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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "platform/graphics/paint/GeometryMapper.h" | 5 #include "platform/graphics/paint/GeometryMapper.h" |
6 | 6 |
7 #include "platform/geometry/GeometryTestHelpers.h" | 7 #include "platform/geometry/GeometryTestHelpers.h" |
8 #include "platform/geometry/LayoutRect.h" | 8 #include "platform/geometry/LayoutRect.h" |
9 #include "platform/graphics/paint/ClipPaintPropertyNode.h" | 9 #include "platform/graphics/paint/ClipPaintPropertyNode.h" |
10 #include "platform/graphics/paint/EffectPaintPropertyNode.h" | 10 #include "platform/graphics/paint/EffectPaintPropertyNode.h" |
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28 } | 28 } |
29 | 29 |
30 PrecomputedDataForAncestor& getPrecomputedDataForAncestor(const PropertyTree
State& propertyTreeState) | 30 PrecomputedDataForAncestor& getPrecomputedDataForAncestor(const PropertyTree
State& propertyTreeState) |
31 { | 31 { |
32 return geometryMapper->getPrecomputedDataForAncestor(propertyTreeState); | 32 return geometryMapper->getPrecomputedDataForAncestor(propertyTreeState); |
33 } | 33 } |
34 | 34 |
35 private: | 35 private: |
36 void SetUp() override | 36 void SetUp() override |
37 { | 37 { |
38 rootTransformNode = TransformPaintPropertyNode::create(TransformationMat
rix(), FloatPoint3D(), nullptr); | 38 rootTransformNode = TransformPaintPropertyNode::create(nullptr, Transfor
mationMatrix(), FloatPoint3D()); |
39 rootClipNode = ClipPaintPropertyNode::create(rootTransformNode, FloatRou
ndedRect(LayoutRect::infiniteIntRect()), nullptr); | 39 rootClipNode = ClipPaintPropertyNode::create(nullptr, rootTransformNode,
FloatRoundedRect(LayoutRect::infiniteIntRect())); |
40 rootEffectNode = EffectPaintPropertyNode::create(1.0, nullptr); | 40 rootEffectNode = EffectPaintPropertyNode::create(nullptr, 1.0); |
41 geometryMapper = wrapUnique(new GeometryMapper()); | 41 geometryMapper = wrapUnique(new GeometryMapper()); |
42 } | 42 } |
43 | 43 |
44 void TearDown() override | 44 void TearDown() override |
45 { | 45 { |
46 geometryMapper.reset(); | 46 geometryMapper.reset(); |
47 } | 47 } |
48 }; | 48 }; |
49 | 49 |
50 const static float kTestEpsilon = 1e-6; | 50 const static float kTestEpsilon = 1e-6; |
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73 | 73 |
74 TEST_F(GeometryMapperTest, Root) | 74 TEST_F(GeometryMapperTest, Root) |
75 { | 75 { |
76 FloatRect input(0, 0, 100, 100); | 76 FloatRect input(0, 0, 100, 100); |
77 | 77 |
78 CHECK_MAPPINGS(input, input, input, rootTransformNode->matrix(), rootClipNod
e->clipRect().rect(), rootPropertyTreeState(), rootPropertyTreeState()); | 78 CHECK_MAPPINGS(input, input, input, rootTransformNode->matrix(), rootClipNod
e->clipRect().rect(), rootPropertyTreeState(), rootPropertyTreeState()); |
79 } | 79 } |
80 | 80 |
81 TEST_F(GeometryMapperTest, IdentityTransform) | 81 TEST_F(GeometryMapperTest, IdentityTransform) |
82 { | 82 { |
83 RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::c
reate(TransformationMatrix(), FloatPoint3D(), rootPropertyTreeState().transform)
; | 83 RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::c
reate(rootPropertyTreeState().transform, TransformationMatrix(), FloatPoint3D())
; |
84 PropertyTreeState localState = rootPropertyTreeState(); | 84 PropertyTreeState localState = rootPropertyTreeState(); |
85 localState.transform = transform.get(); | 85 localState.transform = transform.get(); |
86 | 86 |
