTransform2.rotate(-45);
- RefPtr<TransformPaintPropertyNode> transform2 = TransformPaintPropertyNode::create(rotateTransform2, FloatPoint3D(), rootPropertyTreeState().transform);
+ RefPtr<TransformPaintPropertyNode> transform2 = TransformPaintPropertyNode::create(rootPropertyTreeState().transform, rotateTransform2, FloatPoint3D());
PropertyTreeState transform1State = rootPropertyTreeState();
transform1State.transform = transform1;

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