87 FloatRect input(0, 0, 100, 100); | 87 FloatRect input(0, 0, 100, 100); |
88 | 88 |
89 CHECK_MAPPINGS(input, input, input, transform->matrix(), rootClipNode->clipR
ect().rect(), localState, rootPropertyTreeState()); | 89 CHECK_MAPPINGS(input, input, input, transform->matrix(), rootClipNode->clipR
ect().rect(), localState, rootPropertyTreeState()); |
90 } | 90 } |
91 | 91 |
92 TEST_F(GeometryMapperTest, TranslationTransform) | 92 TEST_F(GeometryMapperTest, TranslationTransform) |
93 { | 93 { |
94 TransformationMatrix transformMatrix; | 94 TransformationMatrix transformMatrix; |
95 transformMatrix.translate(20, 10); | 95 transformMatrix.translate(20, 10); |
96 RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::c
reate(transformMatrix, FloatPoint3D(), rootPropertyTreeState().transform); | 96 RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::c
reate(rootPropertyTreeState().transform, transformMatrix, FloatPoint3D()); |
97 PropertyTreeState localState = rootPropertyTreeState(); | 97 PropertyTreeState localState = rootPropertyTreeState(); |
98 localState.transform = transform.get(); | 98 localState.transform = transform.get(); |
99 | 99 |
100 FloatRect input(0, 0, 100, 100); | 100 FloatRect input(0, 0, 100, 100); |
101 FloatRect output = transformMatrix.mapRect(input); | 101 FloatRect output = transformMatrix.mapRect(input); |
102 | 102 |
103 CHECK_MAPPINGS(input, output, output, transform->matrix(), rootClipNode->cli
pRect().rect(), localState, rootPropertyTreeState()); | 103 CHECK_MAPPINGS(input, output, output, transform->matrix(), rootClipNode->cli
pRect().rect(), localState, rootPropertyTreeState()); |
104 | 104 |
105 bool success = false; | 105 bool success = false; |
106 EXPECT_RECT_EQ(input, | 106 EXPECT_RECT_EQ(input, |
107 geometryMapper->ancestorToLocalRect(output, localState, rootPropertyTree
State(), success)); | 107 geometryMapper->ancestorToLocalRect(output, localState, rootPropertyTree
State(), success)); |
108 EXPECT_TRUE(success); | 108 EXPECT_TRUE(success); |
109 } | 109 } |
110 | 110 |
111 TEST_F(GeometryMapperTest, RotationAndScaleTransform) | 111 TEST_F(GeometryMapperTest, RotationAndScaleTransform) |
112 { | 112 { |
113 TransformationMatrix transformMatrix; | 113 TransformationMatrix transformMatrix; |
114 transformMatrix.rotate(45); | 114 transformMatrix.rotate(45); |
115 transformMatrix.scale(2); | 115 transformMatrix.scale(2); |
116 RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::c
reate(transformMatrix, FloatPoint3D(0, 0, 0), rootPropertyTreeState().transform)
; | 116 RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::c
reate(rootPropertyTreeState().transform, transformMatrix, FloatPoint3D(0, 0, 0))
; |
117 PropertyTreeState localState = rootPropertyTreeState(); | 117 PropertyTreeState localState = rootPropertyTreeState(); |
118 localState.transform = transform.get(); | 118 localState.transform = transform.get(); |
119 | 119 |
120 FloatRect input(0, 0, 100, 100); | 120 FloatRect input(0, 0, 100, 100); |
121 FloatRect output = transformMatrix.mapRect(input); | 121 FloatRect output = transformMatrix.mapRect(input); |
122 | 122 |
123 CHECK_MAPPINGS(input, output, output, transformMatrix, rootClipNode->clipRec
t().rect(), localState, rootPropertyTreeState()); | 123 CHECK_MAPPINGS(input, output, output, transformMatrix, rootClipNode->clipRec
t().rect(), localState, rootPropertyTreeState()); |
124 } | 124 } |
125 | 125 |
126 TEST_F(GeometryMapperTest, RotationAndScaleTransformWithTransformOrigin) | 126 TEST_F(GeometryMapperTest, RotationAndScaleTransformWithTransformOrigin) |
127 { | 127 { |
128 TransformationMatrix transformMatrix; | 128 TransformationMatrix transformMatrix; |
129 transformMatrix.rotate(45); | 129 transformMatrix.rotate(45); |
130 transformMatrix.scale(2); | 130 transformMatrix.scale(2); |
131 RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::c
reate(transformMatrix, FloatPoint3D(50, 50, 0), rootPropertyTreeState().transfor
m); | 131 RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::c
reate(rootPropertyTreeState().transform, transformMatrix, FloatPoint3D(50, 50, 0
)); |
132 PropertyTreeState localState = rootPropertyTreeState(); | 132 PropertyTreeState localState = rootPropertyTreeState(); |
133 localState.transform = transform.get(); | 133 localState.transform = transform.get(); |
134 | 134 |
135 FloatRect input(0, 0, 100, 100); | 135 FloatRect input(0, 0, 100, 100); |
136 transformMatrix.applyTransformOrigin(50, 50, 0); | 136 transformMatrix.applyTransformOrigin(50, 50, 0); |
137 FloatRect output = transformMatrix.mapRect(input); | 137 FloatRect output = transformMatrix.mapRect(input); |
138 | 138 |
139 CHECK_MAPPINGS(input, output, output, transformMatrix, rootClipNode->clipRec
t().rect(), localState, rootPropertyTreeState()); | 139 CHECK_MAPPINGS(input, output, output, transformMatrix, rootClipNode->clipRec
t().rect(), localState, rootPropertyTreeState()); |
140 } | 140 } |
141 | 141 |
142 TEST_F(GeometryMapperTest, NestedTransforms) | 142 TEST_F(GeometryMapperTest, NestedTransforms) |
143 { | 143 { |
144 TransformationMatrix rotateTransform; | 144 TransformationMatrix rotateTransform; |
145 rotateTransform.rotate(45); | 145 rotateTransform.rotate(45); |
146 RefPtr<TransformPaintPropertyNode> transform1 = TransformPaintPropertyNode::
create(rotateTransform, FloatPoint3D(), rootPropertyTreeState().transform); | 146 RefPtr<TransformPaintPropertyNode> transform1 = TransformPaintPropertyNode::
create(rootPropertyTreeState().transform, rotateTransform, FloatPoint3D()); |
147 | 147 |
148 TransformationMatrix scaleTransform; | 148 TransformationMatrix scaleTransform; |
149 scaleTransform.scale(2); | 149 scaleTransform.scale(2); |
150 RefPtr<TransformPaintPropertyNode> transform2 = TransformPaintPropertyNode::
create(scaleTransform, FloatPoint3D(), transform1); | 150 RefPtr<TransformPaintPropertyNode> transform2 = TransformPaintPropertyNode::
create(transform1, scaleTransform, FloatPoint3D()); |
151 | 151 |
152 PropertyTreeState localState = rootPropertyTreeState(); | 152 PropertyTreeState localState = rootPropertyTreeState(); |
153 localState.transform = transform2.get(); | 153 localState.transform = transform2.get(); |
154 | 154 |
155 FloatRect input(0, 0, 100, 100); | 155 FloatRect input(0, 0, 100, 100); |
156 TransformationMatrix final = rotateTransform * scaleTransform; | 156 TransformationMatrix final = rotateTransform * scaleTransform; |
157 FloatRect output = final.mapRect(input); | 157 FloatRect output = final.mapRect(input); |
158 | 158 |
159 CHECK_MAPPINGS(input, output, output, final, rootClipNode->clipRect().rect()
, localState, rootPropertyTreeState()); | 159 CHECK_MAPPINGS(input, output, output, final, rootClipNode->clipRect().rect()
, localState, rootPropertyTreeState()); |
160 | 160 |
161 // Check the cached matrix for the intermediate transform. | 161 // Check the cached matrix for the intermediate transform. |
162 EXPECT_EQ(rotateTransform, getPrecomputedDataForAncestor(rootPropertyTreeSta
te()).toAncestorTransforms.get(transform1.get())); | 162 EXPECT_EQ(rotateTransform, getPrecomputedDataForAncestor(rootPropertyTreeSta
te()).toAncestorTransforms.get(transform1.get())); |
163 } | 163 } |
164 | 164 |
165 TEST_F(GeometryMapperTest, NestedTransformsIntermediateDestination) | 165 TEST_F(GeometryMapperTest, NestedTransformsIntermediateDestination) |
166 { | 166 { |
167 TransformationMatrix rotateTransform; | 167 TransformationMatrix rotateTransform; |
168 rotateTransform.rotate(45); | 168 rotateTransform.rotate(45); |
169 RefPtr<TransformPaintPropertyNode> transform1 = TransformPaintPropertyNode::
create(rotateTransform, FloatPoint3D(), rootPropertyTreeState().transform); | 169 RefPtr<TransformPaintPropertyNode> transform1 = TransformPaintPropertyNode::
create(rootPropertyTreeState().transform, rotateTransform, FloatPoint3D()); |
170 | 170 |
171 TransformationMatrix scaleTransform; | 171 TransformationMatrix scaleTransform; |
172 scaleTransform.scale(2); | 172 scaleTransform.scale(2); |
173 RefPtr<TransformPaintPropertyNode> transform2 = TransformPaintPropertyNode::
create(scaleTransform, FloatPoint3D(), transform1); | 173 RefPtr<TransformPaintPropertyNode> transform2 = TransformPaintPropertyNode::
create(transform1, scaleTransform, FloatPoint3D()); |
174 | 174 |
175 PropertyTreeState localState = rootPropertyTreeState(); | 175 PropertyTreeState localState = rootPropertyTreeState(); |
176 localState.transform = transform2.get(); | 176 localState.transform = transform2.get(); |
177 | 177 |
178 PropertyTreeState intermediateState = rootPropertyTreeState(); | 178 PropertyTreeState intermediateState = rootPropertyTreeState(); |
179 intermediateState.transform = transform1.get(); | 179 intermediateState.transform = transform1.get(); |
180 | 180 |
181 FloatRect input(0, 0, 100, 100); | 181 FloatRect input(0, 0, 100, 100); |
182 FloatRect output = scaleTransform.mapRect(input); | 182 FloatRect output = scaleTransform.mapRect(input); |
183 | 183 |
184 CHECK_MAPPINGS(input, output, output, scaleTransform, rootClipNode->clipRect
().rect(), localState, intermediateState); | 184 CHECK_MAPPINGS(input, output, output, scaleTransform, rootClipNode->clipRect
().rect(), localState, intermediateState); |
185 } | 185 } |
186 | 186 |
187 TEST_F(GeometryMapperTest, SimpleClip) | 187 TEST_F(GeometryMapperTest, SimpleClip) |
188 { | 188 { |
189 RefPtr<ClipPaintPropertyNode> clip = ClipPaintPropertyNode::create(rootTrans
formNode, FloatRoundedRect(10, 10, 50, 50), rootClipNode); | 189 RefPtr<ClipPaintPropertyNode> clip = ClipPaintPropertyNode::create(rootClipN
ode, rootTransformNode, FloatRoundedRect(10, 10, 50, 50)); |
190 | 190 |
191 PropertyTreeState localState = rootPropertyTreeState(); | 191 PropertyTreeState localState = rootPropertyTreeState(); |
192 localState.clip = clip.get(); | 192 localState.clip = clip.get(); |
193 | 193 |
194 FloatRect input(0, 0, 100, 100); | 194 FloatRect input(0, 0, 100, 100); |
195 FloatRect output(10, 10, 50, 50); | 195 FloatRect output(10, 10, 50, 50); |
196 | 196 |
197 CHECK_MAPPINGS( | 197 CHECK_MAPPINGS( |
198 input, // Input | 198 input, // Input |
199 output, // Visual rect | 199 output, // Visual rect |
200 input, // Transformed rect (not clipped). | 200 input, // Transformed rect (not clipped). |
201 rootTransformNode->matrix(), // Transform matrix to ancestor space | 201 rootTransformNode->matrix(), // Transform matrix to ancestor space |
202 clip->clipRect().rect(), // Clip rect in ancestor space | 202 clip->clipRect().rect(), // Clip rect in ancestor space |
203 localState, rootPropertyTreeState()); | 203 localState, rootPropertyTreeState()); |
204 } | 204 } |
205 | 205 |
206 TEST_F(GeometryMapperTest, ClipBeforeTransform) | 206 TEST_F(GeometryMapperTest, ClipBeforeTransform) |
207 { | 207 { |
208 TransformationMatrix rotateTransform; | 208 TransformationMatrix rotateTransform; |
209 rotateTransform.rotate(45); | 209 rotateTransform.rotate(45); |
210 RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::c
reate(rotateTransform, FloatPoint3D(), rootPropertyTreeState().transform); | 210 RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::c
reate(rootPropertyTreeState().transform, rotateTransform, FloatPoint3D()); |
211 | 211 |
212 RefPtr<ClipPaintPropertyNode> clip = ClipPaintPropertyNode::create(transform
.get(), FloatRoundedRect(10, 10, 50, 50), rootClipNode); | 212 RefPtr<ClipPaintPropertyNode> clip = ClipPaintPropertyNode::create(rootClipN
ode, transform.get(), FloatRoundedRect(10, 10, 50, 50)); |
213 | 213 |
214 PropertyTreeState localState = rootPropertyTreeState(); | 214 PropertyTreeState localState = rootPropertyTreeState(); |
215 localState.clip = clip.get(); | 215 localState.clip = clip.get(); |
216 localState.transform = transform.get(); | 216 localState.transform = transform.get(); |
217 | 217 |
218 FloatRect input(0, 0, 100, 100); | 218 FloatRect input(0, 0, 100, 100); |
219 FloatRect output(input); | 219 FloatRect output(input); |
220 output.intersect(clip->clipRect().rect()); | 220 output.intersect(clip->clipRect().rect()); |
221 output = rotateTransform.mapRect(output); | 221 output = rotateTransform.mapRect(output); |
222 | 222 |
223 CHECK_MAPPINGS( | 223 CHECK_MAPPINGS( |
224 input, // Input | 224 input, // Input |
225 output, // Visual rect | 225 output, // Visual rect |
226 rotateTransform.mapRect(input), // Transformed rect (not clipped). | 226 rotateTransform.mapRect(input), // Transformed rect (not clipped). |
227 rotateTransform, // Transform matrix to ancestor space | 227 rotateTransform, // Transform matrix to ancestor space |
228 rotateTransform.mapRect(clip->clipRect().rect()), // Clip rect in ancest
or space | 228 rotateTransform.mapRect(clip->clipRect().rect()), // Clip rect in ancest
or space |
229 localState, rootPropertyTreeState()); | 229 localState, rootPropertyTreeState()); |
230 } | 230 } |
231 | 231 |
232 TEST_F(GeometryMapperTest, ClipAfterTransform) | 232 TEST_F(GeometryMapperTest, ClipAfterTransform) |
233 { | 233 { |
234 TransformationMatrix rotateTransform; | 234 TransformationMatrix rotateTransform; |
235 rotateTransform.rotate(45); | 235 rotateTransform.rotate(45); |
236 RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::c
reate(rotateTransform, FloatPoint3D(), rootPropertyTreeState().transform); | 236 RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::c
reate(rootPropertyTreeState().transform, rotateTransform, FloatPoint3D()); |
237 | 237 |
238 RefPtr<ClipPaintPropertyNode> clip = ClipPaintPropertyNode::create(rootTrans
formNode.get(), FloatRoundedRect(10, 10, 200, 200), rootClipNode); | 238 RefPtr<ClipPaintPropertyNode> clip = ClipPaintPropertyNode::create(rootClipN
ode, rootTransformNode.get(), FloatRoundedRect(10, 10, 200, 200)); |
239 | 239 |
240 PropertyTreeState localState = rootPropertyTreeState(); | 240 PropertyTreeState localState = rootPropertyTreeState(); |
241 localState.clip = clip.get(); | 241 localState.clip = clip.get(); |
242 localState.transform = transform.get(); | 242 localState.transform = transform.get(); |
243 | 243 |
244 FloatRect input(0, 0, 100, 100); | 244 FloatRect input(0, 0, 100, 100); |
245 FloatRect output(input); | 245 FloatRect output(input); |
246 output = rotateTransform.mapRect(output); | 246 output = rotateTransform.mapRect(output); |
247 output.intersect(clip->clipRect().rect()); | 247 output.intersect(clip->clipRect().rect()); |
248 | 248 |
249 CHECK_MAPPINGS( | 249 CHECK_MAPPINGS( |
250 input, // Input | 250 input, // Input |
251 output, // Visual rect | 251 output, // Visual rect |
252 rotateTransform.mapRect(input), // Transformed rect (not clipped) | 252 rotateTransform.mapRect(input), // Transformed rect (not clipped) |
253 rotateTransform, // Transform matrix to ancestor space | 253 rotateTransform, // Transform matrix to ancestor space |
254 clip->clipRect().rect(), // Clip rect in ancestor space | 254 clip->clipRect().rect(), // Clip rect in ancestor space |
255 localState, rootPropertyTreeState()); | 255 localState, rootPropertyTreeState()); |
256 } | 256 } |
257 | 257 |
258 TEST_F(GeometryMapperTest, TwoClipsWithTransformBetween) | 258 TEST_F(GeometryMapperTest, TwoClipsWithTransformBetween) |
259 { | 259 { |
260 RefPtr<ClipPaintPropertyNode> clip1 = ClipPaintPropertyNode::create(rootTran
sformNode.get(), FloatRoundedRect(10, 10, 200, 200), rootClipNode); | 260 RefPtr<ClipPaintPropertyNode> clip1 = ClipPaintPropertyNode::create(rootClip
Node, rootTransformNode.get(), FloatRoundedRect(10, 10, 200, 200)); |
261 | 261 |
262 TransformationMatrix rotateTransform; | 262 TransformationMatrix rotateTransform; |
263 rotateTransform.rotate(45); | 263 rotateTransform.rotate(45); |
264 RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::c
reate(rotateTransform, FloatPoint3D(), rootPropertyTreeState().transform); | 264 RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::c
reate(rootPropertyTreeState().transform, rotateTransform, FloatPoint3D()); |
265 | 265 |
266 RefPtr<ClipPaintPropertyNode> clip2 = ClipPaintPropertyNode::create(transfor
m.get(), FloatRoundedRect(10, 10, 200, 200), clip1.get()); | 266 RefPtr<ClipPaintPropertyNode> clip2 = ClipPaintPropertyNode::create(clip1, t
ransform.get(), FloatRoundedRect(10, 10, 200, 200)); |
267 | 267 |
268 FloatRect input(0, 0, 100, 100); | 268 FloatRect input(0, 0, 100, 100); |
269 | 269 |
270 { | 270 { |
271 PropertyTreeState localState = rootPropertyTreeState(); | 271 PropertyTreeState localState = rootPropertyTreeState(); |
272 localState.clip = clip1.get(); | 272 localState.clip = clip1.get(); |
273 localState.transform = transform.get(); | 273 localState.transform = transform.get(); |
274 | 274 |
275 FloatRect output(input); | 275 FloatRect output(input); |
276 output = rotateTransform.mapRect(output); | 276 output = rotateTransform.mapRect(output); |
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310 mappedClip, // Clip rect in ancestor space | 310 mappedClip, // Clip rect in ancestor space |
311 localState, rootPropertyTreeState()); | 311 localState, rootPropertyTreeState()); |
312 } | 312 } |
313 } | 313 } |
314 | 314 |
315 TEST_F(GeometryMapperTest, SiblingTransforms) | 315 TEST_F(GeometryMapperTest, SiblingTransforms) |
316 { | 316 { |
317 // These transforms are siblings. Thus mapping from one to the other require
s going through the root. | 317 // These transforms are siblings. Thus mapping from one to the other require
s going through the root. |
318 TransformationMatrix rotateTransform1; | 318 TransformationMatrix rotateTransform1; |
319 rotateTransform1.rotate(45); | 319 rotateTransform1.rotate(45); |
320 RefPtr<TransformPaintPropertyNode> transform1 = TransformPaintPropertyNode::
create(rotateTransform1, FloatPoint3D(), rootPropertyTreeState().transform); | 320 RefPtr<TransformPaintPropertyNode> transform1 = TransformPaintPropertyNode::
create(rootPropertyTreeState().transform, rotateTransform1, FloatPoint3D()); |
321 | 321 |
322 TransformationMatrix rotateTransform2; | 322 TransformationMatrix rotateTransform2; |
323 rotateTransform2.rotate(-45); | 323 rotateTransform2.rotate(-45); |
324 RefPtr<TransformPaintPropertyNode> transform2 = TransformPaintPropertyNode::
create(rotateTransform2, FloatPoint3D(), rootPropertyTreeState().transform); | 324 RefPtr<TransformPaintPropertyNode> transform2 = TransformPaintPropertyNode::
create(rootPropertyTreeState().transform, rotateTransform2, FloatPoint3D()); |
325 | 325 |
326 PropertyTreeState transform1State = rootPropertyTreeState(); | 326 PropertyTreeState transform1State = rootPropertyTreeState(); |
327 transform1State.transform = transform1; | 327 transform1State.transform = transform1; |
328 PropertyTreeState transform2State = rootPropertyTreeState(); | 328 PropertyTreeState transform2State = rootPropertyTreeState(); |
329 transform2State.transform = transform2; | 329 transform2State.transform = transform2; |
330 | 330 |
331 bool success; | 331 bool success; |
332 FloatRect input(0, 0, 100, 100); | 332 FloatRect input(0, 0, 100, 100); |
333 FloatRect result = geometryMapper->localToVisualRectInAncestorSpace(input, t
ransform1State, transform2State, success); | 333 FloatRect result = geometryMapper->localToVisualRectInAncestorSpace(input, t
ransform1State, transform2State, success); |
334 // Fails, because the transform2state is not an ancestor of transform1State. | 334 // Fails, because the transform2state is not an ancestor of transform1State. |
335 EXPECT_FALSE(success); | 335 EXPECT_FALSE(success); |
336 EXPECT_RECT_EQ(input, result); | 336 EXPECT_RECT_EQ(input, result); |
337 | 337 |
338 result = geometryMapper->localToVisualRectInAncestorSpace(input, transform2S
tate, transform1State, success); | 338 result = geometryMapper->localToVisualRectInAncestorSpace(input, transform2S
tate, transform1State, success); |
339 // Fails, because the transform1state is not an ancestor of transform2State. | 339 // Fails, because the transform1state is not an ancestor of transform2State. |
340 EXPECT_FALSE(success); | 340 EXPECT_FALSE(success); |
341 EXPECT_RECT_EQ(input, result); | 341 EXPECT_RECT_EQ(input, result); |
342 | 342 |
343 FloatRect expected = rotateTransform2.inverse().mapRect(rotateTransform1.map
Rect(input)); | 343 FloatRect expected = rotateTransform2.inverse().mapRect(rotateTransform1.map
Rect(input)); |
344 result = geometryMapper->mapToVisualRectInDestinationSpace(input, transform1
State, transform2State, success); | 344 result = geometryMapper->mapToVisualRectInDestinationSpace(input, transform1
State, transform2State, success); |
345 EXPECT_TRUE(success); | 345 EXPECT_TRUE(success); |
346 EXPECT_RECT_EQ(expected, result); | 346 EXPECT_RECT_EQ(expected, result); |
347 } | 347 } |
348 | 348 |
349 } // namespace blink | 349 } // namespace blink |
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